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Necromancer Skills

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Corpse Skills

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Corpse Explosion
Corpse Explosion
CorpseCorruption
lucky hit: 25%

Detonate a Corpse, dealing [85% - 119%] damage to surrounding enemies.

    Physical Damage
    Physical Damage
    Enhanced

    Corpse Explosion's radius is increased by 15%.

    Blighted

    Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 95% Shadow Damage over 6 seconds.

    Plagued

    Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

    synergies
    PlaceholderBlack River
    PlaceholderHowl from Below
    PlaceholderRing of the Sacrilegious Soul
    PlaceholderThe Mortacrux
    PlaceholderAspect of Explosive Mist
    Corpse Tendrils
    Corpse Tendrils
    CorpseCorruption
    cooldown: [11 - 9.02]
    lucky hit: 30%

    Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [20% - 28%] damage to them. Does not consume the Corpse.

      Physical Damage
      Physical Damage
      Enhanced

      Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

      Blighted

      Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.

      Plagued

      Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

      synergies
      PlaceholderRing of the Sacrilegious Soul
      PlaceholderAspect of Grasping Veins

      Ultimate Skills

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      Army of the Dead
      Army of the Dead
      UltimateSummoning
      cooldown: [60 - 40]
      lucky hit: 64%

      Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [90% - 110%] damage.

        Physical Damage
        Physical Damage
        Prime

        When Army of the Dead‘s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

        Supreme

        Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

        synergies
        PlaceholderSanguivor, Blade of Zir
        PlaceholderFlickerstep
        PlaceholderYen's Blessing
        PlaceholderKessime's Legacy
        PlaceholderUnyielding Commander's Aspect
        Blood Wave
        Blood Wave
        UltimateBlood
        cooldown: [50 - 41]
        lucky hit: 50%

        Conjure a tidal wave of blood that deals [450% - 630%] damage and Knocks Back enemies.

          Physical Damage
          Physical Damage
          Prime

          Casting Blood Wave grants 20% Damage Reduction for 10 seconds.

          Supreme

          Blood Wave leaves behind 6 Blood Orbs as it travels.

          synergies
          PlaceholderFlickerstep
          PlaceholderYen's Blessing
          PlaceholderKessime's Legacy
          PlaceholderIndira's Memory
          PlaceholderTidal Aspect
          PlaceholderAspect of Ultimate Shadow
          Bone Storm
          Bone Storm
          UltimateBone
          cooldown: [60 - 49.2]
          lucky hit: 40%

          A swirling storm of bones appears around you and your Golem, dealing [180% - 252%] to surrounding enemies over 10 seconds.

            Physical Damage
            Physical Damage
            Prime

            Your Damage Reduction is increased by 15% while Bone Storm is active.

            Supreme

            Your Critical Strike Chance is increased by +20% while Bone Storm is active.

            synergies
            PlaceholderLidless Wall
            PlaceholderFlickerstep
            PlaceholderYen's Blessing
            PlaceholderKessime's Legacy
            PlaceholderAspect of Shielding Storm
            PlaceholderOsseous Gale Aspect
            PlaceholderAspect of Ultimate Shadow
            Soulrift
            Soulrift
            UltimateDarkness
            cooldown: [50 - 41]

            For 8 seconds, you corrupt surrounding enemies, dealing [65% - 91%] damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds.

            You absorb 3 souls at a time from Bosses.

              Shadow Damage
              Shadow Damage
              Prime

              Every soul absorbed increases your damage by x1%, up to x30%. This bonus persists for 5 seconds after Soulrift ends.

              Supreme

              Enemies with their souls absorbed become Vulnerable for 2 seconds.

              When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

              synergies
              PlaceholderBloodless Scream
              PlaceholderFlickerstep
              PlaceholderYen's Blessing
              PlaceholderThe Unmaker
              PlaceholderKessime's Legacy
              PlaceholderAspect of Distilled Anima

              Basic Skills

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              Bone Splinters
              Bone Splinters
              BasicBone
              essence generate: 6
              lucky hit: 30%

              Fire 3 splinters of bone, dealing [8% - 11%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

                Physical Damage
                Physical Damage
                Enhanced

                Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

                Acolyte's

                Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.

