Diablo 4 Runes
List of all runes
Showing 48 Runes

Cir
magic Rune of Ritual
Gain: 300 Offering
Cooldown: 1 Seconds
Cast 5 Skills then become exhausted for 3 seconds. (1 second cooldown)

Zan
magic Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Cast an Ultimate Skill. (1 second cooldown)

Cem
magic Rune of Ritual
Gain: 75 Offering
Cooldown: 1 Seconds
Cast Evade. (1 second cooldown)

Ur
magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Your Minion or Companion kills an enemy or dies. (1 second cooldown)

Yax
magic Rune of Ritual
Gain: 200 Offering
Cooldown: 1 Seconds
Drink a Healing Potion. (1 second cooldown)

Moni
magic Rune of Ritual
Gain: 100 Offering
Cooldown: 1 Seconds
Cast 2 Mobility or Macabre Skills. (1 second cooldown)

Gar
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.

Lum
magic Rune of Invocation
Requires: 5 Offering
Cooldown: 1 Seconds
Restore 2.5 Primary Resource.

Qua
magic Rune of Invocation
Requires: 50 Offering
Cooldown: 1 Seconds
Gain 10% Movement Speed for 5 seconds, up to 50%.

Teb
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Necromancer's
Abhorrent Iron Maiden Skill, counterattacking damage from enemies and Healing you when they die.


Ono
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.

Met
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Tec
magic Rune of Invocation
Requires: 50 Offering
Cooldown: 1 Seconds
Invoke the Barbarian's Earthquake, dealing damage to enemies within.

Tun
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.

Ton
magic Rune of Invocation
Requires: 20 Offering
Cooldown: 1 Seconds
Invoke the Sorcerer's
Meteorites, dealing damage to enemies.


Tal
magic Rune of Invocation
Requires: 30 Offering
Cooldown: 1 Seconds
Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.

Ceh
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Summon a Spirit Wolf Companion to attack enemies for 8 seconds.

Neo
rare Rune of Ritual
Gain: 200 Offering
Cooldown: 1 Seconds
Avoid health damage while fighting for 2 seconds. (1 second cooldown)

Feo
rare Rune of Ritual
Gain: 1000 Offering
Cooldown: 1 Seconds
Become Injured or Crowd Controlled. (Cooldown: 10 seconds) (1 second cooldown)

Noc
rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control, gain double offering if it isn't a Slow or Chill. (1 second cooldown)

Poc
rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Spend 5% of your Maximum Resource. (1 second cooldown)

Kaa
rare Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Lose 25% of your Maximum Life. (1 second cooldown)

Lac
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Invoke the Barbarian's
Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds.


Que
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 1 Seconds
Invoke the Druid's
Earthen Bulwark Skill for 3 seconds, granting yourself a Barrier.


Xal
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 3 Seconds
Gain 20% Maximum Life for 6 seconds.

Wat
rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Necromancer's
Horrid Decrepify Skill, Slowing enemies, reducing their damage, and letting you Execute them.


Zec
rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Reduce your active Ultimate Cooldown by 1 seconds.

Qax
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.

Ner
rare Rune of Invocation
Requires: 600 Offering
Cooldown: 6 Seconds
Invoke the Rogue's
Countering Concealment Skill for 5 seconds, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.


Mot
rare Rune of Invocation
Requires: 150 Offering
Cooldown: 1 Seconds
Gain 1 |4 shadow:shadows;, from the Rogue's
Dark Shroud Skill, reducing damage taken per shadow.


Thul
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 2 Seconds
Invoke the Sorcerer's
Mystical Frost Nova Skill, inflicting Freeze and Vulnerable onto enemies.


Tzic
rare Rune of Invocation
Requires: 200 Offering
Cooldown: 1 Seconds
Invoke the Spiritborn's
Concussive Stomp Skill, dealing damage and Knocking Down enemies.


Kry
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 3 Seconds
Invoke the Spiritborn's
Vortex Skill, dealing damage and Pulling In enemies.


Chac
rare Rune of Invocation
Requires: 20 Offering
Cooldown: 1 Seconds
Invoke the Druid's Lightning Bolt, striking a nearby enemy.

Yul
legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast a Skill with a Cooldown. (1 second cooldown)

Igni
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering). (1 second cooldown)

Ahu
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)

Tam
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast a non-Channeled Core Skill. (1 second cooldown)

Xol
legendary Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Invoke a Skill from another Class. (1 second cooldown)

Bac
legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Travel 5 meters. (1 second cooldown)

Lith
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Stand still while fighting for 0.31 seconds. (1 second cooldown)

Nagu
legendary Rune of Ritual
Gain: 100 Offering
Cooldown: 1 Seconds
Maintain at least 1 active Summon for 5 seconds, gaining offering for each up to 6 Summon. (1 second cooldown)

Ohm
legendary Rune of Invocation
Requires: 600 Offering
Cooldown: 2 Seconds
Invoke the Barbarian's
War Cry Skill, increasing your damage dealt by 15% for 6 seconds.


Vex
legendary Rune of Invocation
Requires: 150 Offering
Cooldown: 5 Seconds
Gain +1 to all Skills for 10 seconds.

Xan
legendary Rune of Invocation
Requires: 700 Offering
Cooldown: 1 Seconds
Your next Skill cast will be a guaranteed Critical Strike and Overpower.

Yom
legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 5 Seconds
Invoke the Druid's
Petrify Skill, Stunning enemies, restoring Primary Resource.


Eom
legendary Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Reduce your active Cooldowns by 0.11 seconds.

Jah
legendary Rune of Invocation
Requires: 250 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's
Teleport Skill, blinking further, dealing damage, and becoming Unstoppable.
