Druid Skills






Defensive Skills





Shapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.
Debilitating Roar also Fortifies you for 22% Maximum Life.
You deal x15% increased damage while Debilitating Roar is active.
Debilitating Roar also Heals you for 6% of your Maximum Life each second for its duration.













Rock's surround you for 3 seconds, granting a Barrier that absorbs [45% - 63%] of your Maximum Life in damage.
Earthen Bulwark makes you Unstoppable while active.
Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses.
Casting Earthen Bulwark grants 18% Maximum Life as Fortify.













Passive: Powerful winds surround you, granting [15% - 20.3%] Non-Physical Damage Reduction.
Active: The winds rapidly expand, Knocking Back enemies and dealing [30% - 42%] damage.

Enemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.
Enemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.














Shapeshift into a Werewolf and howl furiously, Healing you for [20% - 26.8%] of your Maximum Life.
Kills reduce the Cooldown of Blood Howl by 1 second.
Blood Howl also generates 20 Spirit.
Blood Howl also increases your Attack Speed by +15% for 4 seconds.















Core Skills







Conjure a growing lightning storm that deals [74% - 104%] damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.

The size of your Lightning Storm is preserved for 6 seconds after channeling.
Lightning Storm gains 1 additional lightning strike.
Lightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.
















Gather stones beneath your enemies then detonate them dealing [120% - 152%] damage.
Channeling deals 20% damage and increases the size of the affected area, up to a 400% increase after 01.0 seconds.

Stone Burst's final explosion damage is increased by x25% within the initial radius.
Stone Burst costs x66% more Spirit, and its final explosion deals x50% more damage.
While Channeling Stone Burst, and for 2 seconds after it ends, gain +30% Attack Speed.


















Crush enemies between 4 pillars of earth, dealing up to [140% - 196%] damage.

After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
When you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.
When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% increased Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.


















Shapeshift into a Werebear and slam the ground, dealing [92% - 129%] damage to surrounding enemies.

Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
Pulverize deals x75% increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.
Enemies hit with Pulverize deal 20% reduced damage for 4 seconds.

















Conjure a swirling tornado that deals [65% - 91%] damage.

Each time you cast Tornado, you have a 20% chance to spawn an additional Tornado.
Enemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.
Enemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.
















Shapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Dash towards the target and deal [52% - 73%] damage.
2nd Attack: Deal [72% - 101%] damage.
3rd Attack: Perform a larger finishing move dealing [143% - 200%] damage.

Shred gains +30% Attack Speed and Heals for 4% of your Maximum Life if an enemy is struck.
Shred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.
Shred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.





















Companion Skills




Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying [47% - 66%] Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [126% - 176%] damage over 2 seconds.

Pọison Creeper's Immobilize and Poison durations are increased by 1 second.
Pọison Creeper's active Poisoning duration is increased by 3 seconds.
Your Critical Strike Chance is increased by +20% against enemies strangled by Pọison Creeper.






Passive: 1 Raven flies above you and periodically attacks your enemies for [43% - 61%] damage every 3 seconds.
Active: The target area is swarmed with ravens, dealing [300% - 420%] damage over 6 seconds.

You have 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.
Enemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.
2 additional Ravens periodically attack enemies. Increase the passive damage of Ravens by x40%.






Passive: Summon 2 wolf companions that bite enemies for [14% - 20%] damage.
Active: Direct your wolves to focus an enemy, becoming Unstoppable, and leaping to them and striking for [200% - 280%] damage.

Wolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.
Lucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Maximum Life.
When you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.






Basic Skills






Electricity gathers around your weapon, dealing [20% - 28%] damage to your target and chaining to up to 3 surrounding enemies, dealing 20% less damage each time it chains.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.

Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Storm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.
Storm Strike chains to 2 additional targets.













Sunder the earth, impaling the first enemy hit for [19% - 27%] damage.

Earth Spike has a 15% chance to Stun for 2.5 seconds.
Fortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.