                Initiate's

                Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

                synergies
                PlaceholderPath of Trag'Oul
                PlaceholderPaingorger's Gauntlets
                PlaceholderShard of Verathiel
                PlaceholderShattered Spirit's Aspect
                Hemorrhage
                Hemorrhage
                BasicBlood
                essence generate: 8
                lucky hit: 50%

                Burst an enemy's blood, dealing [25% - 35%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

                  Physical Damage
                  Physical Damage
                  Enhanced

                  After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

                  Acolyte's

                  Hemorrhage gains an additional +20% Attack Speed while Healthy.

                  Initiate's

                  Hemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

                  synergies
                  PlaceholderPaingorger's Gauntlets
                  PlaceholderShard of Verathiel
                  Decompose
                  Decompose
                  BasicDarknessChanneled
                  essence generate: 10 per second
                  lucky hit: 40%

                  Tear the flesh from an enemy, dealing [33% - 46%] damage per second and forming a usable Corpse with the flesh every 1 second.

                    Shadow Damage
                    Shadow Damage
                    Enhanced

                    Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

                    Acolyte's

                    Explosions from Decompose make enemies Vulnerable for 4 seconds.

                    Initiate's

                    Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.

                    synergies
                    PlaceholderBloodless Scream
                    PlaceholderPaingorger's Gauntlets
                    PlaceholderShard of Verathiel
                    PlaceholderFlesh-Rending Aspect
                    PlaceholderRotting Aspect
                    Reap
                    Reap
                    BasicDarkness
                    essence generate: 4 per enemy hit
                    lucky hit: 30%

                    Sweep an ethereal scythe in front of you, dealing [12% - 17%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

                      Shadow Damage
                      Shadow Damage
                      Enhanced

                      If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 4 seconds.

                      Acolyte's

                      Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.

                      Initiate's

                      Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

                      synergies
                      PlaceholderBloodless Scream
                      PlaceholderEbonpiercer
                      PlaceholderPaingorger's Gauntlets
                      PlaceholderShard of Verathiel

                      Summoning Skills

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                      Raise Skeleton
                      Raise Skeleton
                      Summoning

                      You Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.

                        synergies
                        PlaceholderRing of the Sacrilegious Soul
                        Golem
                        Golem
                        Summoning
                        cooldown: 16

                        Passive: You are protected by a Golem with [X] Life that attacks for 77% damage.

                        Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds.

                        When your Golem dies, it respawns after 20 seconds.

                          synergies
                          PlaceholderSanguivor, Blade of Zir
                          PlaceholderBlood Moon Breeches
                          PlaceholderRing of Mendeln
                          PlaceholderHulking Aspect
                          PlaceholderAspect of the Unholy Tether
                          PlaceholderAspect of Fel Gluttony
                          PlaceholderGolem
                          PlaceholderHulking Monstrosity

                          Core Skills

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                          Blood Lance
                          Blood Lance
                          CoreBlood
                          essence cost: 15
                          lucky hit: 50%

                          Throw a blood lance that lingers in an enemy for 3 seconds, dealing [80% - 112%] damage to the enemy and all other lanced enemies.

                          Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

                            Physical Damage
                            Physical Damage
                            Enhanced

                            After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

                            Supernatural

                            Blood Lance deals x15% increased Critical Strike Damage and x15% increased Overpower damage.

                            Paranormal

                            While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

                            synergies
                            PlaceholderBanished Lord's Talisman
                            PlaceholderMutilator Plate
                            PlaceholderHeir of Perdition
                            PlaceholderMother's Embrace
                            PlaceholderRing of Starless Skies
                            PlaceholderBlood Seeker's Aspect
                            PlaceholderAspect of Hungry Blood
                            PlaceholderAspect of Gore Quills
                            Blood Surge
                            Blood Surge
                            CoreBlood
                            essence cost: 30
                            lucky hit: 12%

                            Draw blood from enemies, dealing [20% - 28%] damage, and expel a blood nova, dealing [70% - 98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.

                              Physical Damage
                              Physical Damage
                              Enhanced

                              Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.

                              Supernatural

                              Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.

                              Paranormal

                              If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

                              synergies
                              PlaceholderBanished Lord's Talisman
                              PlaceholderDeathspeaker's Pendant
                              PlaceholderCruor's Embrace
                              PlaceholderHeir of Perdition
                              PlaceholderMother's Embrace
                              PlaceholderRing of Starless Skies
                              PlaceholderBlood-bathed Aspect
                              Bone Spear
                              Bone Spear
                              CoreBone
                              essence cost: 25
                              lucky hit: 50%

                              Conjure a bone spear from the ground, dealing [85% - 119%] damage and piercing through enemies.

