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100,000 Steps
Unique Boots- [70 - 84] Dexterity
- +[25 - 35]% Damage when Swapping Weapons
- +[12.5 - 17.5]% Movement Speed
- +[2 - 3] to Ground Stomp
- After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 15 seconds.
Ahavarion, Spear of Lycander
Unique Staff- +8% Critical Strike Chance
- +10% Attack Speed
- +17.5% Damage
- Lucky Hit: Up to a +14% Chance to Stun for 2 Seconds
- Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Airidah's Inexorable Will
Unique Ring- +[17 - 23.5]% Damage to Close Enemies
- +[7.6 - 10.7]% Willpower
- +[4 - 5.6]% Lucky Hit Chance
- [7.5 - 10.5]% Ultimate Cooldown Reduction
- When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [X] Physical damage to them. This damage is increased by [(0.01 * 100)|1%x|] per 1 point of Willpower you have.
Ancients' Oath
Unique 2-Handed Axe- +[17 - 23.5]% Damage to Close Enemies
- +[14 - 19.6]% Vulnerable Damage
- +[10 - 14]% Damage while Berserking is Active
- +[2 - 3] to Steel Grasp
- Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take x[30 - 50]% increased damage from you for 3 seconds.
Andariel's Visage
Unique Helm- 18 All Stats
- +10% Attack Speed
- +2% Life Steal
- +60% Poison Resistance
- Lucky Hit: Up to a 20% chance to trigger a poison nova that applies 5 Poisoning damage over 5 seconds to enemies in the area.
Arreat's Bearing
Unique Pants- +[746 - 873] Maximum Life
- [7.5 - 10.5]% Ultimate Cooldown Reduction
- [28 - 42] Strength
- [5.1 - 7.3]% Damage Reduction
- Ancients you summon are empowered.
- Korlic creates an Earthquake that deals [(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * 0] Physical damage over 4 seconds when he leaps.
- Talic leaves behind Dust Devils that deal 1 damage while he whirlwinds.
- Mawdac ignites the ground Burning enemies for an additional 1 damage over 4 seconds when he upheaves the ground.
Asheara's Khanjar
Unique Dagger- +[29.6 - 39.5]% Basic Damage
- +[8.5 - 12]% Damage to Crowd Controlled Enemies
- +[20 - 28]% Movement Speed for 4 Seconds After Killing an Elite
- +[8 - 11.2]% Lucky Hit Chance
- Hits with this weapon increase your Attack Speed by +[4 - 6]% for 4 seconds, up to +[20 - 30]%.
Azurewrath
Unique Sword- +[7.5 - 10.5]% Attack Speed
- +[14 - 19.6]% Core Damage
- +[37.5 - 52.5]% Non-Physical Damage
- +[8.5 - 12]% Damage to Crowd Controlled Enemies
- Lucky Hit: Your Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0 Cold damage to them.
Banished Lord's Talisman
Unique Amulet- [8.5 - 12]% Resource Generation
- +[30 - 42]% Overpower Damage
- +[1.8 - 5]% Critical Strike Chance
- +[1.4|0|] to Core Skills
- After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal x[20 - 60]% increased damage.
Battle Trance
Unique Amulet- [5 - 7]% Cooldown Reduction
- [10 - 14]% Damage Reduction from Close Enemies
- +[3 - 9] Maximum Fury
- +[4 - 6] to Frenzy
- Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain +[35 - 45]% increased Attack Speed.
Beastfall Boots
Unique Boots- +[12 - 20] Maximum Energy
- [5.1 - 7.3]% Damage Reduction
- [5 - 7]% Cooldown Reduction
- +[12.5 - 17.5]% Movement Speed
- When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals x[0.5 - 1.5]% increased damage per Energy consumed. Using a Cooldown restores 5 Energy.
Black River
Unique Scythe- [38 - 52] Intelligence
- +[1.4 - 2] to Hewed Flesh
- +[[1.4 - 3]|0|] to Corpse Skills
- +1.4 to Fueled by Death
- Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing x[122 - 130]% increased damage and with a [21 - 25]% larger radius per additional Corpse.
