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Necromancer Skills

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Basic Skills

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Bone Splinters
Bone Splinters
BasicBone
essence generate: 6
lucky hit: 30%

Fire 3 splinters of bone, dealing [8% - 11%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

    Physical Damage
    Physical Damage
    Enhanced

    Bone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.

    Acolyte's

    Hitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.

    Initiate's

    Bone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.

    synergies
    PlaceholderPath of Trag'Oul
    PlaceholderPaingorger's Gauntlets
    PlaceholderShard of Verathiel
    PlaceholderShattered Spirit's Aspect
    Decompose
    Decompose
    BasicDarknessChanneled
    essence generate: 10 per second
    lucky hit: 40%

    Tear the flesh from an enemy, dealing [33% - 46%] damage per second and forming a usable Corpse with the flesh every 1 second.

      Shadow Damage
      Shadow Damage
      Enhanced

      Decompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.

      Acolyte's

      Explosions from Decompose make enemies Vulnerable for 4 seconds.

      Initiate's

      Decompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.

      synergies
      PlaceholderBloodless Scream
      PlaceholderPaingorger's Gauntlets
      PlaceholderShard of Verathiel
      PlaceholderFlesh-Rending Aspect
      PlaceholderRotting Aspect
      Hemorrhage
      Hemorrhage
      BasicBlood
      essence generate: 8
      lucky hit: 50%

      Burst an enemy's blood, dealing [25% - 35%] damage. Hemorrhage has a 20% chance to form a Blood Orb.

        Physical Damage
        Physical Damage
        Enhanced

        After picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.

        Acolyte's

        Hemorrhage gains an additional +20% Attack Speed while Healthy.

        Initiate's

        Hemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.

        synergies
        PlaceholderPaingorger's Gauntlets
        PlaceholderShard of Verathiel
        Reap
        Reap
        BasicDarkness
        essence generate: 4 per enemy hit
        lucky hit: 30%

        Sweep an ethereal scythe in front of you, dealing [12% - 17%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds.

          Shadow Damage
          Shadow Damage
          Enhanced

          If an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 4 seconds.

          Acolyte's

          Reap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.

          Initiate's

          Reap instantly kills enemies below 5% Life. This does not work on Bosses or Players.

          synergies
          PlaceholderBloodless Scream
          PlaceholderEbonpiercer
          PlaceholderPaingorger's Gauntlets
          PlaceholderShard of Verathiel

          Core Skills

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          Blight
          Blight
          CoreDarkness
          essence cost: 25
          lucky hit: 40%

          Unleash concentrated blight that deals [40% - 56%] damage and leaves behind a defiled area, dealing [135% - 189%] damage over 6 seconds.

            Shadow Damage
            Shadow Damage
            Enhanced

            Blight's radius is increased by 15%.

            Supernatural

            You and your Minions deal x20% increased damage to enemies within Blight.

            Paranormal

            Blight Chills enemies for 15% every second.

            synergies
            PlaceholderBloodless Scream
            PlaceholderBanished Lord's Talisman
            PlaceholderEbonpiercer
            PlaceholderHeir of Perdition
            PlaceholderMother's Embrace
            PlaceholderRing of Starless Skies
            PlaceholderAspect of Plunging Darkness
            PlaceholderAspect of the Void
            PlaceholderAspect of Empowering Reaper
            Blood Lance
            Blood Lance
            CoreBlood
            essence cost: 15
            lucky hit: 50%

            Throw a blood lance that lingers in an enemy for 3 seconds, dealing [80% - 112%] damage to the enemy and all other lanced enemies.

            Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.

              Physical Damage
              Physical Damage
              Enhanced

              After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.

              Supernatural

              Blood Lance deals x15% increased Critical Strike Damage and x15% increased Overpower damage.

              Paranormal

              While at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.

              synergies
              PlaceholderBanished Lord's Talisman
              PlaceholderMutilator Plate
              PlaceholderHeir of Perdition
              PlaceholderMother's Embrace
              PlaceholderRing of Starless Skies
              PlaceholderBlood Seeker's Aspect
              PlaceholderAspect of Hungry Blood
              PlaceholderAspect of Gore Quills
              Blood Surge
              Blood Surge
              CoreBlood
              essence cost: 30
              lucky hit: 12%

              Draw blood from enemies, dealing [20% - 28%] damage, and expel a blood nova, dealing [70% - 98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.

                Physical Damage
                Physical Damage
                Enhanced

                Blood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.

                Supernatural

                Each time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.

