Agility Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [6 - 8]% Agility Cooldown Reduction
- [8 - 10]% Shadow Step Cooldown Reduction
- [16 - 25]% Caltrops Cooldown Reduction
- [8 - 10]% Dash Cooldown Reduction
Alchemist Control
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[1 - 2] to Trick Attacks
- +[1 - 2] to Chilling Weight
- +[1 - 2] to Shadow Crash
Arsenal Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Damage with Two-Handed Bludgeoning Weapons
- +[41.5 - 55]% Damage with Dual-Wielded Weapons
- +[41.5 - 55]% Damage with Two-Handed Slashing Weapons
- +[82.5 - 105]% Damage when Swapping Weapons
Barbarian Control
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[[1.1 - 1.5]|0||] Steel Grasp Count
- +[[0.9 - 1.3]|0||] Upheaval Count
- +[16 - 25]% undefined Duration
- +[1 - 2] to Concussion
Barbarian Motion
Legendary Tempering Manual | MobilityAffixes can be applied to Boots and Amulets.
- +[8 - 12.5]% Movement Speed
- +400% Movement Speed for [0.135 - 0.225] Seconds After Killing an Elite
- no template
- +[13 - 17.5]% Lunging Strike Range
- [8 - 10]% Charge Cooldown Reduction
- [8 - 10]% Leap Cooldown Reduction
Barbarian Protection
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[1 - 2] to Imposing Presence
- +[1 - 2] to Martial Vigor
- +[1 - 2] to Guttural Yell
- +[1 - 2] to Defensive Stance
Barbarian Recovery
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[41.5 - 55]% Chance for Lunging Strike Projectiles to Cast Twice
- +[1 - 2] to Raid Leader
- +[1 - 2] to Invigorating Fury
Barbarian Strategy
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- [10.5 - 15]% Ground Stomp Cooldown Reduction
- [8 - 10]% Iron Skin Cooldown Reduction
- [6 - 8]% Challenging Shout Cooldown Reduction
- [15.5 - 20]% Steel Grasp Cooldown Reduction
Basic Augments — Rogue
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[23.5 - 32.5]% Chance for Puncture Projectiles to Cast Twice
- +[23.5 - 32.5]% Chance for Heartseeker Projectiles to Cast Twice
- +[23.5 - 32.5]% Chance for Forceful Arrow Projectiles to Cast Twice
- +[29 - 42.5]% Invigorating Strike Duration
- +[29 - 42.5]% Heartseeker Duration
Berserking Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[13.5 - 22.5]% Double Swing Size
- +[13.5 - 22.5]% Whirlwind Size
- +[29 - 42.5]% Frenzy Duration
- +[31.5 - 45]% Berserking Duration
Berserking Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Damage while Berserking is Active
- +[82.5 - 105]% Damage while Wrath of the Berserker is Active
- +[62.5 - 85]% Damage while War Cry is Active
Bleed Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[13.5 - 22.5]% Rend Size
- +[21 - 30]% Rupture Size
- +[26 - 35]% Flay Duration
- +[1 - 2] to Pressure Point
- +[1 - 2] to Expose Vulnerability
Blood Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[28.5 - 37.5]% Hemorrhage Size
- +[13.5 - 22.5]% Blood Surge Size
- +[29 - 42.5]% Blood Lance Duration
Blood Endurance
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[52 - 70]% Chance for Hemorrhage to Form Blood Orbs
- +[21 - 30]% Blood Orb Healing
- +[10.5 - 15]% Blood Mist Duration
- [6 - 8]% Blood Mist Cooldown Reduction
Blood Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[9 - 11]% Blood Attack Speed
- +[41.5 - 55]% Blood Damage
- +[62.5 - 85]% Blood Overpower Damage
- +[41.5 - 55]% Damage while Fortified
Bone Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[23.5 - 32.5]% Chance for Bone Splinters Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Bone Spear Projectiles to Cast Twice
- +[26 - 35]% Bone Spirit Size
- +[16 - 25]% Bone Storm Duration
Bone Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Bone Damage
- +[4 - 6]% Bone Critical Strike Chance
- +[62.5 - 85]% Bone Critical Strike Damage
- +[103.5 - 135]% Bone Spirit Damage
Brawling Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [6 - 8]% Brawling Cooldown Reduction
- [10.5 - 15]% Kick Cooldown Reduction
- [8 - 12.5]% War Cry Cooldown Reduction
Companion Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [8 - 12.5]% Companion Cooldown Reduction
- [23.5 - 32.5]% Wolves Cooldown Reduction
- [10.5 - 15]% Poison Creeper Cooldown Reduction
- [15.5 - 20]% Ravens Cooldown Reduction
Companion Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[72.5 - 95]% Companion Damage
- +[82.5 - 105]% Wolves Damage
- +[144.5 - 185]% Poison Creeper Damage
- +[144.5 - 185]% Ravens Damage
Companion Innovation
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[13 - 17.5]% Wolves Attack Speed
- +[18.5 - 27.5]% Ravens Attack Speed
- +[13.5 - 22.5]% Poison Creeper Duration
- +[31.5 - 45]% Ravens Size
Conjuration Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [23.5 - 32.5]% Hydra Resource Cost Reduction
- [8 - 12.5]% Ice Blades Cooldown Reduction
- [8 - 12.5]% Lightning Spear Cooldown Reduction
Conjuration Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[72.5 - 95]% Conjuration Damage
- +[98 - 125]% Hydra Damage
- +[98 - 125]% Ice Blades Damage
- +[98 - 125]% Lightning Spear Damage