Blood Artisan's Cuirass
Unique Chest Armor- +[12.5 - 17.5]% Damage for 4 Seconds After Picking Up a Blood Orb
- +[12.5 - 17.5]% Blood Orb Healing
- +[746 - 873] Maximum Life
- +[2 - 3] to Bone Spirit
- When you pick up [5 - 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Blood Moon Breeches
Unique Pants- [6.1 - 8.7]% Damage Reduction from Enemies Affected by Curse Skills
- +[746 - 873] Maximum Life
- +1.4 to Amplify Damage
- +[[1.4 - 2]|0|] to Curse Skills
- Your Minions have a [3 - 7]% chance to curse enemies. Enemies affected by at least 1 of your curses take x70% increased Overpower damage from you.
Bloodless Scream
Unique 2-Handed Scythe- +[12.5 - 17.5]% Darkness Damage
- +[10 - 14]% Damage to Chilled Enemies
- [38 - 52] Intelligence
- +[28.5 - 40.5]% Cold Resistance
- Your Darkness Skills Chill enemies for up to 100% and deal x[20 - 50]% increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [7 - 10] additional Essence against Frozen targets.
Blue Rose
Unique Ring- +[4 - 5.6]% Lucky Hit Chance
- +[30 - 42]% Ice Spike Damage
- +[15 - 21]% Critical Strike Damage
- [12 - 17]% Mana Cost Reduction
- Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing 0 Cold damage. Triple this chance if the enemy is Frozen.
Condemnation
Unique Dagger- +[7.5 - 10.5]% Basic Attack Speed
- +[15 - 21]% Critical Strike Damage
- +[12.5 - 17.5]% Damage with Dual-Wielded Weapons
- +[14 - 19.6]% Core Damage
- Your Core Skills deal x[20 - 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
Cowl of the Nameless
Unique Helm- [10 - 14]% Damage Reduction from Close Enemies
- [5 - 7]% Cooldown Reduction
- +[8.6 - 12]% Crowd Control Duration
- +[[2 - 3]|0|] to Imbuement Skills
- You gain x[15 - 25]% increased Lucky Hit Chance against Crowd Controlled enemies.
Cruor's Embrace
Unique Gloves- +[45 - 63]% Overpower Damage
- +[20 - 28]% Core Damage
- Lucky Hit: Up to a 5% Chance to Heal +[911 - 1054] Life
- +[2 - 3] to Blood Surge
- Blood Surge consumes Corpses to cause mini novas, dealing 0 damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.
Deathless Visage
Unique Helm- [5.1 - 7.3]% Damage Reduction
- +[12.5 - 17.5]% Physical Damage
- +[15 - 21]% Bone Critical Strike Damage
- +[11 - 15] Maximum Essence
- Bone Spear leaves behind echoes as it travels that explode, dealing [0.5 - 0.7] damage, increased by x5% for every 30% of your Critical Strike Damage Bonus.
Deathspeaker's Pendant
Unique Amulet- [12 - 17]% Essence Cost Reduction
- +[25 - 35]% Summoning Damage
- +[12.5 - 17.5]% Blood Damage
- +[1.4 - 2] to Coalesced Blood
- Blood Surge casts a mini nova on your Minions, dealing [0.27 - 0.37] damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Dolmen Stone
Unique Amulet- +[[2 - 3]|0|] to Wrath Skills
- [10 - 14]% Nature Magic Cooldown Reduction
- [8.5 - 12]% Resource Generation
- +[746 - 873] Maximum Life
- Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
Doombringer
Unique Sword- +19.5% Core Damage
- +17.5% Damage
- Lucky Hit: Up to a 5% Chance to Heal +0.315 Life
- 26% Maximum Life
- Lucky Hit: Up to a 25% chance to deal 3 Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Eaglehorn
Unique Bow- +[1.8 - 5]% Critical Strike Chance
- +[12.5 - 17.5]% Physical Damage
- +[14 - 19.6]% Vulnerable Damage
- +[17 - 23.5]% Damage to Elites
- Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 casts of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals x[40 - 60]% more damage.
