Database
Barbarian Skills





Basic Skills

Bash the enemy with your weapon, dealing [30% - 42%] damage. After bashing enemies 4 times, your next Bash will Stun for 1.25 seconds, this increases to 2 seconds if using a Two-Handed weapon.

Damaging a Stunned enemy with Bash grants you 20% Maximum Life as Fortify. Double this amount when using a Two-Handed weapon.
Damaging a Stunned enemy with Bash generates an additional 3 Fury, or 4 Fury if using a Two-Handed weapon.
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.


Flay the enemy, dealing [5% - 7%] damage and inflicting [40% - 56%] Bleeding damage over 5 seconds.

Flay has a 15% chance to make the enemy Vulnerable for 2 seconds. Double this chance when using a Two-Handed weapon.
When Flay deals direct damage to an enemy, they take x10% increased Bleeding damage from you for the next 3 seconds.
When Flay deals direct damage to an enemy, you gain 3% Damage Reduction and [X] Thorns for 3 seconds. This stacks up to 4 times.

Unleash a rapid flurry of blows, dealing [22% - 30%] damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.

While Frenzy is granting +60% bonus Attack Speed, it also generates 3 additional Fury.
While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have.
You gain 8% Damage Reduction each stack of Frenzy you currently have.


Lunge forward and strike an enemy for [33% - 45%] damage.

Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.
Lunging Strike also inflicts 20% Bleeding damage over 5 seconds.
Critical Strikes with Lunging Strike grant you Berserking for 1.5 seconds.
Core Skills

Sweep your weapons from opposite directions, dealing [50% - 66%] damage with each weapon. Enemies caught in the center are damaged by both.

If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds.
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.








Slam your hammer down with the fury of the Ancients, dealing [50% - 70%] damage to a concentrated area.

Gain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.
After Overpowering with Hammer of the Ancients, you deal x30% more damage for 5 seconds.
Hammer of the Ancients deals x1% additional damage for each point of Fury you had when using it.










Cleave enemies in front of you, dealing [12% - 17%] damage and inflicting [96% - 134%] Bleeding damage over 5 seconds.

Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Rend deals x12% increased damage to Vulnerable enemies.
Direct damage with Rend grants 4 Fury per enemy hit, up to a maximum of 20 Fury.








Tear into the ground with your weapon and fling debris forward, dealing [77% - 105%] damage.

Upheaval has a 20% chance to Stun all enemies it damages for 2.5 seconds.
If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x12% increased damage, stacking up to 6 times.










Rapidly attack surrounding enemies for [17% - 24%] damage.

Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
After using Whirlwind for 2 seconds, Whirlwind deals x30% increased damage until it is cancelled.
While using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.












Defensive Skills

Taunt Nearby enemies and gain [40% - 48%] Damage Reduction for 6 seconds.
While Challenging Shout is active, gain x20% bonus Maximum Life.
While Challenging Shout is active, you gain 3 Fury each time you take damage.
While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.



Smash the ground, dealing [10% - 13%] damage and Stunning surrounding enemies for 3 seconds.

Increase Ground Stomp's duration by 1 second.
Ground Stomp generates 40 Fury.
Reduce the Cooldown of your Ultimate Skill by 1 second for each enemy damaged by Ground Stomp.




Steel yourself, gaining a Barrier that absorbs [50% - 70%] of your missing Life for 5 seconds.

Iron Skin‘s Barrier absorbs 20% more of your Maximum Life.
While Iron Skin is active, Heal for 10% of the Barrier's original amount as Life per second.
Iron Skin also grants 15% Maximum Life as Fortify. Double this amount if cast while below 50% Life.


Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x [40% - 56%] for 6 seconds, and Nearby allies for 3 seconds.

Rallying Cry grants you Unstoppable while active.
Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.


Brawling Skills

Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing [25% - 35%] damage and Knocking them back.

Enemies who are Knocked Back into terrain by Charge take 60% damage and are Stunned for 3 seconds.
Damaging enemies with Charge makes them Vulnerable for 4 seconds.
Reduce Charge's Cooldown by 3 seconds if it Knocks Back an enemy into terrain, up to a maximum of 9 seconds.






Throw a powerful kick that deals 18% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 54% damage and are Stunned for 3 seconds.

Damaging enemies with Kick makes them Vulnerable for 4 seconds.
Kicked enemies deal 70% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.
If Kick damages an enemy, it consumes all of your Fury and deals an additional 20% damage per 10 Fury spent. Kick no longer Knocks Back enemies.




Leap forward and then slam down, dealing [33% - 46%] damage and Knocking Back surrounding enemies on impact.

If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Enemies damaged by Leap are Slowed by 70% for 5 seconds.
If Leap damages at least one enemy, gain 40 Fury.







Bellow a mighty war cry, increasing your damage dealt by x [15% - 21%] for 6 seconds, and Nearby allies for 3 seconds.
War Cry grants you Berserking for 4 seconds.
War Cry grants you 15% Maximum Life as Fortify.
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.



Weapon Mastery Skills

Attempt a killing strike, dealing [120% - 168%] damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.

Death Blow deals x150% increased damage to Bosses.
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
If Death Blow damages at least one enemy, gain 20 Fury.




Skewer enemies in front of you, dealing 13% damage, then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.

Ripping your weapon out of enemies during Rupture causes an explosion that deals 13% Bleeding damage over 5 seconds. This damage is increased by x10% for each 50 Strength you have.
Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life.