Core Augments — Rogue
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[21 - 30]% Twisting Blades Effect
- +[13 - 17.5]% Chance for Barrage Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Rapid Fire Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Penetrating Shot Projectiles to Cast Twice
- +[13.5 - 22.5]% Flurry Size
Cutthroat Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Cutthroat Damage
- +[9 - 11]% Cutthroat Attack Speed
- +[4 - 6]% Cutthroat Critical Strike Chance
- +[62.5 - 85]% Cutthroat Critical Strike Damage
Daze Control
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- Lucky Hit: Up to a +[13 - 17.5]% Chance to undefined for 2 Seconds
- [15.5 - 20]% Smoke Grenade Cooldown Reduction
- +[28.5 - 37.5]% Smoke Grenade Duration
Demolition Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[144.5 - 185]% Kick Damage
- +[72.5 - 95]% Charge Damage
- +[82.5 - 105]% Death Blow Damage
- +[114 - 150]% Damage while Iron Maelstrom is Active
Druid Invigoration
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- Casting Wrath Skills Restores +[[10 - 14]|0|] Primary Resource
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- +[1 - 2] to Abundance
- +[1 - 2] to Clarity
Druid Motion
Legendary Tempering Manual | MobilityAffixes can be applied to Boots and Amulets.
- +[8 - 12.5]% Movement Speed
- [8 - 10]% Trample Cooldown Reduction
- +[1 - 2] to Digitigrade Gait
Earth Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[23.5 - 32.5]% Chance for Earth Spike Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Landslide Projectiles to Cast Twice
- +[13.5 - 22.5]% Chance for Boulder Projectiles to Cast Twice
- +[36.5 - 50]% Petrify Duration
Earth Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Earth Damage
- +[4 - 6]% Earth Lucky Hit Chance
- +[4 - 6]% Earth Critical Strike Chance
- +[62.5 - 85]% Earth Overpower Damage
- +[72.5 - 95]% Boulder Damage
Elemental Surge
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
Frost Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[23.5 - 32.5]% Chance for Frost Bolt Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Frozen Orb Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Ice Shards Projectiles to Cast Twice
- +[18.5 - 27.5]% Blizzard Size
Frost Cage
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- [15.5 - 20]% Frost Nova Cooldown Reduction
- [21 - 30]% Chill Slow Potency
- +[1 - 2] to Cold Front
Frost Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% undefined Damage
- +[41.5 - 55]% Vulnerable Damage
- +[62.5 - 85]% Damage to undefined Enemies
- +[72.5 - 95]% Blizzard Damage
- +[82.5 - 105]% Ice Spike Damage
Furious Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- Bash Cleaves for +[82.5 - 105]% Damage
- +[13.5 - 22.5]% Hammer of the Ancients Size
- +[13.5 - 22.5]% Upheaval Size
- +[251 - 350]% Kick Effect
Imbuement Abundance
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- +[[1 - 2]|0||] Shadow Imbuement Count
- +[[1 - 2]|0||] Poison Imbuement Count
- +[[1 - 2]|0||] Cold Imbuement Count
Marksman Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Marksman Damage
- +[4 - 6]% Marksman Critical Strike Chance
- +[62.5 - 85]% Marksman Critical Strike Damage
- +[114 - 150]% Rain of Arrows Damage
Natural Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[31.5 - 45]% Damage
- +[47 - 65]% Damage to Crowd Controlled Enemies
- +[62.5 - 85]% Damage to Close Enemies
- +[72.5 - 95]% Damage to Distant Enemies
Natural Motion
Legendary Tempering Manual | MobilityAffixes can be applied to Boots and Amulets.
- +[8 - 12.5]% Movement Speed
- +400% Movement Speed for [0.135 - 0.225] Seconds After Killing an Elite
- no template
- [6 - 8]% Mobility Cooldown Reduction
- [13 - 17.5]% Evade Cooldown Reduction
Natural Resistance
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[36.5 - 50]% Fire Resistance
- +[36.5 - 50]% Lightning Resistance
- +[36.5 - 50]% Cold Resistance
- +[36.5 - 50]% Poison Resistance
- +[36.5 - 50]% Shadow Resistance
Natural Schemes
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[0.16 - 0.25] Thorns
- +[13 - 17.5]% Crowd Control Duration
- +[8 - 12.5]% Barrier Generation
Nature Magic Wall
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- [15.5 - 20]% Cyclone Armor Cooldown Reduction
- [8 - 10]% Earthen Bulwark Cooldown Reduction
- +[31.5 - 45]% Cyclone Armor Size
- +[15.5 - 20]% Earthen Bulwark Duration
Necromancer Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [8 - 10]% Ultimate Cooldown Reduction
- [16 - 25]% Golem Cooldown Reduction
- [10.5 - 15]% Bone Spirit Cooldown Reduction
- +[1 - 2] to Rapid Ossification
Necromancer Invigoration
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- +[500 - 600]% Chance for Necromancer_BloodOrb_Pickup Projectiles to Cast Twice
- Casting Macabre Skills Restores +[[15 - 21]|0|] Primary Resource
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
Necromancer Motion
Legendary Tempering Manual | MobilityAffixes can be applied to Boots and Amulets.