Earthbreaker
Unique Ring- [12 - 17]% Spirit Cost Reduction
- +[7.6 - 10.7]% Willpower
- +[11.9 - 16.6]% Attack Speed
- Lucky Hit: Up to a +[14.6 - 20.2]% Chance to Slow for 2 Seconds
- Casting Landslide causes tectonic spikes to continue to deal 0 damage over 2 seconds.
- Summoning Landslide pillars in tectonic spikes has a [20 - 30]% chance to causes extra Landslide pillars to spawn in the spikes.
Ebonpiercer
Unique Amulet- +[14 - 19.6]% Shadow Damage Over Time
- [8.6 - 12]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
- [12 - 17]% Essence Cost Reduction
- +[12.5 - 17.5]% Movement Speed
- Blight also shoots 4 smaller projectiles that pierce enemies and deal [2 - 6] Shadow damage over 3 seconds.
Esadora's Overflowing Cameo
Unique Amulet- [5 - 7]% Cooldown Reduction
- +[30 - 42]% Crackling Energy Damage
- +[1.4 - 2] to Shocking Impact
- +[12.5 - 17.5]% Movement Speed
- Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing 0 Lightning damage, increased by x50% for every 100 Intelligence you have.
Esu's Heirloom
Unique Boots- +[12.5 - 17.5]% Movement Speed
- +[20 - 28]% Movement Speed for 4 Seconds After Killing an Elite
- [5 - 7]% Mana Cost Reduction
- +[15 - 21]% Critical Strike Damage
- Your Critical Strike Chance is increased by [20 - 30]% of your Movement Speed bonus.
Eyes in the Dark
Unique Pants- [5.1 - 7.3]% Damage Reduction
- +[12.5 - 17.5]% Shadow Damage
- +[746 - 873] Maximum Life
- +[25 - 35]% Damage to Enemies Affected by Trap Skills
- Death Trap deals x[50 - 70]% increased damage. Unless it hits a Boss or Player, Death Trap will continue to re-arm itself until it kills an enemy.
Fields of Crimson
Unique 2-Handed Sword- +[12.5 - 17.5]% Damage with Two-Handed Slashing Weapons
- +[10 - 14]% Damage Over Time
- +[15 - 21]% Critical Strike Damage
- [10 - 14]% Rupture Cooldown Reduction
- While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts 0 Bleeding damage over 6 seconds. Enemies standing in the pool take x20% increased damage.
Fists of Fate
Unique Gloves- Lucky Hit: Up to a 5% Chance to Restore +[10 - 14]% Primary Resource
- Lucky Hit: Up to a +[11.9 - 16.6]% Chance to Immobilize for 2 Seconds
- Lucky Hit: Up to a +[11.9 - 16.6]% Chance to Daze for 2 Seconds
- Your attacks randomly deal 1% to [200 - 300]% of their normal damage.
Flamescar
Unique Wand- +[10 - 14]% Damage to Burning Enemies
- [5 - 7]% Mana Cost Reduction
- +[7.5 - 10.5]% Fire Lucky Hit Chance
- +[4 - 5] to Incinerate
- While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing 0 Fire damage.
Flameweaver
Unique Gloves- +[11.9 - 16.6]% Attack Speed
- +[25 - 35]% Damage to Burning Enemies
- +[2 - 3] to Fire Bolt
- +[1.4 - 2] to Devouring Blaze
- Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing x[10 - 30]% more damage.
Fleshrender
Unique Mace- +[25 - 35]% Damage while Shapeshifted
- +[10 - 14]% Damage to Poisoned Enemies
- +[14 - 19.6]% Core Damage
- +[[1.4 - 2]|0|] to Defensive Skills
- Casting a Defensive Skill deals 0 damage to Nearby Poisoned enemies, increased by x15% for every 100 Willpower you have.
