Necromancer Skills

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Basic Skills

Bone Splinters
Decompose
Hemorrhage
Reap
Bone Splinters
Bone Splinters
BasicBone
essence generate: 7
lucky hit: 17%

Fire 3 splinters of bone, dealing [9% - 13%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

    Physical Damage
    Physical Damage
    Enhanced

    Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

    Acolyte's

    Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants 8% Critical Strike Chance for 4 seconds.

    Initiate's

    Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

    synergies
    Paingorger's GauntletsPaingorger's Gauntlets
    Shattered Spirit's AspectShattered Spirit's Aspect
    Decompose
    Decompose
    BasicDarknessChanneled
    essence generate: 10 per second
    lucky hit: 40%

    Tear the flesh from an enemy, dealing [33% - 46%] damage per second and forming a usable Corpse with the flesh every 1 second.

      Shadow Damage
      Shadow Damage
      Enhanced

      Decompose now causes a small explosion x40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

      Acolyte's

      Explosions from Decompose make enemies Vulnerable for 4 seconds.

      Initiate's

      Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.

      synergies
      Bloodless ScreamBloodless Scream
      Paingorger's GauntletsPaingorger's Gauntlets
      Flesh-Rending AspectFlesh-Rending Aspect
      Rotting AspectRotting Aspect
      Hemorrhage
      Hemorrhage
      BasicBlood
      essence generate: 9
      lucky hit: 35%

      Burst an enemy's blood, dealing [27% - 38%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

        Physical Damage
        Physical Damage
        Enhanced

        After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

        Acolyte's

        Hemorrhage gains an additional +20% Attack Speed while Healthy.

        Initiate's

        Hemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% Maximum Life.

        synergies
        Paingorger's GauntletsPaingorger's Gauntlets
        Reap
        Reap
        BasicDarkness
        essence generate: 4 per enemy hit
        lucky hit: 17%

        Sweep an ethereal scythe in front of you, dealing [13% - 18%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

          Shadow Damage
          Shadow Damage
          Enhanced

          If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 3 seconds.

          Acolyte's

          Reap forms a Corpse under the first enemy hit. Can only occur every 4 seconds.

          Initiate's

          Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

          synergies
          Bloodless ScreamBloodless Scream
          Paingorger's GauntletsPaingorger's Gauntlets

          Core Skills

          Blight
          Blood Lance
          Blood Surge
          Bone Spear
          Sever
          Blight
          Blight
          CoreDarkness
          essence cost: 25
          lucky hit: 40%

          Unleash concentrated blight that deals [40% - 56%] damage and leaves behind a defiled area, dealing [105% - 147%] damage over 6 seconds.

            Shadow Damage
            Shadow Damage
            Enhanced

            Blight Slows enemies by 25%.

            Supernatural

            You and your Minions deal x20% increased damage to enemies within Blight.

            Paranormal

            Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.

            synergies
            AzurewrathAzurewrath
            DoombringerDoombringer
            Bloodless ScreamBloodless Scream
            Banished Lord's TalismanBanished Lord's Talisman
            EbonpiercerEbonpiercer
            Cruor's EmbraceCruor's Embrace
            Mother's EmbraceMother's Embrace
            Ring of Starless SkiesRing of Starless Skies
            Aspect of Plunging DarknessAspect of Plunging Darkness
            Aspect of the VoidAspect of the Void
            Aspect of Empowering ReaperAspect of Empowering Reaper
            Blood Lance
            Blood Lance
            CoreBlood
            essence cost: 15
            lucky hit: 33%

            Throw a blood lance that lingers in an enemy for 3 seconds, dealing [80% - 112%] damage to the enemy and all other lanced enemies.