Conjure a piercing blade of wind, dealing [20% - 28%] damage.

Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.













Shapeshift into a Werewolf and claw at an enemy for [28% - 39%] damage.

Claw's Attack Speed is increased by +20%.
Claw applies 20% Poisoning damage over 6 seconds.
Claw has a 15% chance to attack twice.
















Shapeshift into a Werebear and maul enemies in front of you, dealing [26% - 36%] damage.

If an enemy is hit by Maul, then Fortify for 8% of your Maximum Life.
Increases the range and radius of Maul by 25%.
Maul has a 20% chance to Knock Down enemies for 2 seconds.














Ultimate Skills





Shapeshift into a Dire Werebear for 10 seconds gaining x30% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds. Overpowering Bosses now extends the duration by 5 seconds.
Grizzly Rage grants you Unstoppable for 6 seconds.
Gain 8% Maximum Life as Fortify per second while Grizzly Rage is active.



















A massive storm follows you for 10 seconds. Twisters Knock Back enemies dealing [46% - 64%] damage, and lightning strikes wildly dealing [115.% - 161%] damage.

Cataclysm's duration is increased by 4 seconds.
Lightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.















Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to [560% - 784%] damage.
Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.
Whenever Lacerate Critically Strikes, you deal x4% increased damage for 10 seconds, up to x40%.















Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.

You deal x30% increased Critical Strike Damage to enemies affected by Petrify.
Against Bosses the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7 seconds.
Bonus Critical Strike Damage now applies to damage done by your Companions.
Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.













Wrath Skills





Form a hurricane around you that deals [346% - 484%] damage to surrounding enemies over 8 seconds.

Enemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.
Hurricane has a 15% chance to make enemies Vulnerable for 3 seconds.
Enemies affected by Hurricane deal 20% less damage.













Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [70% - 98%] damage with each hit.

When Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.
While you have any Fortify, Boulder has 20% increased Critical Strike Chance.
Boulder's Critical Strike Chance is increased by +3% each time it deals damage.











Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [75% - 105%] damage and Knocking Back enemies.
Enemies who are Knocked Back into terrain take an additional [45% - 63%] damage and are Stunned for 3 seconds.

Trample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.
Casting Trample grants 20% Maximum Life as Fortify.
Casting Trample grants 40 Spirit.









Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing [28% - 39%] damage and applying an additional [175% - 245%] Poisoning damage over 6 seconds.
Infected enemies spread Rabies to other surrounding targets.

Rabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% bonus damage at max duration.
Spread distance is increased by 70%.
Rabies deals its total Poisoning damage in 4 seconds instead of 6.
















Passive Skills

Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.

Increases your Non-Physical Resistances by [5% - 15%] .

Every [14 - 8] seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.

Lucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [1 - 3] seconds.

Critical Strike Chance against Close enemies is increased by + [2% - 6%] .


Gain +15% Movement Speed and 15% Impairment Reduction.

Increases the amount of Fortify you gain from all sources by [5% - 15%] and you gain [3% - 9%] Damage Reduction while Fortified.


Maximum Spirit is increased by [3 - 9] .

When Shapeshifting, Werebear grants [3% - 9%] Damage Reduction and Werewolf grants + [2% - 6%] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.



Shapeshifting Fortifies you for [2% - 6%] Maximum Life.

Your Companion Skills deal [12% - 36%] bonus damage.

You gain + [4% - 12%] Movement Speed while in Werewolf form.
This bonus persists for 3 seconds after leaving Werewolf form.


Your Earth Skills deal x [4% - 12%] increased damage to Vulnerable enemies.
Your Storm Skills deal x [4% - 12%] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.

[5% - 15%] chance when struck to Fortify you for 4% Maximum Life.

Gain 40 Maximum Spirit.

Gain +15% Attack Speed.

When Shapeshifting, Werebear grants x30% increases damage and Werewolf grants +20% Attack Speed.
Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.