Flickerstep
Unique Boots- +[12.5 - 17.5]% Movement Speed
- [10 - 18] All Stats
- [10 - 14]% Damage Reduction from Close Enemies
- +[37.5 - 52.5]% Ultimate Damage
- Each enemy you Evade through reduces your active Ultimate Cooldown by [2 - 4] seconds, up to 10 seconds.
Fractured Winterglass
6 Amulet- [5 - 7]% Cooldown Reduction
- +[18.5 - 26]% Non-Physical Damage
- +[1.4 - 2] to Conjuration Mastery
- +[14 - 19.6]% Vulnerable Damage
- Casting Frozen Orb has a [35 - 50]% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a [70 - 100]% chance to launch a Frozen Orb at Nearby enemies.
Frostburn
Unique Gloves- +[3 - 8]% Critical Strike Chance
- +[7.5 - 10.5]% Attack Speed
- +[14.6 - 20.2]% Freeze Duration
- Lucky Hit: Up to a 5% Chance to Restore +[10 - 14]% Primary Resource
- Lucky Hit: Up to a [15 - 25]% chance to Freeze enemies for 2 seconds.
Gloves of the Illuminator
Unique Gloves- +[3 - 8]% Critical Strike Chance
- +[5 - 7]% Fireball Attack Speed
- Lucky Hit: Up to a 5% Chance to Restore +[14.6 - 20.2]% Primary Resource
- +[2 - 3] to Fireball
- Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [25 - 35]% less damage.
Godslayer Crown
Unique Helm- [5 - 7]% Cooldown Reduction
- +[746 - 873] Maximum Life
- +[12.5 - 17.5]% Damage
- +[8.6 - 12]% Crowd Control Duration
- When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it Pulls In Nearby enemies. You deal x[30 - 60]% increased damage to them for 3 seconds. This effect can only occur once every 12 seconds.
Gohr's Devastating Grips
Unique Gloves- +[3 - 8]% Critical Strike Chance Against Close Enemies
- +[8 - 11.2]% Lucky Hit Chance
- +[12.5 - 17.5]% Damage
- +[3 - 4] to Whirlwind
- Whirlwind explodes every 2 seconds and after it ends, dealing [25 - 35]% of the Base damage dealt to surrounding enemies as Fire damage.
Grasp of Shadow
Unique Gloves- +[7.5 - 10.5]% Attack Speed
- [28 - 42] Dexterity
- +[37.5 - 52.5]% Shadow Clone Damage
- +[[3 - 4]|0|] to Core Skills
- Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [24 - 34]% chance to summon a Shadow Clone that mimics your attack.
Greatstaff of the Crone
Unique Staff- +[17 - 23.5]% Damage to Close Enemies
- +[8.5 - 12]% Damage to Crowd Controlled Enemies
- +[12.5 - 17.5]% Non-Physical Damage
- +[2 - 3] to Claw
- Claw is now a Storm Skill and also casts Storm Strike at [120 - 150]% normal damage.
Greaves of the Empty Tomb
Unique Boots- +[12.5 - 17.5]% Movement Speed
- [5 - 7]% Essence Cost Reduction
- +[7.5 - 10.5]% Shadow Lucky Hit Chance
- [8.6 - 12]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
- Create Desecrated Ground beneath your Sever spectres as they travel, damaging enemies for [0.6 - 0.8] Shadow damage over 2 seconds.
Harlequin Crest
Unique Helm- +0.455 Maximum Life
- 7% Cooldown Reduction
- 12% Resource Generation
- 28 All Stats
- Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Hellhammer
Unique 2-Handed Mace- +[12.5 - 17.5]% Damage with Two-Handed Bludgeoning Weapons
- +[1.5 - 2] to Upheaval
- +[25 - 35]% Damage to Burning Enemies
- [4.1 - 5.9]% Damage Reduction from Burning Enemies
- Upheaval ignites the ground Burning enemies for an additional 0 damage over 4 seconds.
Howl from Below
Unique Gloves- +[8 - 11.2]% Lucky Hit Chance
- +[12.5 - 17.5]% Corpse Attack Speed
- Lucky Hit: Up to a +[10 - 14]% Chance to Stun for 2 Seconds
- Lucky Hit: Up to a +[11.9 - 16.6]% Chance to Fear for 2 Seconds
- Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x[30 - 40]%.
