Druid Skills
Basic Skills
Shapeshift into a Werewolf and claw at an enemy for [28% - 39%] damage.
Claw's Attack Speed is increased by +20%.
Claw applies 20% Poisoning damage over 6 seconds.
Claw has a 15% chance to attack twice.
Sunder the earth, impaling the first enemy hit for [19% - 27%] damage.
Earth Spike has a 15% chance to Stun for 2.5 seconds.
Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Shapeshift into a Werebear and maul enemies in front of you, dealing [26% - 36%] damage.
If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life.
Increases the range and radius of Maul by 25%.
Maul has a 20% chance to Knock Down enemies for 2 seconds.
Electricity gathers around your weapon, dealing [20% - 28%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Storm Strike chains to 2 additional targets.
Conjure a piercing blade of wind, dealing [20% - 28%] damage.
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.
Core Skills
Crush enemies between 2 pillars of earth, dealing up to [75% - 105%] damage.
After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.
Conjure a growing lightning storm that deals [40% - 56%] damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.
The size of your Lightning Storm is preserved for 6 seconds after channeling.
Lightning Storm gains 1 additional lightning strike.
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
Shapeshift into a Werebear and slam the ground, dealing [50% - 70%] damage to surrounding enemies.
Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.
Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Dash towards the target and deal [28% - 39%] damage.
2nd Attack: Deal [39% - 55%] damage.
3rd Attack: Perform a larger finishing move dealing [77% - 108%] damage.
Shred gains +30% Attack Speed and Heals for 4% of your Maximum Life if an enemy is struck.
Shred's third combo attack is larger and applies an additional 70% Poisoning damage over 5 seconds.
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.
Conjure a swirling tornado that deals [35% - 49%] damage.
Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
Defensive Skills
Shapeshift into a Werewolf and howl furiously, Healing you for [20% - 26.8%] of your Maximum Life.
Kills reduce the Cooldown of Blood Howl by 1 second.
Blood Howl also generates 20 Spirit.
Blood Howl also increases your Attack Speed by +15% for 4 seconds.
Passive: Powerful winds surround you, granting [10% - 14%] Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing [30% - 42%] damage.
Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.
Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 70% for 4 seconds.
Debilitating Roar also Fortifies you for 22% Maximum Life.
Debilitating Roar also Slows enemies by 65% for its duration.
Debilitating Roar also Heals you for 4% of your Maximum Life each second for its duration.
Rock's surround you for 3 seconds, granting a Barrier that absorbs [45% - 63%] of your Base Life in damage.
Earthen Bulwark makes you Unstoppable while active.
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% to surrounding enemies. This damage is increased by Barrier bonuses.
Casting Earthen Bulwark grants 18% Maximum Life as Fortify.
Companion Skills
Passive: 1 Raven flies above you and periodically attacks your enemies for [31% - 43%] damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing [300% - 420%] damage over 6 seconds.
You have 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
2 additional Ravens periodically attack enemies. Increase the passive damage of Ravens by x40%.
Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying [47% - 66%] Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [126% - 176%] damage over 2 seconds.
Pọison Creeper's Immobilize duration is increased by 1 second.
Pọison Creeper's active Poisoning duration is increased by 3 seconds.
Your Critical Strike Chance is increased by +20% against enemies strangled by Pọison Creeper.
Passive: Summon 2 wolf companions that bite enemies for [14% - 20%] damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable, and leaping to them and striking for [200% - 280%] damage.
Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Maximum Life.
When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.
Wrath Skills
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [46% - 60%] damage with each hit.
When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Boulder's Critical Strike Chance is increased by +3% each time it deals damage.
Form a hurricane around you that deals [187% - 239%] damage to surrounding enemies over 8 seconds.
Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Enemies affected by Hurricane deal 20% less damage.
Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing [28% - 39%] damage and applying an additional [140% - 196%] Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.
Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% bonus damage at max duration.
Rabies spreads 50% faster.
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [75% - 105%] damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional [45% - 63%] damage and are Stunned for 3 seconds.
Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Casting Trample grants 20% Maximum Life as Fortify.
Casting Trample grants 40 Spirit.
Ultimate Skills
A massive storm follows you for 10 seconds. Twisters Knock Back enemies, and lightning strikes wildly dealing 95% damage.
Cataclysm's duration is increased by 4 seconds.
Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.
Shapeshift into a Dire Werebear for 12 seconds gaining x20% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form.
Kills extend the duration by 1 second up to 10 additional seconds.