Thow out a trio of chains that deal [23% - 32%] damage and Pull In enemies.

Steel Grasp also makes enemies Vulnerable for 3 seconds.
Steel Grasp gains 1 additional Charge.
If Steel Grasp damages an enemy, gain Berserking for 2 seconds.


Ultimate Skills

Call upon 3 Ancients to aid you in battle for 6 seconds.
Korlic leaps at enemies, dealing 104% damage and swings his weapons in a frenzy, dealing 39% damage per hit.
Talic spins in a whirlwind rapidly attacking enemies for 65% damage.
Madawc upheaves the ground, dealing 195% damage.
While Call of the Ancients is active, gain +20% bonus Attack Speed and x10% increased damage.
Each of the Ancients gains additional power:
Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.





Activate three times to attach chains to each of your weapons and perform an attack:
First your Two-Handed Bludgeoning weapon slams into the ground, dealing 60% damage and Stunning enemies for 2 seconds.
Next, your Two-Handed Slashing weapon swiped in front of you, dealing 20% damage and inflicting 120% Bleeding damage over 5 seconds.
Finally, your Dual Wield weapons swing around you, dealing 33% damage per hit.

Iron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike Damage
Dealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.




Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.
While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserk's damage bonus by x25% up to x100%.



Passive Skills

Gain [4% - 12%] Damage Reduction while Berserking.


When a Brawling Skill damages at least one enemy, gain Berserking for [1 - 3] seconds.

Your Shout Skill effect durations are increased by x [8% - 24%] .

Your Overpowers deal x [15% - 45%] increased damage when using a Two-Handed weapon.

Lucky Hit: Skills using Bludgeoning weapons have up to a [10% - 30%] chance to Stun enemies for 3 seconds, or up to a [15% - 45%] chance when using a Two-Handed Bludgeoning weapon.

While you have Fortify for over 50% of your Maximum Life, you deal x [4% - 12%] increased damage.

Your Bleeding effects deal x [5% - 15%] increased damage to Vulnerable enemies.

Increase the Damage Reduction gained while you are Fortified by an additional + [2% - 6%] .

Attack Speed is increased by + [3% - 9%] while using One-Handed weapons.

Basic Skills generate x [7% - 21%] more Fury when using Two-Handed weapons.

Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [1 - 3] second.

Each time you swap weapons, gain [2 - 6] Fury.

When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 115% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 70% Bleeding damage over 5 seconds.

Your Shout Skills cause enemies to deal [4% - 12%] less damage for 5 seconds.

Your Bleeding effects Slow Healthy enemies by [20% - 60%] .

While using Two-Handed weapons you deal x [5% - 15%] increased Critical Strike Damage.

Gain x [6% - 18%] additional Maximum Life.

Heal for [3% - 9%] of your Maximum Life for each 100 Fury spent.

Damage Reduction against Elites is increased by [4% - 12%] .

You have + [3% - 9%] increased Critical Strike Chance against Immobilized, Stunned, or Slowed enemies.

Gain [X] Thorns. Also gain 10 Thorns for each 50 bonus Maximum Life you have.

You deal x [3% - 9%] increased damage to Close enemies and gain [2% - 6%] Distant Damage Reduction.

Lucky Hit: Your Core skills have up to a [10% - 30%] chance to make enemies Vulnerable for 2 seconds.

While Berserking, Fury Generation is increased by x [6% - 18%] .

Reduce the duration of Control Impairing Effects by [6% - 18%] .

Your Shouts also Heal allies for [1% - 3%] of their Maximum Life per second.

You deal x [8% - 24%] increased damage against Injured enemies.

Movement Speed is increased by + [4% - 12%] .

Increase your Maximum Fury by [3 - 9] .

Each time you take direct damage gain [0.4% - 1.2%] Maximum Life as Fortify.

Increase your Thorns by + [3% - 9%] . When enemies hit you, they take an additional 10% of your Thorns as Bleeding damage over 5 seconds.

Core Skills deal x135% increased damage, but cost x100% more Fury.

Increase Berserk's maximum duration by 5 seconds and increase its damage bonus to 60%.

Dealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x10% increased damage for 8 seconds.
While all three damage bonuses are active, you gain an additional x15% increased damage.




Your Skills using Bludgeoning weapons deal x [5% - 15%] increased damage if the enemy is Stunned or Vulnerable.

+ [5.0%] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.
Rank 10: Lucky Hit: Critical Strikes have up to a 55% chance to grant +6% increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.

x [10%] increased damage to Stunned enemies. Double this amount when using two Maces.
Rank 10: Lucky Hit: Up to a 10% chance to gain Berserking for 1.50 seconds when you hit a Stunned enemy. Double this chance when using two Maces.

Lucky Hit: Up to a [10%] chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.
Rank 10: Killing a Crowd Controlled enemy grants +15% increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.

x [15.0%] increased damage to Vulnerable enemies.
Rank 10: +10% increased Critical Strike Chance against Vulnerable enemies.

+ [10%] increased Lucky Hit Chance.
Rank 10: You deal x10% increased damage while Healthy.


[20%] of direct damage you deal is inflicted as Bleeding damage over 5 seconds.
Rank 10: You deal x30% increased Bleeding damage for 5 seconds after killing an enemy.

Lucky Hit: Up to a [10%] chance to gain 2 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.
Rank 10: You deal x15% increased Critical Strike Damage to Stunned and Vulnerable enemies while Berserking.