- +[8 - 12.5]% Movement Speed
- +[29 - 42.5]% Chance for Blood Mist Projectiles to Cast Twice
- +[1 - 2] to Death's Approach
Profane Cage
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[26.5 - 40]% Blight Effect
- +[29 - 42.5]% Corpse Tendrils Duration
- +[26.5 - 40]% Corpse Tendrils Size
- +[1 - 2] to Crippling Darkness
Profane Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[47 - 65]% Damage to Enemies Affected by Curse Skills
- +[82.5 - 105]% Macabre Damage
- +[98 - 125]% Iron Maiden Damage
- +[219 - 300]% Corpse Tendrils Damage
Profane Innovation
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[13.5 - 22.5]% Corpse Explosion Size
- +[26.5 - 40]% Corpse Tendrils Size
- +[31.5 - 45]% Iron Maiden Size
- +[31.5 - 45]% Decrepify Size
- +[29 - 42.5]% Curse Duration
Pyromancy Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[23.5 - 32.5]% Chance for Fire Bolt Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Fireball Projectiles to Cast Twice
- +[13.5 - 22.5]% Incinerate Size
- +[13.5 - 22.5]% Meteor Size
- +[18.5 - 27.5]% Firewall Size
Pyromancy Endurance
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- Lucky Hit: Up to a 5% Chance to Heal +[0.26 - 0.35] Life
- +[10.5 - 15]% Flame Shield Duration
- +[1 - 2] to Warmth
Pyromancy Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% undefined Damage
- +[57 - 75]% undefined Damage Over Time
- +[9 - 11]% Pyromancy Attack Speed
- +[62.5 - 85]% Pyromancy Critical Strike Damage
- +[62.5 - 85]% Mastery Damage
Rogue Cloaking
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- [8 - 10]% Concealment Cooldown Reduction
- +[15.5 - 20]% Concealment Duration
- +[1 - 2] to Agile
Rogue Invigoration
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [62.5 - 85]% Puncture Resource Generation
- +[18.5 - 27.5]% Invigorating Strike Effect
- +[1 - 2] to Innervation
- +[1 - 2] to Adrenaline Rush
Rogue Motion
Legendary Tempering Manual | MobilityAffixes can be applied to Boots and Amulets.
- +[8 - 12.5]% Movement Speed
- +[57.5 - 80]% Movement Speed from Blade Shift
- +[2.5 - 4]% Chance for Dark Shroud Projectiles to Cast Twice
- +[46.5 - 60]% Shadow Step Duration
- +[1 - 2] to Stutter Step
Rogue Recovery
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[23.5 - 32.5]% Chance for Flurry Projectiles to Cast Twice
- +[1 - 2] to Siphoning Strikes
- +[1 - 2] to Mending Obscurity
Sandstorm Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[13.5 - 22.5]% Chance for Dust Devil Projectiles to Cast Twice
- +[21 - 30]% Dust Devil Size
Scoundrel Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[47 - 65]% Damage to undefined Enemies
- +[47 - 65]% Damage to Enemies Affected by Trap Skills
- +[62.5 - 85]% Imbued Damage
- +[72.5 - 95]% Trap Damage
Shadow Augments — Decay
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[13 - 17.5]% Chance for Blight Projectiles to Cast Twice
- +[28.5 - 37.5]% Decompose Size
- +[13.5 - 22.5]% Blight Size
Shadow Augments — Execution
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[13 - 17.5]% Chance for Sever Projectiles to Cast Twice
- +[29 - 42.5]% Reap Duration
Shadow Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[57 - 75]% undefined Damage Over Time
- +[41.5 - 55]% Darkness Damage
- +[82.5 - 105]% Desecrated Ground Damage
- +[72.5 - 95]% Corpse Explosion Damage
Shapeshifting Endurance
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- [8 - 10]% Blood Howl Cooldown Reduction
- [6 - 8]% Debilitating Roar Cooldown Reduction
- +[10.5 - 15]% Debilitating Roar Duration
- +[1 - 2] to Nature's Resolve
Shapeshifting Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[9 - 11]% Werewolf Attack Speed
- +[144.5 - 185]% Rabies Damage
- +[144.5 - 185]% Trample Damage
- +[114 - 150]% Lacerate Damage
- +[4 - 6]% Werewolf Critical Strike Chance
- +[62.5 - 85]% Werebear Overpower Damage
Shock Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[23.5 - 32.5]% Chance for Spark Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Chain Lightning Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Charged Bolts Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice
- +[36.5 - 50]% Teleport Size
Shock Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% undefined Damage
- +[4 - 6]% Shock Critical Strike Chance
- +[62.5 - 85]% Shock Critical Strike Damage
- +[155 - 200]% Teleport Damage
- +[82.5 - 105]% Crackling Energy Damage
Sorcerer Control
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[13.5 - 22.5]% undefined Duration
- +[16 - 25]% undefined Duration
- +[16 - 25]% undefined Duration
- +[26.5 - 40]% Frost Nova Size
Sorcerer Motion
Legendary Tempering Manual | MobilityAffixes can be applied to Boots and Amulets.