                                Physical Damage
                                Physical Damage
                                Enhanced

                                Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.

                                Supernatural

                                Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

                                Paranormal

                                Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.

                                synergies
                                PlaceholderBanished Lord's Talisman
                                PlaceholderHeir of Perdition
                                PlaceholderDeathless Visage
                                PlaceholderIndira's Memory
                                PlaceholderMother's Embrace
                                PlaceholderRing of Starless Skies
                                PlaceholderSplintering Aspect
                                PlaceholderBone Duster's Aspect
                                Blight
                                Blight
                                CoreDarkness
                                essence cost: 25
                                lucky hit: 40%

                                Unleash concentrated blight that deals [40% - 56%] damage and leaves behind a defiled area, dealing [135% - 189%] damage over 6 seconds.

                                  Shadow Damage
                                  Shadow Damage
                                  Enhanced

                                  Blight's radius is increased by 15%.

                                  Supernatural

                                  You and your Minions deal x20% increased damage to enemies within Blight.

                                  Paranormal

                                  Blight Chills enemies for 15% every second.

                                  synergies
                                  PlaceholderBloodless Scream
                                  PlaceholderBanished Lord's Talisman
                                  PlaceholderEbonpiercer
                                  PlaceholderHeir of Perdition
                                  PlaceholderMother's Embrace
                                  PlaceholderRing of Starless Skies
                                  PlaceholderAspect of Plunging Darkness
                                  PlaceholderAspect of the Void
                                  PlaceholderAspect of Empowering Reaper
                                  Sever
                                  Sever
                                  CoreDarkness
                                  essence cost: 20
                                  lucky hit: 40%

                                  A specter of you charges forward and attacks with its scythe for [110% - 154%] damage then returns to you and attacks again for [45% - 63%] damage.

                                    Shadow Damage
                                    Shadow Damage
                                    Enhanced

                                    Sever damages enemies along its path for 75% of its initial damage.

                                    Supernatural

                                    Sever deals x2% increased damage for each Minion you have upon cast.

                                    Paranormal

                                    Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.

                                    synergies
                                    PlaceholderBloodless Scream
                                    PlaceholderBanished Lord's Talisman
                                    PlaceholderGreaves of the Empty Tomb
                                    PlaceholderHeir of Perdition
                                    PlaceholderMother's Embrace
                                    PlaceholderRing of Starless Skies
                                    PlaceholderAspect of Empowering Reaper
                                    PlaceholderInexorable Reaper's Aspect
                                    PlaceholderReaping Lotus' Aspect

                                    Macabre Skills

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                                    Bone Prison
                                    Bone Prison
                                    MacabreBone
                                    cooldown: [18 - 14.76]

                                    Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.

                                      Enhanced

                                      Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.

                                      Ghastly

                                      If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

                                      Dreadful

                                      Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

                                      synergies
                                      PlaceholderPath of Trag'Oul
                                      PlaceholderIndira's Memory
                                      PlaceholderThe Mortacrux
                                      PlaceholderAspect of Plunging Darkness
                                      PlaceholderAspect of Bursting Bones
                                      PlaceholderImprisoned Spirit's Aspect
                                      PlaceholderBone Duster's Aspect
                                      Bone Spirit
                                      Bone Spirit
                                      MacabreBoneCore
                                      essence cost: All Remaining Essence
                                      cooldown: 12
                                      lucky hit: 33%

                                      Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [80% - 112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.

                                        Physical Damage
                                        Physical Damage
                                        Enhanced

                                        If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

                                        Ghastly

                                        Bone spirit has an additional +10% Critical Strike Chance.

                                        Dreadful

                                        After Bone spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.

                                        synergies
                                        PlaceholderBanished Lord's Talisman
                                        PlaceholderBlood Artisan's Cuirass
                                        PlaceholderHeir of Perdition
                                        PlaceholderMother's Embrace
                                        PlaceholderRing of Starless Skies
                                        PlaceholderThe Mortacrux
                                        PlaceholderAspect of Swelling Curse
                                        PlaceholderShattered Spirit's Aspect
                                        PlaceholderImprisoned Spirit's Aspect
                                        PlaceholderPhasing Poltergeist's Aspect
                                        Blood Mist
                                        Blood Mist
                                        MacabreBlood
                                        cooldown: [24 - 20.8]
                                        lucky hit: 9%

                                        Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.5% - 0.7%] of your Maximum Life.

