Items

Noble Gloves

Noble Gloves

Noble Gloves

Gloves
Implicits
+28 Armor[7% - 14%] increased Mana Regen

Affixes

The chance to roll an affix depends on the pool of affixes and the reroll chance of each affix. Each affix basically has an equal chance of rolling, but then the reroll chance of the affix determines how likely it is for the rolled affix to be kept or not.

For example,

Added Armor
has a reroll chance of 0%. This means that whenever it is picked out of the 45 available affixes, there is 0% for the rolling process to happen again.

AffixChance to roll and keep
Added Armor
2.78%
Cold Resistance
1.94%
Added Dodge Rating
2.78%
Elemental Resistance
1.94%
Fire Resistance
1.94%
Added Health
2.78%
Lightning Resistance
1.94%
Added Mana
2.78%
Necrotic Resistance
2.78%
Poison Resistance
2.78%
Void Resistance
2.78%
Attunement
1.94%
Critical Strike Avoidance
1.94%
Dexterity
0.83%
Health Regen
2.78%
Increased Cast Speed
2.78%
Increased Critical Strike Chance
2.22%
Increased Damage Over Time
2.78%
Increased Health Regen
2.78%
Increased Melee Attack Speed
2.78%
Increased Minion Damage
2.78%
Armour Shred Chance
1.39%
Increased Stun Chance
2.78%
Added Throwing Damage
2.22%
Increased Throwing Attack Speed
1.67%
Intelligence
2.78%
Melee Health Leech
2.78%
Minion Health
1.67%
Potion Health Converted to Ward
0.56%
Strength
2.78%
Ward On Potion Use
1.11%
Endurance
2.36%
Physical Resistance
2.78%
Endurance Threshold
2.36%
Frailty Chance
2.78%
Leech Rate
0.56%
Increased Area for Area Skills
1.11%
Freeze Rate Multiplier and Cold Resistance
2.78%
Hybrid Health
0.28%
Block Chance and Effectiveness
2.22%
Experimental Ward on Kill
2.78%
Experimental Dodge Rating and Endurance Threshold
2.78%
Experimental Ward per Missing Health
2.78%
Experimental Armour applies to Damage over Time
2.78%
Armour and Reduced Bonus Damage from Crits
1.11%

Uniques

Implicits
+28 Armor[7% - 14%] increased Mana Regen
Modifiers
+[48 - 80] Health+[12 - 20] Spell Cold Damage+100% chance to chill with necrotic abilities if you have killed an enemy in the last 5 seconds
Set
+100% Chance to apply Damned on hit with Necrotic Spells30% Necrotic Penetration with Damned (3 items)+30% Mana Efficiency with Necrotic Spells
Required Level: 31
Atrophy

Atrophy

Gloves
LP22% | 2% | 0.052% | 0%
Implicits
+28 Armor[7% - 14%] increased Mana Regen
Modifiers
[20% - 40%] Increased Time Rot Duration+[20% - 40%] Chance to Slow on Hit[100% - 200%] Increased Slow Duration[20% - 40%] Chance to Slow Attackers+[20% - 25%] Penetration against All Resistances for Damage Over Time
Required Level: 64
Mortality's Grasp

Mortality's Grasp

Gloves
LP35% | 9% | 0.838% | 0.013%
Implicits
+28 Armor[7% - 14%] increased Mana Regen
Modifiers
[30% - 45%] chance to Mark for Death on Hit with Necrotic Spells[313 - 373] Ward gained when damage leaves you at low health+[73 - 113] Health
Required Level: 62Legendary Potential Level: 30
Implicits
+28 Armor[7% - 14%] increased Mana Regen
Modifiers
+[14 - 24] Spell Fire Damage for Damage Over Time Spells+[14 - 24] Spell Fire Damage for Infernal Shade per Active Dread Shade[28% - 48%] Increased Area for Infernal Shade per Active Dread Shade[-14 - -8] Mana Cost for Infernal Shade[-14 - -8] Mana Cost for Dread Shade
Set
+4 Maximum Shades (2 items)
Required Level: 64
Burning Avarice

Burning Avarice

Gloves
LP29% | 5% | 0.268% | 0.001%
Implicits
+28 Armor[7% - 14%] increased Mana Regen
Modifiers
+3% of Elemental Damage Leeched as Health+3% of Necrotic Damage Leeched as Health[30% - 39%] Increased Leech Rate+13% Elemental Resistance[13% - 19%] Fire Penetration with Ignite
Required Level: 46
Liath's Machinations

Liath's Machinations

Gloves
LP36% | 10% | 1% | 0.021%
Implicits
+28 Armor[7% - 14%] increased Mana Regen
Modifiers
+2 to Fireball+50% of Fireball Base Damage Converted to Lightning+[20% - 28%] Chance to apply a Spark Charge on Hit with Fireball+100% of Ignite Chance Converted to Shock Chance for Fireball[45% - 75%] increased Lightning Damage+[20 - 28] Ward per Second
Required Level: 26

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