              Physical Damage
              Physical Damage
              Enhanced

              Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

              Supernatural

              After casting Blood Lance 6 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

              Paranormal

              While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

              synergies
              AzurewrathAzurewrath
              DoombringerDoombringer
              Banished Lord's TalismanBanished Lord's Talisman
              Mutilator PlateMutilator Plate
              Cruor's EmbraceCruor's Embrace
              Mother's EmbraceMother's Embrace
              Ring of Starless SkiesRing of Starless Skies
              Blood Seeker's AspectBlood Seeker's Aspect
              Aspect of Hungry BloodAspect of Hungry Blood
              Aspect of Gore QuillsAspect of Gore Quills
              Blood Surge
              Blood Surge
              CoreBlood
              essence cost: 30
              lucky hit: 12%

              Draw blood from enemies, dealing [20% - 28%] damage, and expel a blood nova, dealing [70% - 98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.

                Physical Damage
                Physical Damage
                Enhanced

                Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 2.5% of your Maximum Life.

                Supernatural

                Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.

                Paranormal

                If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

                synergies
                AzurewrathAzurewrath
                DoombringerDoombringer
                Banished Lord's TalismanBanished Lord's Talisman
                Deathspeaker's PendantDeathspeaker's Pendant
                Cruor's EmbraceCruor's Embrace
                Mother's EmbraceMother's Embrace
                Ring of Starless SkiesRing of Starless Skies
                Blood-bathed AspectBlood-bathed Aspect
                Bone Spear
                Bone Spear
                CoreBone
                essence cost: 25
                lucky hit: 50%

                Conjure a bone spear from the ground, dealing [85% - 119%] damage and piercing through enemies.

                  Physical Damage
                  Physical Damage
                  Enhanced

                  Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.

                  Supernatural

                  Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

                  Paranormal

                  Bone Spear has a 5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.

                  synergies
                  AzurewrathAzurewrath
                  DoombringerDoombringer
                  Banished Lord's TalismanBanished Lord's Talisman
                  Cruor's EmbraceCruor's Embrace
                  Deathless VisageDeathless Visage
                  Mother's EmbraceMother's Embrace
                  Ring of Starless SkiesRing of Starless Skies
                  Splintering AspectSplintering Aspect
                  Sever
                  Sever
                  CoreDarkness
                  essence cost: 20
                  lucky hit: 20%

                  A specter of you charges forward and attacks with its scythe for [80% - 112%] damage then returns to you and attacks again for [30% - 42%] damage.

                    Shadow Damage
                    Shadow Damage
                    Enhanced

                    Sever damages enemies along its path for 75% of its initial damage.

                    Supernatural

                    Sever deals x2% increased damage for each Minion you have upon cast.

                    Paranormal

                    Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.

                    synergies
                    AzurewrathAzurewrath
                    DoombringerDoombringer
                    Bloodless ScreamBloodless Scream
                    Banished Lord's TalismanBanished Lord's Talisman
                    Greaves of the Empty TombGreaves of the Empty Tomb
                    Cruor's EmbraceCruor's Embrace
                    Mother's EmbraceMother's Embrace
                    Ring of Starless SkiesRing of Starless Skies
                    Aspect of Empowering ReaperAspect of Empowering Reaper

                    Macabre Skills

                    Blood Mist
                    Bone Prison
                    Bone Spirit
                    Blood Mist
                    Blood Mist
                    MacabreBlood
                    cooldown: [24 - 20.8]
                    lucky hit: 9%

                    Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.5% - 0.7%] of your Maximum Life.

                      Physical Damage
                      Physical Damage
                      Enhanced

                      Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

                      Ghastly

                      Blood Mist leaves behind a Corpse every 1 second.

                      Dreadful

                      You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

                      synergies
                      Blood-soaked AspectBlood-soaked Aspect
                      Aspect of Explosive MistAspect of Explosive Mist
                      Bone Prison
                      Bone Prison
                      MacabreBone
                      cooldown: [18 - 14.76]

                      Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.

                        Enhanced

                        Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.

                        Ghastly

                        If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

                        Dreadful

                        Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

                        synergies
                        Aspect of Plunging DarknessAspect of Plunging Darkness
                        Aspect of Bursting BonesAspect of Bursting Bones
                        Bone Spirit
                        Bone Spirit
                        MacabreBoneCore
                        essence cost: All Remaining Essence
                        cooldown: 12
                        lucky hit: 33%

                        Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [80% - 112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.