- +[8 - 12.5]% Movement Speed
- +400% Movement Speed for [0.135 - 0.225] Seconds After Killing an Elite
- no template
- [8 - 10]% Teleport Cooldown Reduction
Sorcerer Stability
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- +[1 - 2] to Invigorating Conduit
- +[1 - 2] to Frigid Breeze
- +[1 - 2] to Fiery Surge
Specialist Evolution
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[26 - 35]% Damage per Combo Point Spent
- +[26.5 - 40]% Chance for Rain of Arrows Projectiles to Cast Twice
- +[21 - 30]% Stun Grenade Size
- +[16 - 25]% Shadow Clone Duration
- +[26 - 35]% Inner Sight Duration
Subterfuge Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [8 - 10]% Subterfuge Cooldown Reduction
- [8 - 12.5]% Trap Cooldown Reduction
- [10.5 - 15]% Poison Trap Cooldown Reduction
- [15.5 - 20]% Dark Shroud Cooldown Reduction
Summoning Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[9 - 11]% Minion Attack Speed
- +[13.5 - 22.5]% Chance for Necromancer_SkeletonMage Projectiles to Cast Twice
- +[31.5 - 45]% Skeleton Priest Effect Duration
Summoning Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[41.5 - 55]% Summoning Damage
- +[62.5 - 85]% undefined Damage
- +[82.5 - 105]% undefined Damage
Thorn Army
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[9 - 11]% Thorns while Fortified
- Minions Inherit +[8 - 12.5]% of Your Thorns
- undefined Inherit +[10.5 - 15]% of Your Thorns
- undefined Inherit +[13 - 17.5]% of Your Thorns
- undefined Inherit +[13.5 - 22.5]% of Your Thorns
Thorn Body
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- +[9 - 11]% Thorns while Fortified
- +[1 - 2] to Outburst
- +[1 - 2] to Tough as Nails
Trap Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- Traps Arm [0.4 - 0.6] Seconds Faster
- +[31.5 - 45]% Caltrops Size
- +[31.5 - 45]% Caltrops Duration
- +[29 - 42.5]% Poison Trap Duration
Trickster Finesse
Legendary Tempering Manual | OffensiveAffixes can be applied to Weapons, Gloves, Rings, and Amulets.
- +[144.5 - 185]% Shadow Step Damage
- +[144.5 - 185]% Dash Damage
- +[114 - 150]% Shadow Clone Damage
- +[82.5 - 105]% Stun Grenade Damage
Ultimate Efficiency — Sorcerer
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- [8 - 12.5]% Deep Freeze Cooldown Reduction
- [13.5 - 22.5]% Inferno Cooldown Reduction
- [10.5 - 15]% Unstable Currents Cooldown Reduction
Ultimate Efficiency — Barbarian
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- [13.5 - 22.5]% Call of the Ancients Cooldown Reduction
- [13.5 - 22.5]% Iron Maelstrom Cooldown Reduction
- [10.5 - 15]% Wrath of the Berserker Cooldown Reduction
Wasteland Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[26.5 - 40]% Ground Stomp Size
- +[31.5 - 45]% Leap Size
- +[21 - 30]% Earthquake Size
- +[23.5 - 32.5]% Earthquake Duration
Weapon Attunement — Barbarian
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [16 - 25]% Basic Resource Generation
- +[13 - 17.5]% Resource Generation with Two-Handed Bludgeoning Weapons
- +[13 - 17.5]% Resource Generation with Dual-Wielded Weapons
- +[13 - 17.5]% Resource Generation with Two-Handed Slashing Weapons
Weapon Attunement — Necromancer
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [16 - 25]% Basic Resource Generation
- +[13 - 17.5]% Resource Generation with Scythe
- +[13 - 17.5]% Resource Generation with Shield
Weapon Mastery Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [8 - 12.5]% Weapon Mastery Cooldown Reduction
- [10.5 - 15]% Death Blow Cooldown Reduction
- [10.5 - 15]% Rupture Cooldown Reduction
- [15.5 - 20]% Steel Grasp Cooldown Reduction
Werebear Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- +[28.5 - 37.5]% Maul Size
- +[13.5 - 22.5]% Pulverize Size
- +[16 - 25]% Grizzly Rage Duration
Werewolf Augments
Legendary Tempering Manual | WeaponsAffixes can be applied to Weapons.
- [4 - 6]% Shred Critical Strike Chance
- +[29 - 42.5]% Rabies Duration
- +[13 - 17.5]% Lacerate Duration
Worldly Endurance
Legendary Tempering Manual | DefensiveAffixes can be applied to Helms, Chest Armor, Pants, Shields, and Amulets.
- +[0.105 - 0.15] Maximum Life
- +[10.5 - 15]% Total Armor
- [5 - 7]% Dodge Chance
Worldly Fortune
Legendary Tempering Manual | UtilityAffixes can be applied to Helms, Chest Armor, Gloves, Pants, Boots, Shields, and Amulets.