                                          Physical Damage
                                          Physical Damage
                                          Enhanced

                                          Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

                                          Ghastly

                                          Blood Mist leaves behind a Corpse every 1 second.

                                          Dreadful

                                          You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

                                          synergies
                                          PlaceholderThe Mortacrux
                                          PlaceholderBlood-soaked Aspect
                                          PlaceholderAspect of Explosive Mist
                                          PlaceholderAspect of Creeping Mist

                                          Curse Skills

                                          Placeholder
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                                          Iron Maiden
                                          Iron Maiden
                                          CurseCorruption
                                          essence cost: 10

                                          Curse the target area. Enemies afflicted by Iron Maiden take [30% - 42%] damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

                                            Physical Damage
                                            Physical Damage
                                            Enhanced

                                            Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.

                                            Abhorrent

                                            Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

                                            Horrid

                                            When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.

                                            synergies
                                            PlaceholderBlood Moon Breeches
                                            PlaceholderTorturous Aspect
                                            PlaceholderAspect of the Cursed Aura
                                            Decrepify
                                            Decrepify
                                            CurseCorruption
                                            essence cost: 10

                                            Curse the target area. Enemies afflicted by Decrepify are Slowed by [40% - 51.1%] and deal [20% - 23.8%] less damage for 10 seconds.

                                              Physical Damage
                                              Physical Damage
                                              Enhanced

                                              Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

                                              Abhorrent

                                              Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

                                              Horrid

                                              When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

                                              synergies
                                              PlaceholderBlood Moon Breeches
                                              PlaceholderAspect of the Decrepit Aura
                                              PlaceholderAspect of the Cursed Aura

                                              Passive Skills

                                              Skeletal Warrior Mastery
                                              Skeletal Warrior Mastery

                                              Increase the damage and Life of your Skeletal Warriors by x [15% - 45%] .

                                                synergies
                                                PlaceholderSanguivor, Blade of Zir
                                                PlaceholderRing of Mendeln
                                                Skeletal Mage Mastery
                                                Skeletal Mage Mastery

                                                Increase the damage and Life of your Skeletal Mages by x [20% - 60%] .

                                                  synergies
                                                  PlaceholderSanguivor, Blade of Zir
                                                  PlaceholderRing of Mendeln
                                                  Imperfectly Balanced
                                                  Imperfectly Balanced

                                                  Your Core Skills cost x [3% - 9%] more Essence, but deal x [5% - 15%] increased damage.

                                                    synergies
                                                    PlaceholderThe Unmaker
                                                    Crippling Darkness
                                                    Crippling Darkness

                                                    Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [1 - 3] seconds and deal [X] Shadow damage to them.

                                                      Hellbent Commander
                                                      Hellbent Commander

                                                      While you control at least 7 Minions, your Minons deal x [10% - 30%] increased damage.

                                                        synergies
                                                        PlaceholderBlood Moon Breeches
                                                        Rapid Ossification
                                                        Rapid Ossification

                                                        Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.

                                                          Necrotic Fortitude
                                                          Necrotic Fortitude

                                                          Lucky Hit: Up to a [5% - 15%] chance to grant yourself a Barrier for 7% of your Maximum Life for 6 seconds.

                                                            Bonded in Essence
                                                            Bonded in Essence

                                                            Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20% - 60%] of their Maximum Life.

                                                              Compound Fracture
                                                              Compound Fracture

                                                              After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [5% - 15%] increased damage for 5 seconds.

                                                                Necrotic Carapace
                                                                Necrotic Carapace

                                                                When a Corpse is formed from your Skills or your Minions, Fortify for [5% - 15%] Maximum Life.

                                                                  Skeletal Warriors
                                                                  Skeletal Warriors
                                                                  Skirmishers

                                                                  Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.

                                                                  • You can raise one additional Skirmisher Warrior.
                                                                  • Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
                                                                  • Your Critical Strike Chance is increased by +10%, but you can no longer raise Skeletal Warriors.
                                                                  Defenders

                                                                  Durable shield-bearers with 15% increased Life.

                                                                  • Every 6 seconds your Skeletal Defenders Taunt enemies.
                                                                  • Skeletal Defenders take 99% reduced damage.
                                                                  • You gain +25% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
                                                                  Reapers

                                                                  Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.