Hunter's Zenith
Unique Ring- +[20 - 28]% Damage while Shapeshifted
- +[1.8 - 5]% Critical Strike Chance
- +[1.4 - 2] to Heightened Senses
- +[2 - 3] to Quickshift
- Gain a bonus when you kill with a Shapeshifting Skill:
- Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
- Werebear: Your next Werewolf Skill will Heal you for [X] when damage is first dealt.
Iceheart Brais
Unique Pants- +[746 - 873] Maximum Life
- +[12 - 17]% Damage to Frozen Enemies
- [5.1 - 7.3]% Damage Reduction
- +[8.6 - 12]% Freeze Duration
- Enemies that die while Frozen have a [21 - 30]% chance to unleash a Frost Nova.
Insatiable Fury
Unique Chest Armor- +[12.5 - 17.5]% Physical Damage
- +[90 - 126]% Overpower Damage
- [7.6 - 10.7]% Damage Reduction while Fortified
- +[33 - 46.6]% Total Armor while in Werebear Form
- Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.
Lidless Wall
Unique Shield- +[746 - 873] Maximum Life
- +[7.5 - 10.5]% Attack Speed
- Lucky Hit: Up to a 5% Chance to Restore +[10 - 14]% Primary Resource
- +[11 - 15] Maximum Essence
- Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [5 - 25]% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increase the chance by 25% and the total additional Bone Storms you can have by 1.
Mad Wolf's Glee
Unique Chest Armor- +[17 - 23.5]% Damage
- +[746 - 873] Maximum Life
- [8.6 - 12]% Damage Reduction from Poisoned Enemies
- +[7.5 - 10.5]% Movement Speed
- Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
Melted Heart of Selig
Unique Amulet- 36 All Stats
- +17.5% Movement Speed
- +70.5% Damage while Healthy
- 12% Resource Generation
- Gain 60 Maximum Resource. When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.
Mother's Embrace
Unique Ring- [10 - 18] All Stats
- +[4 - 5.6]% Lucky Hit Chance
- +[15 - 21]% Critical Strike Damage
- +[746 - 873] Maximum Life
- If a Core Skill hits 4 or more enemies, [30 - 50]% of the Resource cost is refunded.
Mutilator Plate
Unique Chest Armor- [28 - 42] Willpower
- +[14 - 19.6]% Total Armor
- +[10 - 14]% Healing Received
- +[746 - 873] Maximum Life
- You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1 - 2]% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals x[10 - 20]% increased damage.
Overkill
Unique 2-Handed Mace- +[12.5 - 17.5]% Physical Damage
- +[45 - 63]% Overpower Damage
- +[25 - 35]% Damage to Injured Enemies
- +[1.5 - 2] to Death Blow
- Death Blow creates a shockwave, dealing [24 - 38]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
Paingorger's Gauntlets
Unique Gloves- +[29.6 - 39.5]% Basic Damage
- +[7.5 - 10.5]% Attack Speed
- [10 - 18] All Stats
- +[3 - 8]% Critical Strike Chance
- Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing x[100 - 200]% increased damage.
Penitent Greaves
Unique Boots- +[12.5 - 17.5]% Movement Speed
- +[8.6 - 12]% Crowd Control Duration
- [14.6 - 20.2]% Slow Duration Reduction
- +[28.5 - 40.5]% Cold Resistance
- You leave behind a trail of frost that Chills enemies. You deal x[12 - 15]% more damage to Chilled enemies.
Rage of Harrogath
Unique Chest Armor- +[12.5 - 17.5]% Physical Damage
- +[3 - 8]% Physical Critical Strike Chance Against Elites
- [10 - 14]% Damage Reduction from Bleeding Enemies
- +[785 - 940] Thorns
- Lucky Hit: Inflicting Bleeding on an enemy has up to a [20 - 40]% chance to reduce the Cooldowns of your Skills by 1 second.
