Search...

Press K

Diablo 4 Runes

List of all runes

Showing 45 Runes
Cir

Cir

magic Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast the same non-Channeled Skill 3 times in a row. (1 second cooldown)
Zan

Zan

magic Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Cast an Ultimate Skill. (1 second cooldown)
Cem

Cem

magic Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast Evade. (1 second cooldown)
Ur

Ur

magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Your Minion or Companion kills an enemy or dies. (1 second cooldown)
Yax

Yax

magic Rune of Ritual
Gain: 100 Offering
Cooldown: 1 Seconds
Drink a Healing Potion. (1 second cooldown)
Moni

Moni

magic Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Cast a Skill after moving. (Cooldown: 0.2 seconds) (1 second cooldown)
Gar

Gar

magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%.
Lum

Lum

magic Rune of Invocation
Requires: 5 Offering
Cooldown: 1 Seconds
Restore 1 Primary Resource.
Teb

Teb

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Necromancer's
Iron MaidenAbhorrent Iron Maiden
, counterattacking damage from enemies and Healing you when they die.
Ono

Ono

magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Met

Met

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Tec

Tec

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Barbarian's Earthquake, dealing damage to enemies within.
Tun

Tun

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Ton

Ton

magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Seconds
Evoke the Sorcerer's
MeteorMeteor
ites, dealing damage to enemies.
Tal

Tal

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Ceh

Ceh

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Summon a Spirit Wolf to attack enemies for 8 seconds.
Neo

Neo

rare Rune of Ritual
Gain: 300 Offering
Cooldown: 1 Seconds
Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.) (1 second cooldown)
Noc

Noc

rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
Feo

Feo

rare Rune of Ritual
Gain: 1000 Offering
Cooldown: 1 Seconds
Become Injured or Crowd Controlled. (Cooldown: 20 seconds) (1 second cooldown)
Poc

Poc

rare Rune of Ritual
Gain: 2 Offering
Cooldown: 1 Seconds
Spend 5% of your Maximum Resource. (1 second cooldown)
Kaa

Kaa

rare Rune of Ritual
Gain: 2 Offering
Cooldown: 1 Seconds
Lose 1% of your Maximum Life. (1 second cooldown)
Lac

Lac

rare Rune of Invocation
Requires: 800 Offering
Cooldown: 1 Seconds
Evoke the Barbarian's
Challenging ShoutChallenging Shout
, reducing your damage taken.
Que

Que

rare Rune of Invocation
Requires: 800 Offering
Cooldown: 1 Seconds
Evoke the Druid's
Earthen BulwarkEarthen Bulwark
, granting yourself a Barrier.
Xal

Xal

rare Rune of Invocation
Requires: 200 Offering
Cooldown: 1 Seconds
Gain 20% Maximum Life for 4 seconds.
Qua

Qua

rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%.
Wat

Wat

rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Evoke the Necromancer's
DecrepifyHorrid Decrepify
, Slowing enemies, reducing their damage, and letting you Execute them.
Zec

Zec

rare Rune of Invocation
Requires: 200 Offering
Cooldown: 2 Seconds
Reduce your active Ultimate Cooldown by 4 seconds.
Qax

Qax

rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Ner

Ner

rare Rune of Invocation
Requires: 700 Offering
Cooldown: 6 Seconds
Evoke the Rogue's
ConcealmentCountering Concealment
, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Mot

Mot

rare Rune of Invocation
Requires: 150 Offering
Cooldown: 1 Seconds
Gain a shadow from the Rogue's
Dark ShroudDark Shroud
, reducing damage taken per shadow.
Thul

Thul

rare Rune of Invocation
Requires: 400 Offering
Cooldown: 2 Seconds
Evoke the Sorcerer's
Frost NovaMystical Frost Nova
, inflicting Freeze and Vulnerable onto enemies.
Tzic

Tzic

rare Rune of Invocation
Requires: 250 Offering
Cooldown: 1 Seconds
Evoke the Spiritborn's
Concussive StompConcussive Stomp
, dealing damage and Knocking Down enemies.
Kry

Kry

rare Rune of Invocation
Requires: 500 Offering
Cooldown: 3 Seconds
Evoke the Spiritborn's
VortexVortex
, dealing damage and Pulling In enemies.
Yul

Yul

legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Cast a Skill with a Cooldown. (1 second cooldown)
Ahu

Ahu

legendary Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)
Tam

Tam

legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Cast a non-Channeled Core Skill. (1 second cooldown)
Xol

Xol

legendary Rune of Ritual
Gain: 150 Offering
Cooldown: 1 Seconds
Evoke power from another Class. (1 second cooldown)
Bac

Bac

legendary Rune of Ritual
Gain: 50 Offering
Cooldown: 1 Seconds
Travel 5 meters. (1 second cooldown)
Lith

Lith

legendary Rune of Ritual
Gain: 25 Offering
Cooldown: 1 Seconds
Stand still for 0.31 seconds. (1 second cooldown)
Ohm

Ohm

legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 2 Seconds
Evoke the Barbarian's
War CryEnhanced War Cry
, increasing your Movement Speed and damage dealt.
Vex

Vex

legendary Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Seconds
Gain +3 to all Skills for 5 seconds.
Xan

Xan

legendary Rune of Invocation
Requires: 700 Offering
Cooldown: 1 Seconds
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Yom

Yom

legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 5 Seconds
Evoke the Druid's
PetrifyPetrify
, Stunning enemies and increasing your Critical Strike Damage against them.
Eom

Eom

legendary Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
Reduce your active Cooldowns by 0.25 seconds.
Jah

Jah

legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.

Comments

Guestnow