                          Physical Damage
                          Physical Damage
                          Enhanced

                          If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

                          Ghastly

                          Bone spirit has an additional +10% Critical Strike Chance.

                          Dreadful

                          After Bone spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.

                          synergies
                          AzurewrathAzurewrath
                          DoombringerDoombringer
                          Banished Lord's TalismanBanished Lord's Talisman
                          Blood Artisan's CuirassBlood Artisan's Cuirass
                          Cruor's EmbraceCruor's Embrace
                          Mother's EmbraceMother's Embrace
                          Ring of Starless SkiesRing of Starless Skies
                          Aspect of Swelling CurseAspect of Swelling Curse
                          Shattered Spirit's AspectShattered Spirit's Aspect

                          Curse Skills

                          Decrepify
                          Iron Maiden
                          Decrepify
                          Decrepify
                          CurseCorruption
                          essence cost: 10

                          Curse the target area. Enemies afflicted by Decrepify are Slowed by [40% - 51%] and deal [20% - 24%] less damage for 10 seconds.

                            Physical Damage
                            Physical Damage
                            Enhanced

                            Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

                            Abhorrent

                            Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

                            Horrid

                            When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

                            synergies
                            Blood Moon BreechesBlood Moon Breeches
                            Iron Maiden
                            Iron Maiden
                            CurseCorruption
                            essence cost: 10

                            Curse the target area. Enemies afflicted by Iron Maiden take [30% - 42%] damage each time they deal direct damage. Lasts 10 seconds.

                              Physical Damage
                              Physical Damage
                              Enhanced

                              Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.

                              Abhorrent

                              Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

                              Horrid

                              When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.

                              synergies
                              Blood Moon BreechesBlood Moon Breeches
                              Torturous AspectTorturous Aspect

                              Corpse Skills

                              Corpse Explosion
                              Corpse Tendrils
                              Corpse Explosion
                              Corpse Explosion
                              CorpseCorruption
                              lucky hit: 25%

                              Detonate a Corpse, dealing [85% - 119%] damage to surrounding enemies.

                                Physical Damage
                                Physical Damage
                                Enhanced

                                Corpse Explosion's radius is increased by 15%.

                                Blighted

                                Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 95% Shadow Damage over 6 seconds.

                                Plagued

                                Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

                                synergies
                                Black RiverBlack River
                                Howl from BelowHowl from Below
                                Ring of the Sacrilegious SoulRing of the Sacrilegious Soul
                                Aspect of Explosive MistAspect of Explosive Mist
                                Corpse Tendrils
                                Corpse Tendrils
                                CorpseCorruption
                                cooldown: [11 - 8.8]
                                lucky hit: 20%

                                Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [20% - 28%] damage to them. Does not consume the Corpse.

                                  Physical Damage
                                  Physical Damage
                                  Enhanced

                                  Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

                                  Blighted

                                  Corpse Tendrils has a 35% chance to drop a Blood Orb when damaging enemies.

                                  Plagued

                                  Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

                                  synergies
                                  Black RiverBlack River
                                  Ring of the Sacrilegious SoulRing of the Sacrilegious Soul
                                  Aspect of Grasping VeinsAspect of Grasping Veins

                                  Ultimate Skills

                                  Army of the Dead
                                  Blood Wave
                                  Bone Storm
                                  Army of the Dead
                                  Army of the Dead
                                  UltimateSummoning
                                  cooldown: 70
                                  lucky hit: 64%

                                  Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing 45% damage.

                                    Physical Damage
                                    Physical Damage
                                    Prime

                                    When Army of the Dead‘s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

                                    Supreme

                                    Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

                                    synergies
                                    Deathspeaker's PendantDeathspeaker's Pendant
                                    FlickerstepFlickerstep
                                    Yen's BlessingYen's Blessing
                                    Yen's BlessingYen's Blessing
                                    Unyielding Commander's AspectUnyielding Commander's Aspect
                                    Blood Wave
                                    Blood Wave
                                    UltimateBlood
                                    cooldown: 50
                                    lucky hit: 20%

                                    Conjure a tidal wave of blood that deals 150% damage and Knocks Back enemies.

