All Caged Hearts
Brutal Caged Hearts
While below [40-60]% Life, you receive +[50-60]% more Healing from all sources.
When [8-13] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [10-20] seconds.
[10-20]% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to X Fire damage to Nearby enemies.
You become Immune for [2-4] seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 110 seconds.
You gain +10%+ Barrier Generation. You Heal X Life per second while you have an active Barrier.
When at least 5 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [5-15] seconds.
When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 6 seconds dealing X Shadow damage. Cannot occur more than once every 5 seconds.
After taking Elemental damage, gain x[20-40]% Resistance to that element for 5 seconds.
Vicious Caged Hearts
After spending [60-100] Fury within 2 seconds, your next Non-Basic Skill's Critical Strike Chance is increased by x[20-30]%.
Kills have a 5% chance to summon a Wolf Companion to your side for [20-30] seconds. In addition, gain +3 to Wolves.
Every 5 seconds while above 60% Life, Core Skills cost X Life instead of your Primary Resource. Skills that consume Life deal [0.15-0.2]% increased damage.
Critical Strikes electrically charge the enemy for [0.75-2.5] seconds, causing lightning to arc between them and any other charged enemies dealing X Lightning damage.
You gain +[40-60]% Critical Strike Damage but your Non-Critical Strikes deal x[15-20]% less damage.
Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x[30-40]% reduced damage.
Lucky Hit: You have up to a 20% chance to launch 1 Stun Grenades that deal X Physical damage and Stun enemies for 0.5 seconds.
For each unique element you deal damage with, you deal [7%-12%] increased damage for [1-7] seconds.
Wrathful Caged Hearts
Incoming damage has a [5-15]% chance of being ignored and instead Healing you for X.
When you are hit with a Stun, Freeze or Knock Down effect, there is a [40-60]% chance to automatically activate Grizzly Rage for 1 seconds.
Cycle through a Malignant bonus every 20 kills.
Critical Strikes and all subsequent damage within [2-4] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by x10% per second.
Your damage over time effects are increased by x[30-40]% for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take x[110-130]% increased damage from your damage over time effects.
Each Minion drains [1-2] Essence per second but deals x[50-75]% increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
Your attacks have a [5-15]% chance to apply all Imbuement effects at x[40-50]% of normal potency.
Core Skills that launch a projectile consume all of your Mana. For every [35-45] extra Mana consumed, you launch an additional projectile and the damage is increased by x[3-5]%.
Devious Caged Hearts
Your Skills have a [20-30]% chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than [20-35]%.
Up to [30-50] Distant enemies are pulled toward you while you have an Ultimate Skill active.
Resource draining effects are +[40-50]% less effective. In addition, gain x[3-8]% increased Resource Generation.
Deal X Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
After spending [150-200] of your Primary Resource, your next attack Stuns enemies hit for 2 seconds.
Lucky Hit: Up to a [10-20]% chance of inflicting Fear for 1.5 seconds. Feared enemies are Chilled for 20% every second.
Lucky Hit: Up to a [20-40]% chance for your Cutthroat Skills to Slow by 40% for 3 seconds and your Marksman Skills to Knock Back enemies.
When you are afflicted with a Crowd Control effect, there is a [20-40]% chance that the same enemy and enemies around you are also afflicted with the same effect for 1 seconds.