Increase the duration of Hurricane and Cataclysm by [5% - 15%] .


Every 3rd Werewolf Skill hit Critically Strikes and deals x70% increased damage, increased to x140% against Injured enemies.



Your Companion Skills each gain 1 additional companion and deal x60% increased damage. Gain the Passive Effect of Ravens, Wolves, and Poison Creeper.

Gain x30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.
While Healthy, deal x15% increased damage, and x45% increased Overpower damage.


Nature Magic Skills that consume Spirit Heal you for [1% - 3%] of your Maximum Life.

Earth Skills deal x [5% - 15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.


Lucky Hit: Dealing Lightning damage to enemies has up to a [8% - 24%] chance to Immobilize them for 3 seconds.
If the target is already Immobilized, the Lightning damage dealt to them is increased by x [7% - 21%] instead.

Deal x [5% - 15%] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.

You deal x [3% - 9%] increased damage while Healthy and x [3% - 9%] increased damage while above 100% Movement Speed. These bonuses can stack.


Lucky Hit: Damaging enemies with Earth Skills has up to a 10% chance to:
Restore all of your Spirit
Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:
10% for Critical Strikes
10% if the target is Stunned, Immobilized, or Knocked Back



Casting an Earth Skill has a 35% chance to trigger a free Storm Skill of the same category, and vice versa.
In addition, these free Skills count as both Earth and Storm Skills.



Storm Skills that you cast grant 1 Spirit and deal x45% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.


Your Core Skills cost x [3% - 9%] more Spirit but deal x [5% - 15%] increased damage.


Gain +10% increased Critical Strike Chance.

Every 10th kill will cause your next Earth Skill to Overpower

Reduce the duration of Control Impairing Effects by [5% - 15%] . Double this effect while you have Fortify for over 50% of your Maximum Life.

Gain x20% Maximum Life.

When you remain in Werebear form for at least [20 - 12] seconds, your next non-Defensive Skill will Overpower.

While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x [4% - 12%] increased damage.

Critical Strikes with Werewolf Skills deal [12% - 36%] of their Base damage as Poisoning damage over 4 seconds.


You deal x [5% - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

Gain [X] Thorns.

Gain x30% Critical Strike Damage.

Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life.

Poisoned enemies are slowed by [8% - 24%] .

Shapeshifting into a new animal form grants x [1% - 3%] increased damage, up to x [6% - 18%] . This bonus is lost after 3 seconds in Human form.


Whenever you are Stunned, Immobilized, or Knocked Down, Fortify for [10% - 30%] Maximum Life.

Lucky Hit: Critical Strikes have up to a 25% chance to reset the Cooldowns of your Companion Skills.

Basic Skills generate x [6% - 18%] more Spirit.

Nature Magic Skills deal x [2% - 6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.

Critical Strikes with Earth Skills Fortify you for [3% - 9%] Maximum Life.

You gain [7% - 21%] Damage Reduction for 6 seconds after using a Defensive Skill.

Lucky Hit: Up to a [10% - 30%] chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.

Nature Magic Skills deal x [4% - 12%] increased damage to Elites.


You gain [4% - 12%] Damage Reduction while in Werebear form.
This bonus persists for 3 seconds after leaving Werebearform.


You deal x [5% - 15%] increased damage while in Human form.


You deal x [4% - 12%] increased damage for 5 seconds after casting a Defensive Skill.


Take 15% reduced damage from Elites.

Lucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 100% Lightning damage to surrounding enemies.

Lucky Hit: Dealing damage has up to a 15% chance to restore 30 Spirit.

Extend the duration of Ultimate Skills by 25%.

After casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by [5% - 15%] , up to [15% - 45%] .

You and your Companions gain [10% - 30%] bonus Critical Strike Damage against Poisoned enemies.

While in Werebear form, you receive [6% - 18%] additional Healing from all sources and gain [4% - 12%] increased Maximum Life.

Fortify for 50% of your Maximum Life when you use a Defensive Skill.