                                                                  • Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
                                                                  • Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
                                                                  • You deal x20% increased Shadow Damage, but you can no longer raise Skeletal Warriors.
                                                                  synergies
                                                                  PlaceholderAspect of Occult Dominion
                                                                  PlaceholderAphotic Aspect
                                                                  PlaceholderWarrior
                                                                  Death's Approach
                                                                  Death's Approach

                                                                  Gain + [5% - 15%] Movement Speed.

                                                                    Gruesome Mending
                                                                    Gruesome Mending

                                                                    You receive + [10% - 30%] more Healing from all sources.

                                                                      Inspiring Leader
                                                                      Inspiring Leader

                                                                      While you are Healthy, you gain [4% - 12%] increased Critical Strike Chance and your Minions gain [6% - 18%] increased Critical Strike Chance.

                                                                        Ossified Essence
                                                                        Ossified Essence

                                                                        Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.

                                                                          synergies
                                                                          PlaceholderAspect of Serration
                                                                          Reaper's Pursuit
                                                                          Reaper's Pursuit

                                                                          Damaging enemies with Darkness Skills increases your Movement Speed by + [5% - 15%] for 3 seconds.

                                                                            synergies
                                                                            PlaceholderEbonpiercer
                                                                            Coalesced Blood
                                                                            Coalesced Blood

                                                                            While Healthy your Blood Skills deal x [6% - 18%] increased damage.

                                                                              synergies
                                                                              PlaceholderDeathspeaker's Pendant
                                                                              Death's Defense
                                                                              Death's Defense

                                                                              Your Minions gain + [8% - 24%] increased Armor and + [8% - 24%] increased Resistance to All Elements.

                                                                                Death's Embrace
                                                                                Death's Embrace

                                                                                Close enemies take x [2% - 6%] more damage from you and deal [4% - 12%] less damage to you.

                                                                                  Fueled by Death
                                                                                  Fueled by Death

                                                                                  You deal x [3% - 9%] increased damage for 6 seconds after consuming a Corpse.

                                                                                    synergies
                                                                                    PlaceholderBlack River
                                                                                    Unliving Energy
                                                                                    Unliving Energy

                                                                                    Your maximum Essence is increased by [3 - 9] .

                                                                                      Precision Decay
                                                                                      Precision Decay

                                                                                      Your Lucky Hit chance is increased by + [5% - 15%] .

                                                                                        Amplify Damage
                                                                                        Amplify Damage

                                                                                        You deal x [4% - 12%] increased damage to Cursed enemies.

                                                                                          Drain Vitality
                                                                                          Drain Vitality

                                                                                          Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5% - 7.5%] Maximum Life.

                                                                                            Rathma's Vigor
                                                                                            Rathma's Vigor

                                                                                            After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

                                                                                              Tides of Blood
                                                                                              Tides of Blood

                                                                                              Your Blood Skills deal x [5% - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.

                                                                                                synergies
                                                                                                PlaceholderCruor's Embrace
                                                                                                PlaceholderIndira's Memory
                                                                                                Skeletal Mages
                                                                                                Skeletal Mages
                                                                                                Shadow

                                                                                                Shadow Mages wield power from the beyond firing piercing shadow bolts.

                                                                                                • You deal x3% increased damage for each active Shadow Mage.
                                                                                                • Shadow Mages fire an additional shadow bolt every 3 attacks.
                                                                                                • Your Essence Generation is increased by x20% and your maximum Essence is increased by 20, but you can no longer raise Skeletal Mages.
                                                                                                Cold

                                                                                                Cold Mages attacks will chill enemies eventually freezing them in their tracks.

                                                                                                • Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
                                                                                                • Cold Mages' attacks apply Vulnerable for 4 seconds.
                                                                                                • You deal x20% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
                                                                                                Bone

                                                                                                Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.

                                                                                                • Every 6th attack, your Bone Mages cast Bone Splinters or Bone Spear if it is on your Action Bar.
                                                                                                • Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
                                                                                                • Your Overpower damage is increased by x30%, but you can no longer raise Skeletal Mages.
                                                                                                synergies
                                                                                                PlaceholderColdbringer's Aspect
                                                                                                PlaceholderAspect of Occult Dominion
                                                                                                Golem Mastery
                                                                                                Golem Mastery

                                                                                                Increase the damage and Life of your Golem by x [25% - 75%] .

                                                                                                  synergies
                                                                                                  PlaceholderSanguivor, Blade of Zir
                                                                                                  PlaceholderBlood Moon Breeches
                                                                                                  PlaceholderRing of Mendeln
                                                                                                  Kalan's Edict
                                                                                                  Kalan's Edict

                                                                                                  Your Minions gain +3% Attack Speed and deal x3% increased damage for each active Minion.