Grizzly Rage grants you Unstoppable for 6 seconds.
Gain 8% Maximum Life as Fortify per second while Grizzly Rage is active.
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 560% damage.
Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.
Whenever Lacerate Critically Strikes, you deal x4% increased damage for 10 seconds, up to x40%.
Encase all Nearby enemies in stone, Stunning them for 3.75 seconds. You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses, the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7.5 seconds.
Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
Passive Skills
Basic Skills generate x [6% - 18%] more Spirit.
You gain + [5% - 15%] Resistance to All Elements .
Lucky Hit: Up to a [10% - 30%] chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.
After being a Werewolf for 2 seconds, gain +30% Attack Speed for 15 seconds.
After being a Werebear for 2 seconds, deal x50% increased damage for 15 seconds.
Your Companion Skills deal [12% - 36%] bonus damage.
Every [14 - 8] seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.
Nature Magic Skills that consume Spirit Heal you for [1% - 3%] of your Maximum Life.
After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by [5% - 15%] , up to [15% - 45%] .
Earth Skills deal x [5% - 15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.
Increases the amount of Fortify you gain from all sources by [5% - 15%] .
Nature Magic Skills deal x [4% - 12%] increased damage to Elites.
You gain + [4% - 12%] Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.
Lucky Hit: Damaging enemies with Earth Skills has up to a 5% chance to:
Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back
Lucky Hit: Dealing Lightning damage to enemies has up to a [8% - 24%] chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x [7% - 21%] instead.
Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1 - 3] seconds.
Increase the duration of Hurricane and Cataclysm by [5% - 15%] .
Poisoned enemies take x [10% - 30%] additional Critical Strike Damage.
Maximum Spirit is increased by [3 - 9] .
When Shapeshifting into an animal form, Werebear grants [2% - 6%] Damage Reduction and Werewolf grants [2% - 6%] Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
You gain [3% - 9%] Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.
Every 6th Werewolf Skill hit Critically Strikes and deals x70% increased damage, increased to x140% against Injured enemies.
While in Werebear form, you receive [6% - 18%] additional Healing from all sources.
Your Earth Skills deal x [4% - 12%] increased damage to Vulnerable enemies.
Your Storm Skills deal x [4% - 12%] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.
Shapeshifting Fortifies you for [2% - 6%] Maximum Life.
Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.
Deal x [3% - 9%] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.
[5% - 15%] chance when struck to Fortify you for 4% Maximum Life.
Poisoned enemies are slowed by [8% - 24%] .
Storm Skills that you cast grant 1 Spirit and deal x20% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.
Critical Strike Chance against Close enemies is increased by + [2% - 6%] .
When you remain in Werebear form for at least [24 - 16] seconds, your next non-Defensive Skill will Overpower.
When a Shapeshifting Skill transforms you into a different form, it deals x [1 - 3] increased damage. When Shapeshifting into a new animal form, you deal {value1} increased damage for 3 seconds, up to [6 - 18] .
Nature Magic Skills deal x [2% - 6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.
Critical Strikes with Earth Skills Fortify you for [2% - 7%] Maximum Life.
While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x [4% - 12%] increased damage.
Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [10% - 30%] Maximum Life.
Critical Strikes with Werewolf Skills deal [8% - 23%] of their Base damage as Poisoning damage over 4 seconds.
Reduce the duration of Control Impairing Effects by [5% - 15%] . Double this effect while you have Fortify for over 50% of your Maximum Life.
Gain x20% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x25% increased damage, and x30% increased Overpower damage.
You gain [5% - 15%] Damage Reduction for 6 seconds after using a Defensive Skill.
Your Core Skills cost x [3% - 9%] more Spirit but deal x [5% - 15%] increased damage.
Gain [X] Thorns.
Gain 20 Maximum Spirit.
Take 15% reduced damage from Elites.
Reduce the duration of Control Impairing Effects by 15%.
Gain +5% increased Critical Strike Chance.
Gain x14% Maximum Life.
Gain +10% Attack Speed.
Gain x30% Critical Strike Damage.
Every 20th kill will cause your next Earth Skill to Overpower
Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 20% Lightning damage to surrounding enemies.
Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life.
Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.
Lucky Hit: Critical Strikes have up to a 25% chance to reset the Cooldowns of your Companion Skills.
Lucky Hit: Dealing damage has up to a 15% chance to restore 20 Spirit.
Fortify for 15% of your Maximum Life when you use a Defensive Skill.
Extend the duration of Ultimate Skills by 25%.