                Paranormal

                If an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.

                synergies
                PlaceholderBanished Lord's Talisman
                PlaceholderDeathspeaker's Pendant
                PlaceholderCruor's Embrace
                PlaceholderHeir of Perdition
                PlaceholderMother's Embrace
                PlaceholderRing of Starless Skies
                PlaceholderBlood-bathed Aspect
                Bone Spear
                Bone Spear
                CoreBone
                essence cost: 25
                lucky hit: 50%

                Conjure a bone spear from the ground, dealing [85% - 119%] damage and piercing through enemies.

                  Physical Damage
                  Physical Damage
                  Enhanced

                  Bone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.

                  Supernatural

                  Bone Spear makes the first enemy hit Vulnerable for 3 seconds.

                  Paranormal

                  Bone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.

                  synergies
                  PlaceholderBanished Lord's Talisman
                  PlaceholderHeir of Perdition
                  PlaceholderDeathless Visage
                  PlaceholderIndira's Memory
                  PlaceholderMother's Embrace
                  PlaceholderRing of Starless Skies
                  PlaceholderSplintering Aspect
                  PlaceholderBone Duster's Aspect
                  Sever
                  Sever
                  CoreDarkness
                  essence cost: 20
                  lucky hit: 40%

                  A specter of you charges forward and attacks with its scythe for [110% - 154%] damage then returns to you and attacks again for [45% - 63%] damage.

                    Shadow Damage
                    Shadow Damage
                    Enhanced

                    Sever damages enemies along its path for 75% of its initial damage.

                    Supernatural

                    Sever deals x2% increased damage for each Minion you have upon cast.

                    Paranormal

                    Every 3rd cast of Sever makes enemies Vulnerable for 3 seconds.

                    synergies
                    PlaceholderBloodless Scream
                    PlaceholderBanished Lord's Talisman
                    PlaceholderGreaves of the Empty Tomb
                    PlaceholderHeir of Perdition
                    PlaceholderMother's Embrace
                    PlaceholderRing of Starless Skies
                    PlaceholderAspect of Empowering Reaper
                    PlaceholderInexorable Reaper's Aspect
                    PlaceholderReaping Lotus' Aspect

                    Macabre Skills

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                    Blood Mist
                    Blood Mist
                    MacabreBlood
                    cooldown: [24 - 20.8]
                    lucky hit: 9%

                    Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.5% - 0.7%] of your Maximum Life.

                      Physical Damage
                      Physical Damage
                      Enhanced

                      Casting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.

                      Ghastly

                      Blood Mist leaves behind a Corpse every 1 second.

                      Dreadful

                      You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.

                      synergies
                      PlaceholderThe Mortacrux
                      PlaceholderBlood-soaked Aspect
                      PlaceholderAspect of Explosive Mist
                      Bone Prison
                      Bone Prison
                      MacabreBone
                      cooldown: [18 - 14.76]

                      Unearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.

                        Enhanced

                        Enemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.

                        Ghastly

                        If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.

                        Dreadful

                        Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.

                        synergies
                        PlaceholderPath of Trag'Oul
                        PlaceholderIndira's Memory
                        PlaceholderThe Mortacrux
                        PlaceholderAspect of Plunging Darkness
                        PlaceholderAspect of Bursting Bones
                        PlaceholderImprisoned Spirit's Aspect
                        PlaceholderBone Duster's Aspect
                        Bone Spirit
                        Bone Spirit
                        MacabreBoneCore
                        essence cost: All Remaining Essence
                        cooldown: 12
                        lucky hit: 33%

                        Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [80% - 112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.

                          Physical Damage
                          Physical Damage
                          Enhanced

                          If Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.

                          Ghastly

                          Bone spirit has an additional +10% Critical Strike Chance.

                          Dreadful

                          After Bone spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.

                          synergies
                          PlaceholderBanished Lord's Talisman
                          PlaceholderBlood Artisan's Cuirass
                          PlaceholderHeir of Perdition
                          PlaceholderMother's Embrace
                          PlaceholderRing of Starless Skies
                          PlaceholderThe Mortacrux
                          PlaceholderShattered Spirit's Aspect
                          PlaceholderImprisoned Spirit's Aspect
                          PlaceholderPhasing Poltergeist's Aspect

                          Curse Skills

                          Placeholder
                          Placeholder
                          Decrepify
                          Decrepify
                          CurseCorruption
                          essence cost: 10

                          Curse the target area. Enemies afflicted by Decrepify are Slowed by [40% - 51.1%] and deal [20% - 23.8%] less damage for 10 seconds.

                            Physical Damage
                            Physical Damage
                            Enhanced

                            Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.

