Necromancer Skills






Corpse Skills



Detonate a Corpse, dealing [85% - 119%] damage to surrounding enemies.

Corpse Explosion's radius is increased by 15%.
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 95% Shadow Damage over 6 seconds.
Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.






Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [20% - 28%] damage to them. Does not consume the Corpse.

Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.
Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.
Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.


Ultimate Skills





Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [90% - 110%] damage.

When Army of the Dead‘s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.
Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.






Conjure a tidal wave of blood that deals [450% - 630%] damage and Knocks Back enemies.

Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
Blood Wave leaves behind 6 Blood Orbs as it travels.







A swirling storm of bones appears around you and your Golem, dealing [180% - 252%] to surrounding enemies over 10 seconds.

Your Damage Reduction is increased by 15% while Bone Storm is active.
Your Critical Strike Chance is increased by +20% while Bone Storm is active.








For 8 seconds, you corrupt surrounding enemies, dealing [65% - 91%] damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds.
You absorb 3 souls at a time from Bosses.

Every soul absorbed increases your damage by x1%, up to x30%. This bonus persists for 5 seconds after Soulrift ends.
Enemies with their souls absorbed become Vulnerable for 2 seconds.
When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.






Basic Skills





Fire 3 splinters of bone, dealing [8% - 11%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.
Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.
Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.





Burst an enemy's blood, dealing [25% - 35%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.
Hemorrhage gains an additional +20% Attack Speed while Healthy.
Hemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.



Tear the flesh from an enemy, dealing [33% - 46%] damage per second and forming a usable Corpse with the flesh every 1 second.

Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.
Explosions from Decompose make enemies Vulnerable for 4 seconds.
Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.






Sweep an ethereal scythe in front of you, dealing [12% - 17%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 4 seconds.
Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.
Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.




Summoning Skills



You Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.


Passive: You are protected by a Golem with [X] Life that attacks for 77% damage.
Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds.
When your Golem dies, it respawns after 20 seconds.








Core Skills






Throw a blood lance that lingers in an enemy for 3 seconds, dealing [80% - 112%] damage to the enemy and all other lanced enemies.
Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
Blood Lance deals x15% increased Critical Strike Damage and x15% increased Overpower damage.
While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.









Draw blood from enemies, dealing [20% - 28%] damage, and expel a blood nova, dealing [70% - 98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.

Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.
Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.
If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.








Conjure a bone spear from the ground, dealing [85% - 119%] damage and piercing through enemies.

Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.
Bone Spear makes the first enemy hit Vulnerable for 3 seconds.
Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.









Unleash concentrated blight that deals [40% - 56%] damage and leaves behind a defiled area, dealing [135% - 189%] damage over 6 seconds.

Blight's radius is increased by 15%.
You and your Minions deal x20% increased damage to enemies within Blight.
Blight Chills enemies for 15% every second.










A specter of you charges forward and attacks with its scythe for [110% - 154%] damage then returns to you and attacks again for [45% - 63%] damage.

Sever damages enemies along its path for 75% of its initial damage.
Sever deals x2% increased damage for each Minion you have upon cast.
Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.









Macabre Skills




Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.
Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.
If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.








Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [80% - 112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.

If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.
Bone spirit has an additional +10% Critical Strike Chance.
After Bone spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.











Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.5% - 0.7%] of your Maximum Life.

Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.
Blood Mist leaves behind a Corpse every 1 second.
You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.




Curse Skills



Curse the target area. Enemies afflicted by Iron Maiden take [30% - 42%] damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.
Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.
When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.




Curse the target area. Enemies afflicted by Decrepify are Slowed by [40% - 51.1%] and deal [20% - 23.8%] less damage for 10 seconds.

Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.
Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.
When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.



Passive Skills

Increase the damage and Life of your Skeletal Warriors by x [15% - 45%] .



Increase the damage and Life of your Skeletal Mages by x [20% - 60%] .



Your Core Skills cost x [3% - 9%] more Essence, but deal x [5% - 15%] increased damage.


Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [1 - 3] seconds and deal [X] Shadow damage to them.

While you control at least 7 Minions, your Minons deal x [10% - 30%] increased damage.


Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.

Lucky Hit: Up to a [5% - 15%] chance to grant yourself a Barrier for 7% of your Maximum Life for 6 seconds.

Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20% - 60%] of their Maximum Life.

After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [5% - 15%] increased damage for 5 seconds.