- Lucky Hit: Up to a +[21 - 30]% Chance to undefined for 2 Seconds
- Lucky Hit: Up to a +[13.5 - 22.5]% Chance to undefined for 2 Seconds
- Lucky Hit: Up to a +[13 - 17.5]% Chance to undefined for 2 Seconds
- Lucky Hit: Up to a +[13 - 17.5]% Chance to undefined for 2 Seconds
Worldly Stability
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [8 - 12.5]% Resource Generation
- [8 - 10]% Resource Cost Reduction
- Lucky Hit: Up to a 5% Chance to Restore +[10.5 - 15]% Primary Resource
Wrath Efficiency
Legendary Tempering Manual | ResourceAffixes can be applied to Rings and Amulets.
- [10.5 - 15]% Hurricane Cooldown Reduction
- [10.5 - 15]% Boulder Cooldown Reduction
- [10.5 - 15]% Rabies Cooldown Reduction
All Items
- [10.5 - 15]% Ground Stomp Cooldown Reduction
- [8 - 10]% Iron Skin Cooldown Reduction
- [6 - 8]% Challenging Shout Cooldown Reduction
- [15.5 - 20]% Steel Grasp Cooldown Reduction
- +[41.5 - 55]% Chance for Lunging Strike Projectiles to Cast Twice
- +[1 - 2] to Raid Leader
- +[1 - 2] to Invigorating Fury
- +[1 - 2] to Imposing Presence
- +[1 - 2] to Martial Vigor
- +[1 - 2] to Guttural Yell
- +[1 - 2] to Defensive Stance
- +[8 - 12.5]% Movement Speed
- +400% Movement Speed for [0.135 - 0.225] Seconds After Killing an Elite,no template
- +[13 - 17.5]% Lunging Strike Range
- [8 - 10]% Charge Cooldown Reduction
- [8 - 10]% Leap Cooldown Reduction
- +[41.5 - 55]% Damage with Two-Handed Bludgeoning Weapons
- +[41.5 - 55]% Damage with Dual-Wielded Weapons
- +[41.5 - 55]% Damage with Two-Handed Slashing Weapons
- +[82.5 - 105]% Damage when Swapping Weapons
- +[41.5 - 55]% Damage while Berserking is Active
- +[82.5 - 105]% Damage while Wrath of the Berserker is Active
- +[62.5 - 85]% Damage while War Cry is Active
- +[144.5 - 185]% Kick Damage
- +[72.5 - 95]% Charge Damage
- +[82.5 - 105]% Death Blow Damage
- +[114 - 150]% Damage while Iron Maelstrom is Active
- [6 - 8]% Brawling Cooldown Reduction
- [10.5 - 15]% Kick Cooldown Reduction
- [8 - 12.5]% War Cry Cooldown Reduction
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- [13.5 - 22.5]% Call of the Ancients Cooldown Reduction
- [13.5 - 22.5]% Iron Maelstrom Cooldown Reduction
- [10.5 - 15]% Wrath of the Berserker Cooldown Reduction
- [8 - 12.5]% Weapon Mastery Cooldown Reduction
- [10.5 - 15]% Death Blow Cooldown Reduction
- [10.5 - 15]% Rupture Cooldown Reduction
- [15.5 - 20]% Steel Grasp Cooldown Reduction
- [16 - 25]% Basic Resource Generation
- +[13 - 17.5]% Resource Generation with Two-Handed Bludgeoning Weapons
- +[13 - 17.5]% Resource Generation with Dual-Wielded Weapons
- +[13 - 17.5]% Resource Generation with Two-Handed Slashing Weapons
- +[[1.1 - 1.5]|0||] Steel Grasp Count
- +[[0.9 - 1.3]|0||] Upheaval Count
- +[16 - 25]% undefined Duration
- +[1 - 2] to Concussion
- +[9 - 11]% Thorns while Fortified
- +[1 - 2] to Outburst
- +[1 - 2] to Tough as Nails
- +[13.5 - 22.5]% Double Swing Size
- +[13.5 - 22.5]% Whirlwind Size
- +[29 - 42.5]% Frenzy Duration
- +[31.5 - 45]% Berserking Duration
- Bash Cleaves for +[82.5 - 105]% Damage
- +[13.5 - 22.5]% Hammer of the Ancients Size
- +[13.5 - 22.5]% Upheaval Size
- +[251 - 350]% Kick Effect
- +[13.5 - 22.5]% Rend Size
- +[21 - 30]% Rupture Size
- +[26 - 35]% Flay Duration
- +[1 - 2] to Pressure Point
- +[1 - 2] to Expose Vulnerability
- +[13.5 - 22.5]% Chance for Dust Devil Projectiles to Cast Twice
- +[21 - 30]% Dust Devil Size
- +[26.5 - 40]% Ground Stomp Size
- +[31.5 - 45]% Leap Size
- +[21 - 30]% Earthquake Size
- +[23.5 - 32.5]% Earthquake Duration
- [15.5 - 20]% Cyclone Armor Cooldown Reduction
- [8 - 10]% Earthen Bulwark Cooldown Reduction
- +[31.5 - 45]% Cyclone Armor Size