                            Abhorrent

                            Lucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.

                            Horrid

                            When you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.

                            synergies
                            PlaceholderBlood Moon Breeches
                            PlaceholderAspect of the Decrepit Aura
                            PlaceholderAspect of the Cursed Aura
                            Iron Maiden
                            Iron Maiden
                            CurseCorruption
                            essence cost: 10

                            Curse the target area. Enemies afflicted by Iron Maiden take [30% - 42%] damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.

                              Physical Damage
                              Physical Damage
                              Enhanced

                              Iron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.

                              Abhorrent

                              Heal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.

                              Horrid

                              When at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.

                              synergies
                              PlaceholderBlood Moon Breeches
                              PlaceholderTorturous Aspect
                              PlaceholderAspect of the Cursed Aura

                              Corpse Skills

                              Placeholder
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                              Corpse Explosion
                              Corpse Explosion
                              CorpseCorruption
                              lucky hit: 25%

                              Detonate a Corpse, dealing [85% - 119%] damage to surrounding enemies.

                                Physical Damage
                                Physical Damage
                                Enhanced

                                Corpse Explosion's radius is increased by 15%.

                                Blighted

                                Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 95% Shadow Damage over 6 seconds.

                                Plagued

                                Corpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.

                                synergies
                                PlaceholderBlack River
                                PlaceholderHowl from Below
                                PlaceholderRing of the Sacrilegious Soul
                                PlaceholderThe Mortacrux
                                PlaceholderAspect of Explosive Mist
                                Corpse Tendrils
                                Corpse Tendrils
                                CorpseCorruption
                                cooldown: [11 - 9.02]
                                lucky hit: 30%

                                Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [20% - 28%] damage to them. Does not consume the Corpse.

                                  Physical Damage
                                  Physical Damage
                                  Enhanced

                                  Enemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.

                                  Blighted

                                  Corpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.

                                  Plagued

                                  Enemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.

                                  synergies
                                  PlaceholderRing of the Sacrilegious Soul
                                  PlaceholderAspect of Grasping Veins

                                  Ultimate Skills

                                  Placeholder
                                  Placeholder
                                  Placeholder
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                                  Army of the Dead
                                  Army of the Dead
                                  UltimateSummoning
                                  cooldown: [60 - 40]
                                  lucky hit: 64%

                                  Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [90% - 110%] damage.

                                    Physical Damage
                                    Physical Damage
                                    Prime

                                    When Army of the Dead‘s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.

                                    Supreme

                                    Army of the Dead also raises your Skeletal Warriors and Skeletal Mages.

                                    synergies
                                    PlaceholderSanguivor, Blade of Zir
                                    PlaceholderFlickerstep
                                    PlaceholderYen's Blessing
                                    PlaceholderKessime's Legacy
                                    PlaceholderUnyielding Commander's Aspect
                                    Blood Wave
                                    Blood Wave
                                    UltimateBlood
                                    cooldown: [50 - 41]
                                    lucky hit: 50%

                                    Conjure a tidal wave of blood that deals [450% - 630%] damage and Knocks Back enemies.

                                      Physical Damage
                                      Physical Damage
                                      Prime

                                      Casting Blood Wave grants 20% Damage Reduction for 10 seconds.

                                      Supreme

                                      Blood Wave leaves behind 6 Blood Orbs as it travels.

                                      synergies
                                      PlaceholderFlickerstep
                                      PlaceholderYen's Blessing
                                      PlaceholderKessime's Legacy
                                      PlaceholderIndira's Memory
                                      PlaceholderTidal Aspect
                                      PlaceholderAspect of Ultimate Shadow
                                      Bone Storm
                                      Bone Storm
                                      UltimateBone
                                      cooldown: [60 - 49.2]
                                      lucky hit: 40%

                                      A swirling storm of bones appears around you and your Golem, dealing [180% - 252%] to surrounding enemies over 10 seconds.

                                        Physical Damage
                                        Physical Damage
                                        Prime

                                        Your Damage Reduction is increased by 15% while Bone Storm is active.

                                        Supreme

                                        Your Critical Strike Chance is increased by +20% while Bone Storm is active.

                                        synergies
                                        PlaceholderLidless Wall
                                        PlaceholderFlickerstep
                                        PlaceholderYen's Blessing
                                        PlaceholderKessime's Legacy
                                        PlaceholderAspect of Shielding Storm
                                        PlaceholderOsseous Gale Aspect
                                        PlaceholderAspect of Ultimate Shadow
                                        Soulrift
                                        Soulrift
                                        UltimateDarkness
                                        cooldown: [50 - 41]

                                        For 8 seconds, you corrupt surrounding enemies, dealing [65% - 91%] damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds.