When a Corpse is formed from your Skills or your Minions, Fortify for [5% - 15%] Maximum Life.

Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.
- You can raise one additional Skirmisher Warrior.
- Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
- Your Critical Strike Chance is increased by +10%, but you can no longer raise Skeletal Warriors.
Durable shield-bearers with 15% increased Life.
- Every 6 seconds your Skeletal Defenders Taunt enemies.
- Skeletal Defenders take 99% reduced damage.
- You gain +25% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.
- Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
- Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
- You deal x20% increased Shadow Damage, but you can no longer raise Skeletal Warriors.




Gain + [5% - 15%] Movement Speed.

You receive + [10% - 30%] more Healing from all sources.

While you are Healthy, you gain [4% - 12%] increased Critical Strike Chance and your Minions gain [6% - 18%] increased Critical Strike Chance.

Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.


Damaging enemies with Darkness Skills increases your Movement Speed by + [5% - 15%] for 3 seconds.


While Healthy your Blood Skills deal x [6% - 18%] increased damage.


Your Minions gain + [8% - 24%] increased Armor and + [8% - 24%] increased Resistance to All Elements.

Close enemies take x [2% - 6%] more damage from you and deal [4% - 12%] less damage to you.

You deal x [3% - 9%] increased damage for 6 seconds after consuming a Corpse.


Your maximum Essence is increased by [3 - 9] .

Your Lucky Hit chance is increased by + [5% - 15%] .

You deal x [4% - 12%] increased damage to Cursed enemies.

Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5% - 7.5%] Maximum Life.

After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

Your Blood Skills deal x [5% - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.



Shadow Mages wield power from the beyond firing piercing shadow bolts.
- You deal x3% increased damage for each active Shadow Mage.
- Shadow Mages fire an additional shadow bolt every 3 attacks.
- Your Essence Generation is increased by x20% and your maximum Essence is increased by 20, but you can no longer raise Skeletal Mages.
Cold Mages attacks will chill enemies eventually freezing them in their tracks.
- Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
- Cold Mages' attacks apply Vulnerable for 4 seconds.
- You deal x20% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.
- Every 6th attack, your Bone Mages cast Bone Splinters or Bone Spear if it is on your Action Bar.
- Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
- Your Overpower damage is increased by x30%, but you can no longer raise Skeletal Mages.



Increase the damage and Life of your Golem by x [25% - 75%] .




Your Minions gain +3% Attack Speed and deal x3% increased damage for each active Minion.

Consuming a Corpse generates [2 - 6] Essence.


Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20% - 60%] .

Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage.
Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.




Gain [X] Thorns and x [5% - 15%] additional Armor.

While Fortified you deal x [6% - 18%] increased damage to Elites.

Lucky Hit: Your damage has up to a [4% - 12%] chance to create a Corpse at the target‘s location.
This chance is doubled against Bosses.



Increases Damage Reduction by [6% - 18%] when you have no minions. Each active minion reduces this bonus by 2%.

Lucky Hit: Blood Skills have up to a [3% - 9%] chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds.
This chance is doubled against Bosses.

Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are Afflicted, taking x15% increased damage from you and your Minions.
Your Curse Skills deal 80% Shadow damage when applied to Afflicted enemies. This amount increases by x30% of your damage to Crowd Control, Vulnerable Damage, and Shadow Damage over Time bonuses combined.

Your Bone Skills have a + [0.3% - 0.9%] increased Critical Strike Chance for each 30 Essence you have upon cast.

Your Bone Skills deal x [5% - 15%] increased Critical Strike Damage to Vulnerable enemies.

You deal x [5% - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

You deal x [3% - 9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [3% - 9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.

A horrid protector that taunts enemies, forcing them to attack the Golem.
- Activating your Golem's ability causes it to shed 5 corpses.
- When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
- You gain +15% increased Attack Speed, but you lose the ability to summon a Golem.
Drains Life from nearby enemies to heal and bolster itself.
- Your Blood Golem absorbs 30% of damage you would take.
- When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and x50% increased damage.
- Your Maximum Life is increased by 20%, but you lose the ability to summon a Golem.
An amalgamation of steel that slams the ground and Stuns enemies.
- Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
- Your Iron Golem's slam attack also pull in enemies.
- You deal x35% increased Critical Strike Damage, but you lose the ability to summon a Golem.


When you damage enemies with Darkness Skills, they take x [2% - 6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.