Raiment of the Infinite
Unique Chest Armor- [28 - 42] Intelligence
- +[17 - 23.5]% Damage to Close Enemies
- +[17 - 23.5]% Damage to Stunned Enemies
- +1.4 to Glass Cannon
- After using Teleport, Close enemies are Pulled to you and Stunned for [2 - 3] seconds, but Teleport's Cooldown is increased by x20%.
Ramaladni's Magnum Opus
Unique Sword- +[12.5 - 17.5]% Damage with Dual-Wielded Weapons
- +[17 - 23.5]% Damage to Close Enemies
- +[12 - 20] Maximum Fury
- Lucky Hit: Up to a 5% Chance to Restore +[10 - 14]% Primary Resource
- Skills using this weapon deal x[0.2 - 0.4]% increased damage per point of Fury you have, but you lose 2 Fury every second.
Razorplate
Unique Chest Armor- Gain [X] Thorns.
Ring of Mendeln
Unique Ring- +[4 - 5.6]% Lucky Hit Chance
- +[10 - 14]% Minion Attack Speed
- [23.2 - 31.4]% Maximum Minion Life
- +[785 - 940] Thorns
- Every 6th attack from each Minion is empowered, exploding for [5.2 - 7] Physical damage.
Ring of Red Furor
Unique Ring- +[11 - 15] Maximum Fury
- [12.5 - 17.5]% Resource Generation
- +[7.5 - 10.5]% Attack Speed
- [28 - 42] Strength
- After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals x[10 - 30]% bonus Critical Strike Damage.
Ring of Starless Skies
Unique Ring- +6% Lucky Hit Chance
- +5% Critical Strike Chance
- +17.5% Critical Strike Damage
- +19.5% Core Damage
- Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by x10% for 3 seconds, up to x40%.
Ring of the Ravenous
Unique Ring- +[3 - 8]% Critical Strike Chance
- +[14 - 19.6]% Vulnerable Damage
- +[[1.4 - 2]|0|] to Brawling Skills
- +[15 - 21]% Damage to Bleeding Enemies
- Rend's duration is increased by [2 - 4] seconds. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds.
Ring of the Sacrilegious Soul
Unique Ring- +[746 - 873] Maximum Life
- +[[1.4 - 2]|0|] to Corpse Skills
- +[6 - 8.4]% Lucky Hit Chance
- +[3 - 9] Maximum Essence
- You automatically activate the following equipped Skills on Corpses around you:
- Raise Skeleton every [0.1 - 0.2] seconds.
- Corpse Explosion every [0.1 - 0.2] seconds.
- Corpse Tendrils every [0.8 - 1.6] seconds.
Saboteur's Signet
Unique Ring- +[8.5 - 12]% Damage to Crowd Controlled Enemies
- +[3 - 8]% Critical Strike Chance
- +[746 - 873] Maximum Life
- +[15 - 21]% Critical Strike Damage
- Casting Flurry has a [15 - 30]% chance to release Stun Grenades that deal 0 Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 5% Lucky Hit Chance.
Scoundrel's Kiss
Unique Ring- +[1.8 - 5]% Critical Strike Chance
- +[2 - 3] to Rapid Fire
- [5 - 7]% Imbuement Cooldown Reduction
- +[12 - 17]% Attack Speed for 4 Seconds After Dodging an Attack
- Rapid Fire now lobs exploding arrows that deal x[15 - 25]% increased damage.
Scoundrel's Leathers
Unique Chest Armor- +[10 - 14]% Damage to Enemies Affected by Trap Skills
- [11.9 - 16.6]% Damage Reduction from Enemies Affected by Trap Skills
- +[50 - 70]% Trap Damage
- [5.1 - 7.3]% Dodge Chance
- While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.
Skyhunter
Unique Bow- [38 - 52] Dexterity
- +[12.5 - 17.5]% Marksman Damage
- +[30 - 42]% Critical Strike Damage
- +[0.7 - 1] to Exploit
- The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains x[10 - 30]% increased Critical Strike Damage and you gain [20 - 40] Energy.