                                      Physical Damage
                                      Physical Damage
                                      Prime

                                      Blood Wave Slows enemies by 50% for 4 seconds.

                                      Supreme

                                      Blood Wave leaves behind 3 Blood Orbs as it travels.

                                      synergies
                                      FlickerstepFlickerstep
                                      Yen's BlessingYen's Blessing
                                      Yen's BlessingYen's Blessing
                                      Tidal AspectTidal Aspect
                                      Aspect of Ultimate ShadowAspect of Ultimate Shadow
                                      Bone Storm
                                      Bone Storm
                                      UltimateBone
                                      cooldown: 60
                                      lucky hit: 40%

                                      A swirling storm of bones appears around you and your Golem, dealing 180% to surrounding enemies over 10 seconds.

                                        Physical Damage
                                        Physical Damage
                                        Prime

                                        Your Damage Reduction is increased by 15% while Bone Storm is active.

                                        Supreme

                                        Your Critical Strike Chance is increased by +20% while Bone Storm is active.

                                        synergies
                                        Lidless WallLidless Wall
                                        FlickerstepFlickerstep
                                        Yen's BlessingYen's Blessing
                                        Yen's BlessingYen's Blessing
                                        Aspect of Shielding StormAspect of Shielding Storm
                                        Osseous Gale AspectOsseous Gale Aspect
                                        Aspect of Ultimate ShadowAspect of Ultimate Shadow

                                        Summoning Skills

                                        Raise Skeleton
                                        Golem
                                        Raise Skeleton
                                        Raise Skeleton
                                        Summoning

                                        You Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.

                                          synergies
                                          Deathspeaker's PendantDeathspeaker's Pendant
                                          Ring of the Sacrilegious SoulRing of the Sacrilegious Soul
                                          Golem
                                          Golem
                                          Summoning
                                          cooldown: 16

                                          Passive: You are protected by a Golem with [X] Life that attacks for 77% damage.

                                          Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds.

                                          When your Golem dies, it respawns after 20 seconds.

                                            synergies
                                            Deathspeaker's PendantDeathspeaker's Pendant
                                            Hulking AspectHulking Aspect
                                            GolemGolem
                                            Cult LeaderCult Leader
                                            Hulking MonstrosityHulking Monstrosity

                                            Passive Skills

                                            Amplify Damage
                                            Amplify Damage

                                            You deal x [4% - 12%] increased damage to Cursed enemies.

                                              synergies
                                              Blood Moon BreechesBlood Moon Breeches
                                              Bonded in Essence
                                              Bonded in Essence

                                              Every 8 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20% - 60%] of their Maximum Life.

                                                Coalesced Blood
                                                Coalesced Blood

                                                While Healthy your Blood Skills deal x [6% - 18%] increased damage.

                                                  synergies
                                                  Deathspeaker's PendantDeathspeaker's Pendant
                                                  Compound Fracture
                                                  Compound Fracture

                                                  After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [5% - 15%] increased damage for 5 seconds.

                                                    Crippling Darkness
                                                    Crippling Darkness

                                                    Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [1 - 3] seconds and deal [X] Shadow damage to them.

                                                      Death's Defense
                                                      Death's Defense

                                                      Your Minions gain + [4% - 12%] increased Armor and + [8% - 24%] increased Resistance to All Elements.

                                                        Death's Embrace
                                                        Death's Embrace

                                                        Close enemies take x [2% - 6%] more damage from you and deal [4% - 12%] less damage to you.

                                                          Death's Approach
                                                          Death's Approach

                                                          Gain [4% - 12%] Movement Speed.

                                                            Drain Vitality
                                                            Drain Vitality

                                                            Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2% - 8%] Maximum Life.

                                                              Evulsion
                                                              Evulsion

                                                              Your Bone Skills deal x [5% - 15%] increased Critical Strike Damage to Vulnerable enemies.