- +[15.5 - 20]% Earthen Bulwark Duration
- [8 - 10]% Blood Howl Cooldown Reduction
- [6 - 8]% Debilitating Roar Cooldown Reduction
- +[10.5 - 15]% Debilitating Roar Duration
- +[1 - 2] to Nature's Resolve
- +[8 - 12.5]% Movement Speed
- [8 - 10]% Trample Cooldown Reduction
- +[1 - 2] to Digitigrade Gait
- +[72.5 - 95]% Companion Damage
- +[82.5 - 105]% Wolves Damage
- +[144.5 - 185]% Poison Creeper Damage
- +[144.5 - 185]% Ravens Damage
- +[41.5 - 55]% Earth Damage
- +[4 - 6]% Earth Lucky Hit Chance
- +[4 - 6]% Earth Critical Strike Chance
- +[62.5 - 85]% Earth Overpower Damage
- +[72.5 - 95]% Boulder Damage
- +[9 - 11]% Werewolf Attack Speed
- +[144.5 - 185]% Rabies Damage
- +[144.5 - 185]% Trample Damage
- +[114 - 150]% Lacerate Damage
- +[4 - 6]% Werewolf Critical Strike Chance
- +[62.5 - 85]% Werebear Overpower Damage
- [8 - 12.5]% Companion Cooldown Reduction
- [23.5 - 32.5]% Wolves Cooldown Reduction
- [10.5 - 15]% Poison Creeper Cooldown Reduction
- [15.5 - 20]% Ravens Cooldown Reduction
- [10.5 - 15]% Hurricane Cooldown Reduction
- [10.5 - 15]% Boulder Cooldown Reduction
- [10.5 - 15]% Rabies Cooldown Reduction
- Casting Wrath Skills Restores +[[10 - 14]|0|] Primary Resource
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- +[1 - 2] to Abundance
- +[1 - 2] to Clarity
- +[13 - 17.5]% Wolves Attack Speed
- +[18.5 - 27.5]% Ravens Attack Speed
- +[13.5 - 22.5]% Poison Creeper Duration
- +[31.5 - 45]% Ravens Size
- +[28.5 - 37.5]% Maul Size
- +[13.5 - 22.5]% Pulverize Size
- +[16 - 25]% Grizzly Rage Duration
- +[23.5 - 32.5]% Chance for Earth Spike Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Landslide Projectiles to Cast Twice
- +[13.5 - 22.5]% Chance for Boulder Projectiles to Cast Twice
- +[36.5 - 50]% Petrify Duration
- [4 - 6]% Shred Critical Strike Chance
- +[29 - 42.5]% Rabies Duration
- +[13 - 17.5]% Lacerate Duration
- +[36.5 - 50]% Fire Resistance
- +[36.5 - 50]% Lightning Resistance
- +[36.5 - 50]% Cold Resistance
- +[36.5 - 50]% Poison Resistance
- +[36.5 - 50]% Shadow Resistance
- +[0.105 - 0.15] Maximum Life
- +[10.5 - 15]% Total Armor
- [5 - 7]% Dodge Chance
- +[8 - 12.5]% Movement Speed
- +400% Movement Speed for [0.135 - 0.225] Seconds After Killing an Elite,no template
- [6 - 8]% Mobility Cooldown Reduction
- [13 - 17.5]% Evade Cooldown Reduction
- +[31.5 - 45]% Damage
- +[47 - 65]% Damage to Crowd Controlled Enemies
- +[62.5 - 85]% Damage to Close Enemies
- +[72.5 - 95]% Damage to Distant Enemies
- [8 - 12.5]% Resource Generation
- [8 - 10]% Resource Cost Reduction
- Lucky Hit: Up to a 5% Chance to Restore +[10.5 - 15]% Primary Resource
- Lucky Hit: Up to a +[21 - 30]% Chance to undefined for 2 Seconds
- Lucky Hit: Up to a +[13.5 - 22.5]% Chance to undefined for 2 Seconds
- Lucky Hit: Up to a +[13 - 17.5]% Chance to undefined for 2 Seconds
- Lucky Hit: Up to a +[13 - 17.5]% Chance to undefined for 2 Seconds
- +[0.16 - 0.25] Thorns
- +[13 - 17.5]% Crowd Control Duration
- +[8 - 12.5]% Barrier Generation
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- Lucky Hit: Up to a 40% Chance to Deal +[[18500 - 23000]|0|] undefined Damage
- +[52 - 70]% Chance for Hemorrhage to Form Blood Orbs
- +[21 - 30]% Blood Orb Healing
- +[10.5 - 15]% Blood Mist Duration
- [6 - 8]% Blood Mist Cooldown Reduction
- +[26.5 - 40]% Blight Effect
- +[29 - 42.5]% Corpse Tendrils Duration
- +[26.5 - 40]% Corpse Tendrils Size
- +[1 - 2] to Crippling Darkness
- +[8 - 12.5]% Movement Speed
- +[29 - 42.5]% Chance for Blood Mist Projectiles to Cast Twice
- +[1 - 2] to Death's Approach
- +[41.5 - 55]% Summoning Damage
- +[62.5 - 85]% undefined Damage
- +[82.5 - 105]% undefined Damage
