Items

Traveller's Belt

Traveller's Belt

Traveller's Belt

Belt
Implicits
+2 Potion Slots
Required Level: 1
Cannot Drop

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Cold Resistance
has a reroll chance of 30%. This means that whenever it is picked out of the 43 available affixes, there is 30% for the rolling process to happen again.

AffixChance to roll and keep
Cold Resistance
2.35%
Added Dodge Rating
3.36%
Elemental Resistance
2.35%
Fire Resistance
2.35%
Added Health
3.36%
Lightning Resistance
2.35%
Necrotic Resistance
3.36%
Poison Resistance
3.36%
Void Resistance
3.36%
Critical Strike Avoidance
2.35%
Increased Chance To Find Potions
1.01%
Increased Cold Damage
1.68%
Increased Cooldown Recovery Speed
3.36%
Increased Dodge Rating
1.35%
Increased Fire Damage
1.68%
Increased Health
3.36%
Increased Health Regen
3.36%
Increased Lightning Damage
1.68%
Increased Mana Regen
3.36%
Increased Minion Damage
3.36%
Increased Necrotic Damage
3.36%
Increased Physical Damage
3.36%
Increased Poison Damage
2.35%
Added Throwing Damage
2.69%
Increased Void Damage
2.02%
Minion Health
2.02%
Minion Health Regen
1.01%
Potion Health Converted to Ward
0.67%
Ward On Potion Use
1.35%
Increased Elemental Damage Over Time
1.01%
Endurance
2.86%
Physical Resistance
3.36%
Endurance Threshold
2.86%
Extra Potion Slot And Potion Health
0.84%
Health and Stun Avoidance
0.67%
Hybrid Health
0.34%
Freeze Rate and Freezing Concoction on Potion Use
0.67%
Ward and Ailment Cleansing on Potion Use
0.84%
Experimental Ward on Potion Use
3.36%
Experimental Mana on Potion Use
3.36%
Experimental Traversal Cooldown Recovery on Potion Use
3.36%
Experimental Volatile Zombie on Potion Use
3.36%
Armour and Reduced Bonus Damage from Crits
1.35%

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