Soulbrand
Unique Chest Armor- +[746 - 873] Maximum Life
- +[7.5 - 10.5]% Lucky Hit Chance while You Have a Barrier
- +[10 - 14]% Barrier Generation
- [10 - 14]% Damage Reduction from Close Enemies
- Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.
Staff of Endless Rage
Unique Staff- +[14 - 19.6]% Core Damage
- +[17 - 23.5]% Damage to Close Enemies
- +[12.5 - 17.5]% Fire Damage
- +[0.7 - 1] to Inner Flames
- Every 3rd cast of Fireball launches 2 additional projectiles and deals x[20 - 40]% increased damage.
Staff of Lam Esen
Unique Staff- +[12.5 - 17.5]% Lightning Damage
- +[2 - 3] to Charged Bolts
- +[15 - 21]% Critical Strike Damage
- Lucky Hit: Up to a 5% Chance to Restore +[10 - 14]% Primary Resource
- Your casts of Charged Bolts have a [40 - 60]% chance to be attracted to enemies and last 300% longer.
Starfall Coronet
Unique Helm- +[2 - 3] to Meteor
- [5 - 7]% Cooldown Reduction
- +[12 - 17]% Lucky Hit Chance
- +[746 - 873] Maximum Life
- Meteor now has 1 additional charge with a [6 - 11] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target. Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.
Storm's Companion
Unique Pants- +[746 - 873] Maximum Life
- +[35 - 48.5]% Companion Movement Speed
- [5.1 - 7.3]% Damage Reduction
- +[4 - 5] to Wolves
- Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
Tal Rasha's Iridescent Loop
Unique Ring- +[18.5 - 26]% Non-Physical Damage
- [8.5 - 12]% Resource Generation
- +[4 - 5.6]% Lucky Hit Chance
- [5 - 7]% Cooldown Reduction
- For each type of Elemental damage you deal, gain x[10 - 15]% increased damage for 4 seconds. Dealing Elemental damage refreshes all bonuses.
Tassets of the Dawning Sky
Unique Pants- +[8 - 11.2]% Resistance to All Elements
- +[746 - 873] Maximum Life
- [10 - 18] All Stats
- [8.6 - 12]% Impairment Reduction
- When you take damage from a Non-Physical damage type, you gain [[8 - 12]|+%|] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
Temerity
Unique Pants- +[746 - 873] Maximum Life
- +[19 - 26]% Potion Drop Rate
- Lucky Hit: Up to a 5% Chance to Heal +[911 - 1054] Life
- +[10 - 14]% Healing Received
- Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80]% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life.
Tempest Roar
Unique Helm- +[12.5 - 17.5]% Damage while Shapeshifted
- +[15 - 21]% Critical Strike Damage
- +[11 - 15] Maximum Spirit
- +[28.5 - 40.5]% Poison Resistance
- Lucky Hit: Storm Skills have up to a [15 - 25]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills
The Butcher's Cleaver
Unique Axe- +[12.5 - 17.5]% Physical Damage
- +[22.5 - 31.5]% Damage to Crowd Controlled Enemies
- +[15 - 21]% Critical Strike Damage
- +[4.5 - 12]% Critical Strike Chance Against Injured Enemies
- Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75]% for 4 seconds.
The Grandfather
Unique 2-Handed Sword- +28% Damage
- +0.455 Maximum Life
- 36 All Stats
- Ignores Durability Loss
- Increases your Critical Strike Damage by x100%. The other properties on this weapon can roll higher than normal.