                                                                Fueled by Death
                                                                Fueled by Death

                                                                You deal x [3% - 9%] increased damage for 6 seconds after consuming a Corpse.

                                                                  synergies
                                                                  Black RiverBlack River
                                                                  Gloom
                                                                  Gloom

                                                                  When you damage enemies with Darkness Skills, they take x [2% - 6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

                                                                    Golem Mastery
                                                                    Golem Mastery

                                                                    Increase the damage and Life of your Golem by x [25% - 75%] .

                                                                      Grim Harvest
                                                                      Grim Harvest

                                                                      Consuming a Corpse generates [2 - 6] Essence.

                                                                        Gruesome Mending
                                                                        Gruesome Mending

                                                                        You receive + [10% - 30%] more Healing from all sources.

                                                                          Hellbent Commander
                                                                          Hellbent Commander

                                                                          Your Minions deal x [15% - 45%] increased damage while you are Close to them.

                                                                            Hewed Flesh
                                                                            Hewed Flesh

                                                                            Lucky Hit: Your damage has up to a [4% - 12%] chance to create a Corpse at the target‘s location.

                                                                            This chance is doubled against Bosses.

                                                                              synergies
                                                                              Black RiverBlack River
                                                                              Imperfectly Balanced
                                                                              Imperfectly Balanced

                                                                              Your Core Skills cost x [3% - 9%] more Essence, but deal x [5% - 15%] increased damage.

                                                                                Inspiring Leader
                                                                                Inspiring Leader

                                                                                While you are Healthy, you gain [4% - 12%] increased critical chance and your Minions gain [6% - 18%] increased Critical Strike Chance.

                                                                                  Kalan's Edict
                                                                                  Kalan's Edict

                                                                                  Your Minions gain 3% Attack Speed for each active Minion.

                                                                                    Memento Mori
                                                                                    Memento Mori

                                                                                    Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20% - 60%] .

                                                                                      Necrotic Carapace
                                                                                      Necrotic Carapace

                                                                                      When a Corpse is formed from your Skills or your Minions, Fortify for [2% - 6%] Maximum Life.

                                                                                        Ossified Essence
                                                                                        Ossified Essence

                                                                                        Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.

                                                                                          synergies
                                                                                          Aspect of SerrationAspect of Serration
                                                                                          Rapid Ossification
                                                                                          Rapid Ossification

                                                                                          Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.

                                                                                            Rathma's Vigor
                                                                                            Rathma's Vigor

                                                                                            After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

                                                                                              Reaper's Pursuit
                                                                                              Reaper's Pursuit

                                                                                              Damaging enemies with Darkness Skills increases your Movement Speed by + [5% - 15%] for 3 seconds.

                                                                                                Serration
                                                                                                Serration

                                                                                                Your Bone Skills have a + [0.3% - 0.9%] increased Critical Strike Chance for each 10 Essence you have upon cast.

                                                                                                  Shadowblight
                                                                                                  Shadowblight

                                                                                                  Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.

                                                                                                    synergies
                                                                                                    Blighted AspectBlighted Aspect
                                                                                                    Aspect of DecayAspect of Decay
                                                                                                    Aspect of the Long ShadowAspect of the Long Shadow
                                                                                                    Skeletal Mage Mastery
                                                                                                    Skeletal Mage Mastery

                                                                                                    Increase the damage and Life of your Skeletal Mages by x [20% - 60%] .

                                                                                                      Skeletal Warrior Mastery
                                                                                                      Skeletal Warrior Mastery

                                                                                                      Increase the damage and Life of your Skeletal Warriors by x [15% - 45%] .

                                                                                                        Spiked Armor
                                                                                                        Spiked Armor

                                                                                                        Gain [X] Thorns and [5% - 15%] additional Armor.

                                                                                                          Stand Alone
                                                                                                          Stand Alone

                                                                                                          Increases Damage Reduction by [6% - 18%] when you have no minions. Each active minion reduces this bonus by 2%.

                                                                                                            Terror
                                                                                                            Terror

                                                                                                            You deal x [3% - 9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [3% - 9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.