- +[9 - 11]% Blood Attack Speed
- +[41.5 - 55]% Blood Damage
- +[62.5 - 85]% Blood Overpower Damage
- +[41.5 - 55]% Damage while Fortified
- +[41.5 - 55]% Bone Damage
- +[4 - 6]% Bone Critical Strike Chance
- +[62.5 - 85]% Bone Critical Strike Damage
- +[103.5 - 135]% Bone Spirit Damage
- +[57 - 75]% undefined Damage Over Time
- +[41.5 - 55]% Darkness Damage
- +[82.5 - 105]% Desecrated Ground Damage
- +[72.5 - 95]% Corpse Explosion Damage
- +[47 - 65]% Damage to Enemies Affected by Curse Skills
- +[82.5 - 105]% Macabre Damage
- +[98 - 125]% Iron Maiden Damage
- +[219 - 300]% Corpse Tendrils Damage
- [8 - 10]% Ultimate Cooldown Reduction
- [16 - 25]% Golem Cooldown Reduction
- [10.5 - 15]% Bone Spirit Cooldown Reduction
- +[1 - 2] to Rapid Ossification
- +[500 - 600]% Chance for Necromancer_BloodOrb_Pickup Projectiles to Cast Twice
- Casting Macabre Skills Restores +[[15 - 21]|0|] Primary Resource
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- [16 - 25]% Basic Resource Generation
- +[13 - 17.5]% Resource Generation with Scythe
- +[13 - 17.5]% Resource Generation with Shield
- +[13.5 - 22.5]% Corpse Explosion Size
- +[26.5 - 40]% Corpse Tendrils Size
- +[31.5 - 45]% Iron Maiden Size
- +[31.5 - 45]% Decrepify Size
- +[29 - 42.5]% Curse Duration
- +[9 - 11]% Thorns while Fortified
- Minions Inherit +[8 - 12.5]% of Your Thorns
- undefined Inherit +[10.5 - 15]% of Your Thorns
- undefined Inherit +[13 - 17.5]% of Your Thorns
- undefined Inherit +[13.5 - 22.5]% of Your Thorns
- +[9 - 11]% Minion Attack Speed
- +[13.5 - 22.5]% Chance for Necromancer_SkeletonMage Projectiles to Cast Twice
- +[31.5 - 45]% Skeleton Priest Effect Duration
- +[28.5 - 37.5]% Hemorrhage Size
- +[13.5 - 22.5]% Blood Surge Size
- +[29 - 42.5]% Blood Lance Duration
- +[23.5 - 32.5]% Chance for Bone Splinters Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Bone Spear Projectiles to Cast Twice
- +[26 - 35]% Bone Spirit Size
- +[16 - 25]% Bone Storm Duration
- +[13 - 17.5]% Chance for Sever Projectiles to Cast Twice
- +[29 - 42.5]% Reap Duration
- +[13 - 17.5]% Chance for Blight Projectiles to Cast Twice
- +[28.5 - 37.5]% Decompose Size
- +[13.5 - 22.5]% Blight Size
- [8 - 10]% Concealment Cooldown Reduction
- +[15.5 - 20]% Concealment Duration
- +[1 - 2] to Agile
- +[23.5 - 32.5]% Chance for Flurry Projectiles to Cast Twice
- +[1 - 2] to Siphoning Strikes
- +[1 - 2] to Mending Obscurity
- +[8 - 12.5]% Movement Speed
- +[57.5 - 80]% Movement Speed from Blade Shift
- +[2.5 - 4]% Chance for Dark Shroud Projectiles to Cast Twice
- +[46.5 - 60]% Shadow Step Duration
- +[1 - 2] to Stutter Step
- +[41.5 - 55]% Cutthroat Damage
- +[9 - 11]% Cutthroat Attack Speed
- +[4 - 6]% Cutthroat Critical Strike Chance
- +[62.5 - 85]% Cutthroat Critical Strike Damage
- +[41.5 - 55]% Marksman Damage
- +[4 - 6]% Marksman Critical Strike Chance
- +[62.5 - 85]% Marksman Critical Strike Damage
- +[114 - 150]% Rain of Arrows Damage
- +[26 - 35]% Damage per Combo Point Spent
- +[26.5 - 40]% Chance for Rain of Arrows Projectiles to Cast Twice
- +[21 - 30]% Stun Grenade Size
- +[16 - 25]% Shadow Clone Duration
- +[26 - 35]% Inner Sight Duration
- +[144.5 - 185]% Shadow Step Damage
- +[144.5 - 185]% Dash Damage
- +[114 - 150]% Shadow Clone Damage
- +[82.5 - 105]% Stun Grenade Damage
- +[47 - 65]% Damage to undefined Enemies
- +[47 - 65]% Damage to Enemies Affected by Trap Skills
- +[62.5 - 85]% Imbued Damage
- +[72.5 - 95]% Trap Damage
- [6 - 8]% Agility Cooldown Reduction
- [8 - 10]% Shadow Step Cooldown Reduction
- [16 - 25]% Caltrops Cooldown Reduction
- [8 - 10]% Dash Cooldown Reduction
- +[[1 - 2]|0||] Shadow Imbuement Count
- +[[1 - 2]|0||] Poison Imbuement Count