The Oculus
Unique Wand- +[1.4 - 2] Maximum Evade Charges
- Attacks Reduce Evade's Cooldown by [0.6 - 0.8] Seconds
- +[22.5 - 31.5]% Damage
- +[5 - 10] to Teleport
- Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
Tibault's Will
Unique Pants- +[2 - 3] Potion Capacity
- [10 - 14]% Damage Reduction from Close Enemies
- +[12.5 - 17.5]% Damage
- +[11 - 15] Maximum Resource
- You deal x[10 - 20]% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
Tuskhelm of Joritz the Mighty
Unique Helm- +[10 - 14]% Damage while Berserking is Active
- +[11 - 15] Maximum Fury
- +[7.5 - 10.5]% Attack Speed
- +[2 - 3] to Aggressive Resistance
- When you gain Berserking while already Berserk, you have a [40 - 60]% chance to become more enraged granting x15% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
Twin Strikes
Unique Gloves- +[11.9 - 16.6]% Attack Speed
- Lucky Hit: Up to a 5% Chance to Restore +[10 - 14]% Primary Resource
- +[12.5 - 17.5]% Damage
- +[2 - 3] to Double Swing
- After casting Double Swing [[5 - 1]] times, your next Double Swing will hit 2 additional times, each dealing x[10 - 25]% increased damage.
Tyrael's Might
Unique Chest Armor- +11.2% Resistance to All Elements
- +5% Maximum Resistance to All Elements
- 18 All Stats
- 10% Damage Reduction
- While at full Life, your Skills unleash a divine barrage dealing X damage.
Unsung Ascetic's Wraps
Unique Gloves- +[12 - 17]% Lucky Hit Chance
- +[2 - 3] to Lightning Storm
- +[3 - 8]% Critical Strike Chance
- +[1.4 - 2] to Defiance
- Lightning Storm gains 1 additional strike each times it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing [[10 - 20]|x%|] increased damage.
Vasily's Prayer
Unique Helm- +[12.5 - 17.5]% Damage while Shapeshifted
- +[45 - 63]% Overpower Damage
- +[746 - 873] Maximum Life
- +[28.5 - 40.5]% Lightning Resistance
- Your Earth Skills are now also Werebear Skills and Fortify you for [X].
Waxing Gibbous
Unique Axe- +[15 - 21]% Critical Strike Damage
- +[17 - 23.5]% Damage to Close Enemies
- +[25 - 35]% Damage to Injured Enemies
- [51 - 161] Life On Kill
- Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1 - 2.5] seconds.
Wildheart Hunger
Unique Boots- +[90 - 126]% Overpower Damage
- [5.1 - 7.3]% Damage Reduction
- +[30 - 42]% Critical Strike Damage
- +[12.5 - 17.5]% Movement Speed
- When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you x[1 - 1.5]% increased damage every [Affix."Static Value 1|1|"] seconds, stacking 20 times.
Windforce
Unique Bow- +[14 - 19.6]% Vulnerable Damage
- +[20 - 28]% Core Damage
- +[0.7 - 1] to Concussive
- +[0.7 - 1] to Impetus
- Lucky Hit: Hits with this weapon have up to a [30 - 40]% chance to deal double damage and Knock Back the target.
Word of Hakan
Unique Amulet- [15 - 21]% Rain of Arrows Cooldown Reduction
- +[45 - 63]% Ultimate Damage
- +[12.5 - 17.5]% Movement Speed
- +[[1.4 - 2]|0|] to Imbuement Skills
- Your Rain of Arrows is always Imbued with all Imbuements at once.
Writhing Band of Trickery
Unique Ring- +[1.8 - 5]% Critical Strike Chance
- +[746 - 873] Maximum Life
- +[12.5 - 17.5]% Damage to Crowd Controlled Enemies
- +[15 - 21]% Critical Strike Damage
- Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [X] Shadow damage. Can occur every 6 seconds.
X'Fal's Corroded Signet
Unique Ring- [20 - 28] All Stats
- +[20 - 28]% Damage Over Time
- +[4 - 5.6]% Lucky Hit Chance
- [5 - 7]% Cooldown Reduction
- Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing [9 - 11] damage of the same type to surrounding enemies.
Yen's Blessing
Unique Boots- [10 - 14]% Damage Reduction from Close Enemies
- +[12.5 - 17.5]% Movement Speed
- +[14 - 19.6]% Vulnerable Damage
- Lucky Hit: Up to a 5% Chance to Restore +[14.6 - 20.2]% Primary Resource
- Casting a Skill has a [20 - 30]% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. This effect can only occur once every 12 seconds.