                                                                                                              Tides of Blood
                                                                                                              Tides of Blood

                                                                                                              Your Blood Skills deal x [5% - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.

                                                                                                                Transfusion
                                                                                                                Transfusion

                                                                                                                Lucky Hit: Blood Skills have up to a [3% - 9%] chance to create a Blood Orb at the target's location. This can only occur once every 4 seconds. This chance is doubled against Bosses.

                                                                                                                  Unliving Energy
                                                                                                                  Unliving Energy

                                                                                                                  Your maximum Essence is increased by [3 - 9] .

                                                                                                                    Skeletal Warriors
                                                                                                                    Skeletal Warriors
                                                                                                                    Skirmishers

                                                                                                                    Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.

                                                                                                                    • You can raise one additional Skirmisher Warrior.
                                                                                                                    • Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
                                                                                                                    • Your Critical Strike Chance is increased by +5%, but you can no longer raise Skeletal Warriors.
                                                                                                                    Defenders

                                                                                                                    Durable shield-bearers with 15% increased Life.

                                                                                                                    • Every 6 seconds your Skeletal Defenders taunt enemies.
                                                                                                                    • Skeletal Defenders take 99% reduced damage.
                                                                                                                    • You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
                                                                                                                    Reapers

                                                                                                                    Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.

                                                                                                                    • Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
                                                                                                                    • Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
                                                                                                                    • You deal 15% increased Shadow Damage, but you can no longer raise Skeletal Warriors.
                                                                                                                    synergies
                                                                                                                    Aspect of Occult DominionAspect of Occult Dominion
                                                                                                                    Aphotic AspectAphotic Aspect
                                                                                                                    WarriorWarrior
                                                                                                                    Skeletal Mages
                                                                                                                    Skeletal Mages
                                                                                                                    Shadow

                                                                                                                    Shadow Mages wield power from the beyond firing piercing shadow bolts.

                                                                                                                    • You deal x3% increased damage for each active Shadow Mage.
                                                                                                                    • Shadow Mages fire an additional shadow bolt every 3 attacks.
                                                                                                                    • Your maximum Essence is increased by 15, but you can no longer raise Skeletal Mages.
                                                                                                                    Cold

                                                                                                                    Cold Mages attacks will chill enemies eventually freezing them in their tracks.

                                                                                                                    • Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
                                                                                                                    • Cold Mage's attacks apply Vulnerable for 4 seconds.
                                                                                                                    • You deal x15% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
                                                                                                                    Bone

                                                                                                                    Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.

                                                                                                                    • Bone Mages now cast Bone Splinters or Bone Spear every 6th attack if it is on your Action Bar.
                                                                                                                    • Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
                                                                                                                    • Your Overpower damage is increased by x25%, but you can no longer raise Skeletal Mages.
                                                                                                                    synergies
                                                                                                                    Coldbringer's AspectColdbringer's Aspect
                                                                                                                    Aspect of Occult DominionAspect of Occult Dominion
                                                                                                                    Golems
                                                                                                                    Golems
                                                                                                                    Bone

                                                                                                                    A horrid protector that taunts enemies, forcing them to attack the Golem.

                                                                                                                    • Activating your Golem's ability causes it to shed 5 corpses.
                                                                                                                    • When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
                                                                                                                    • You gain +10% increased Attack Speed, but you lose the ability to summon a Golem.
                                                                                                                    Blood

                                                                                                                    Drains Life from nearby enemies to heal and bolster itself.

                                                                                                                    • Your Blood Golem absorbs 30% of damage you would take.
                                                                                                                    • When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and 50% increased damage.
                                                                                                                    • Your Maximum Life is increased by x10%, but you lose the ability to summon a Golem.
                                                                                                                    Iron

                                                                                                                    An amalgamation of steel that slams the ground and Stuns enemies.

                                                                                                                    • Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
                                                                                                                    • Your Iron Golem's slam attack also pull in enemies.
                                                                                                                    • You deal x30% increased Critical Strike Damage, but you lose the ability to summon a Golem.
                                                                                                                    synergies
                                                                                                                    GolemGolem

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