- +[[1 - 2]|0||] Cold Imbuement Count
- [8 - 10]% Subterfuge Cooldown Reduction
- [8 - 12.5]% Trap Cooldown Reduction
- [10.5 - 15]% Poison Trap Cooldown Reduction
- [15.5 - 20]% Dark Shroud Cooldown Reduction
- [62.5 - 85]% Puncture Resource Generation
- +[18.5 - 27.5]% Invigorating Strike Effect
- +[1 - 2] to Innervation
- +[1 - 2] to Adrenaline Rush
- +[1 - 2] to Trick Attacks
- +[1 - 2] to Chilling Weight
- +[1 - 2] to Shadow Crash
- Lucky Hit: Up to a +[13 - 17.5]% Chance to undefined for 2 Seconds
- [15.5 - 20]% Smoke Grenade Cooldown Reduction
- +[28.5 - 37.5]% Smoke Grenade Duration
- +[23.5 - 32.5]% Chance for Puncture Projectiles to Cast Twice
- +[23.5 - 32.5]% Chance for Heartseeker Projectiles to Cast Twice
- +[23.5 - 32.5]% Chance for Forceful Arrow Projectiles to Cast Twice
- +[29 - 42.5]% Invigorating Strike Duration
- +[29 - 42.5]% Heartseeker Duration
- +[21 - 30]% Twisting Blades Effect
- +[13 - 17.5]% Chance for Barrage Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Rapid Fire Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Penetrating Shot Projectiles to Cast Twice
- +[13.5 - 22.5]% Flurry Size
- Traps Arm [0.4 - 0.6] Seconds Faster
- +[31.5 - 45]% Caltrops Size
- +[31.5 - 45]% Caltrops Duration
- +[29 - 42.5]% Poison Trap Duration
- [15.5 - 20]% Frost Nova Cooldown Reduction
- [21 - 30]% Chill Slow Potency
- +[1 - 2] to Cold Front
- Lucky Hit: Up to a 5% Chance to Heal +[0.26 - 0.35] Life
- +[10.5 - 15]% Flame Shield Duration
- +[1 - 2] to Warmth
- +[8 - 12.5]% Movement Speed
- +400% Movement Speed for [0.135 - 0.225] Seconds After Killing an Elite,no template
- [8 - 10]% Teleport Cooldown Reduction
- +[41.5 - 55]% undefined Damage
- +[41.5 - 55]% Vulnerable Damage
- +[62.5 - 85]% Damage to undefined Enemies
- +[72.5 - 95]% Blizzard Damage
- +[82.5 - 105]% Ice Spike Damage
- +[72.5 - 95]% Conjuration Damage
- +[98 - 125]% Hydra Damage
- +[98 - 125]% Ice Blades Damage
- +[98 - 125]% Lightning Spear Damage
- +[41.5 - 55]% undefined Damage
- +[57 - 75]% undefined Damage Over Time
- +[9 - 11]% Pyromancy Attack Speed
- +[62.5 - 85]% Pyromancy Critical Strike Damage
- +[62.5 - 85]% Mastery Damage
- +[41.5 - 55]% undefined Damage
- +[4 - 6]% Shock Critical Strike Chance
- +[62.5 - 85]% Shock Critical Strike Damage
- +[155 - 200]% Teleport Damage
- +[82.5 - 105]% Crackling Energy Damage
- [23.5 - 32.5]% Hydra Resource Cost Reduction
- [8 - 12.5]% Ice Blades Cooldown Reduction
- [8 - 12.5]% Lightning Spear Cooldown Reduction
- Casting Ultimate Skills Restores +[[36 - 45]|0|] Primary Resource
- [8 - 12.5]% Deep Freeze Cooldown Reduction
- [13.5 - 22.5]% Inferno Cooldown Reduction
- [10.5 - 15]% Unstable Currents Cooldown Reduction
- +[1 - 2] to Invigorating Conduit
- +[1 - 2] to Frigid Breeze
- +[1 - 2] to Fiery Surge
- +[13.5 - 22.5]% undefined Duration
- +[16 - 25]% undefined Duration
- +[16 - 25]% undefined Duration
- +[26.5 - 40]% Frost Nova Size
- +[23.5 - 32.5]% Chance for Frost Bolt Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Frozen Orb Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Ice Shards Projectiles to Cast Twice
- +[18.5 - 27.5]% Blizzard Size
- +[23.5 - 32.5]% Chance for Fire Bolt Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Fireball Projectiles to Cast Twice
- +[13.5 - 22.5]% Incinerate Size
- +[13.5 - 22.5]% Meteor Size
- +[18.5 - 27.5]% Firewall Size
- +[23.5 - 32.5]% Chance for Spark Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Chain Lightning Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Charged Bolts Projectiles to Cast Twice
- +[13 - 17.5]% Chance for Ball Lightning Projectiles to Cast Twice
- +[36.5 - 50]% Teleport Size