Diablo 4 Runes
List of all runes
Showing 45 Runes
Cir
magic Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast the same non-Channeled Skill 3 times in a row. (1 second cooldown)
Zan
magic Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Cast an Ultimate Skill. (1 second cooldown)
Cem
magic Rune of Ritual
Gain: 75 Offering
Cooldown: 1 Seconds
Cast Evade. (1 second cooldown)
Ur
magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Your Minion or Companion kills an enemy or dies. (1 second cooldown)
Yax
magic Rune of Ritual
Gain: 200 Offering
Cooldown: 1 Seconds
Drink a Healing Potion. (1 second cooldown)
Moni
magic Rune of Ritual
Gain: 35 Offering
Cooldown: 1 Seconds
Cast a Skill after moving.
(Cooldown: 0.25 seconds) (1 second cooldown)
Gar
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
Lum
magic Rune of Invocation
Requires: 5 Offering
Cooldown: 1 Seconds
Restore 2.5 Primary Resource.
Teb
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Necromancer's , counterattacking damage from enemies and Healing you when they die.
Abhorrent Iron Maiden
Ono
magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Met
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Tec
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Tun
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Ton
magic Rune of Invocation
Requires: 20 Offering
Cooldown: 1 Seconds
Invoke the Sorcerer's ites, dealing damage to enemies.
Meteor
Tal
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Ceh
magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Summon a Spirit Wolf to attack enemies for 8 seconds.
Neo
rare Rune of Ritual
Gain: 200 Offering
Cooldown: 1 Seconds
Avoid health damage while fighting for 2 seconds. (1 second cooldown)
Feo
rare Rune of Ritual
Gain: 1000 Offering
Cooldown: 1 Seconds
Become Injured or Crowd Controlled. (Cooldown: 10 seconds) (1 second cooldown)
Noc
rare Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
Poc
rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Spend 5% of your Maximum Resource. (1 second cooldown)
Kaa
rare Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Lose 25% of your Maximum Life. (1 second cooldown)
Lac
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Invoke the Barbarian's , taunting enemies and reducing your damage taken for 3 seconds.
Challenging Shout
Que
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 1 Seconds
Invoke the Druid's for 3 seconds, granting yourself a Barrier.
Earthen Bulwark
Xal
rare Rune of Invocation
Requires: 200 Offering
Cooldown: 1 Seconds
Gain 20% Maximum Life for 6 seconds.
Qua
rare Rune of Invocation
Requires: 50 Offering
Cooldown: 1 Seconds
Gain 7% Movement Speed for 5 seconds, up to 35%.
Wat
rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Invoke the Necromancer's , Slowing enemies, reducing their damage, and letting you Execute them.
Horrid Decrepify
Zec
rare Rune of Invocation
Requires: 200 Offering
Cooldown: 2 Seconds
Reduce your active Ultimate Cooldown by 2 seconds.
Qax
rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Ner
rare Rune of Invocation
Requires: 600 Offering
Cooldown: 6 Seconds
Invoke the Rogue's for 5 seconds, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Countering Concealment
Mot
rare Rune of Invocation
Requires: 150 Offering
Cooldown: 1 Seconds
Gain 1 |4 shadow:shadows;, from the Rogue's , reducing damage taken per shadow.
Dark Shroud
Thul
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 2 Seconds
Invoke the Sorcerer's , inflicting Freeze and Vulnerable onto enemies.
Mystical Frost Nova
Tzic
rare Rune of Invocation
Requires: 250 Offering
Cooldown: 1 Seconds
Invoke the Spiritborn's , dealing damage and Knocking Down enemies.
Concussive Stomp
Kry
rare Rune of Invocation
Requires: 300 Offering
Cooldown: 3 Seconds
Invoke the Spiritborn's , dealing damage and Pulling In enemies.
Vortex
Yul
legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast a Skill with a Cooldown. (1 second cooldown)
Ahu
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)
Tam
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast a non-Channeled Core Skill. (1 second cooldown)
Xol
legendary Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Invoke a Skill from another Class. (1 second cooldown)
Bac
legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Travel 5 meters. (1 second cooldown)
Lith
legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Stand still while fighting for 0.31 seconds. (1 second cooldown)
Ohm
legendary Rune of Invocation
Requires: 600 Offering
Cooldown: 2 Seconds
Invoke the Barbarian's , increasing your damage dealt by 15% for 6 seconds.
War Cry
Vex
legendary Rune of Invocation
Requires: 1000 Offering
Cooldown: 1 Seconds
Gain +3 to all Skills for 8 seconds.
Xan
legendary Rune of Invocation
Requires: 800 Offering
Cooldown: 1 Seconds
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Yom
legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 5 Seconds
Invoke the Druid's , Stunning enemies and restoring Primary Resource.
Petrify
Eom
legendary Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Reduce your active Cooldowns by 0.11 seconds.
Jah
legendary Rune of Invocation
Requires: 400 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's , blinking further, dealing damage, and becoming Unstoppable.
Teleport