                                                                                                    Grim Harvest
                                                                                                    Grim Harvest

                                                                                                    Consuming a Corpse generates [2 - 6] Essence.

                                                                                                      synergies
                                                                                                      PlaceholderRing of the Sacrilegious Soul
                                                                                                      Memento Mori
                                                                                                      Memento Mori

                                                                                                      Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20% - 60%] .

                                                                                                        Shadowblight
                                                                                                        Shadowblight

                                                                                                        Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage.

                                                                                                        Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.

                                                                                                          synergies
                                                                                                          PlaceholderBlighted Aspect
                                                                                                          PlaceholderAspect of Decay
                                                                                                          PlaceholderAspect of the Long Shadow
                                                                                                          Spiked Armor
                                                                                                          Spiked Armor

                                                                                                          Gain [X] Thorns and x [5% - 15%] additional Armor.

                                                                                                            Titan's Fall
                                                                                                            Titan's Fall

                                                                                                            While Fortified you deal x [6% - 18%] increased damage to Elites.

                                                                                                              Hewed Flesh
                                                                                                              Hewed Flesh

                                                                                                              Lucky Hit: Your damage has up to a [4% - 12%] chance to create a Corpse at the target‘s location.

                                                                                                              This chance is doubled against Bosses.

                                                                                                                synergies
                                                                                                                PlaceholderBlack River
                                                                                                                PlaceholderThe Mortacrux
                                                                                                                Stand Alone
                                                                                                                Stand Alone

                                                                                                                Increases Damage Reduction by [6% - 18%] when you have no minions. Each active minion reduces this bonus by 2%.

                                                                                                                  Transfusion
                                                                                                                  Transfusion

                                                                                                                  Lucky Hit: Blood Skills have up to a [3% - 9%] chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds.

                                                                                                                  This chance is doubled against Bosses.

                                                                                                                    Affliction
                                                                                                                    Affliction

                                                                                                                    Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are Afflicted, taking x15% increased damage from you and your Minions.

                                                                                                                    Your Curse Skills deal 80% Shadow damage when applied to Afflicted enemies. This amount increases by x30% of your damage to Crowd Control, Vulnerable Damage, and Shadow Damage over Time bonuses combined.

                                                                                                                      Serration
                                                                                                                      Serration

                                                                                                                      Your Bone Skills have a + [0.3% - 0.9%] increased Critical Strike Chance for each 30 Essence you have upon cast.

                                                                                                                        Evulsion
                                                                                                                        Evulsion

                                                                                                                        Your Bone Skills deal x [5% - 15%] increased Critical Strike Damage to Vulnerable enemies.

                                                                                                                          Finality
                                                                                                                          Finality

                                                                                                                          You deal x [5% - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

                                                                                                                            Terror
                                                                                                                            Terror

                                                                                                                            You deal x [3% - 9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [3% - 9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.

                                                                                                                              Golems
                                                                                                                              Golems
                                                                                                                              Bone

                                                                                                                              A horrid protector that taunts enemies, forcing them to attack the Golem.

                                                                                                                              • Activating your Golem's ability causes it to shed 5 corpses.
                                                                                                                              • When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
                                                                                                                              • You gain +15% increased Attack Speed, but you lose the ability to summon a Golem.
                                                                                                                              Blood

                                                                                                                              Drains Life from nearby enemies to heal and bolster itself.

                                                                                                                              • Your Blood Golem absorbs 30% of damage you would take.
                                                                                                                              • When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and x50% increased damage.
                                                                                                                              • Your Maximum Life is increased by 20%, but you lose the ability to summon a Golem.
                                                                                                                              Iron

                                                                                                                              An amalgamation of steel that slams the ground and Stuns enemies.

                                                                                                                              • Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
                                                                                                                              • Your Iron Golem's slam attack also pull in enemies.
                                                                                                                              • You deal x35% increased Critical Strike Damage, but you lose the ability to summon a Golem.
                                                                                                                              synergies
                                                                                                                              PlaceholderGolem
                                                                                                                              Gloom
                                                                                                                              Gloom

                                                                                                                              When you damage enemies with Darkness Skills, they take x [2% - 6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

                                                                                                                                synergies
                                                                                                                                PlaceholderEbonpiercer

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