                                        You absorb 3 souls at a time from Bosses.

                                          Shadow Damage
                                          Shadow Damage
                                          Prime

                                          Every soul absorbed increases your damage by x1%, up to x30%. This bonus persists for 5 seconds after Soulrift ends.

                                          Supreme

                                          Enemies with their souls absorbed become Vulnerable for 2 seconds.

                                          When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

                                          synergies
                                          PlaceholderBloodless Scream
                                          PlaceholderFlickerstep
                                          PlaceholderYen's Blessing
                                          PlaceholderThe Unmaker
                                          PlaceholderKessime's Legacy
                                          PlaceholderAspect of Distilled Anima

                                          Summoning Skills

                                          Placeholder
                                          Placeholder
                                          Raise Skeleton
                                          Raise Skeleton
                                          Summoning

                                          You Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.

                                            synergies
                                            PlaceholderRing of the Sacrilegious Soul
                                            Golem
                                            Golem
                                            Summoning
                                            cooldown: 16

                                            Passive: You are protected by a Golem with [X] Life that attacks for 77% damage.

                                            Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds.

                                            When your Golem dies, it respawns after 20 seconds.

                                              synergies
                                              PlaceholderSanguivor, Blade of Zir
                                              PlaceholderThe Hand of Naz
                                              PlaceholderBlood Moon Breeches
                                              PlaceholderRing of Mendeln
                                              PlaceholderHulking Aspect
                                              PlaceholderAspect of the Unholy Tether
                                              PlaceholderAspect of Fel Gluttony
                                              PlaceholderGolem
                                              PlaceholderHulking Monstrosity

                                              Passive Skills

                                              Amplify Damage
                                              Amplify Damage

                                              You deal x [4% - 12%] increased damage to Cursed enemies.

                                                Bonded in Essence
                                                Bonded in Essence

                                                Every 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [20% - 60%] of their Maximum Life.

                                                  Coalesced Blood
                                                  Coalesced Blood

                                                  While Healthy your Blood Skills deal x [6% - 18%] increased damage.

                                                    synergies
                                                    PlaceholderDeathspeaker's Pendant
                                                    Compound Fracture
                                                    Compound Fracture

                                                    After Critically Striking 10 times with Bone Skills, your Bone Skills deal x [5% - 15%] increased damage for 5 seconds.

                                                      Crippling Darkness
                                                      Crippling Darkness

                                                      Lucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [1 - 3] seconds and deal [X] Shadow damage to them.

                                                        Death's Defense
                                                        Death's Defense

                                                        Your Minions gain + [8% - 24%] increased Armor and + [8% - 24%] increased Resistance to All Elements.

                                                          Death's Embrace
                                                          Death's Embrace

                                                          Close enemies take x [2% - 6%] more damage from you and deal [4% - 12%] less damage to you.

                                                            Death's Approach
                                                            Death's Approach

                                                            Gain + [5% - 15%] Movement Speed.

                                                              Drain Vitality
                                                              Drain Vitality

                                                              Lucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [2.5% - 7.5%] Maximum Life.

                                                                Evulsion
                                                                Evulsion

                                                                Your Bone Skills deal x [5% - 15%] increased Critical Strike Damage to Vulnerable enemies.

                                                                  Fueled by Death
                                                                  Fueled by Death

                                                                  You deal x [3% - 9%] increased damage for 6 seconds after consuming a Corpse.

                                                                    synergies
                                                                    PlaceholderBlack River
                                                                    Gloom
                                                                    Gloom

                                                                    When you damage enemies with Darkness Skills, they take x [2% - 6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 3 times.

                                                                      synergies
                                                                      PlaceholderEbonpiercer
                                                                      Golem Mastery
                                                                      Golem Mastery

                                                                      Increase the damage and Life of your Golem by x [25% - 75%] .

                                                                        synergies
                                                                        PlaceholderSanguivor, Blade of Zir
                                                                        PlaceholderBlood Moon Breeches
                                                                        PlaceholderRing of Mendeln
                                                                        Grim Harvest
                                                                        Grim Harvest

                                                                        Consuming a Corpse generates [2 - 6] Essence.

                                                                          synergies
                                                                          PlaceholderRing of the Sacrilegious Soul
                                                                          Gruesome Mending
                                                                          Gruesome Mending

                                                                          You receive + [10% - 30%] more Healing from all sources.

                                                                            Hellbent Commander
                                                                            Hellbent Commander

                                                                            While you control at least 7 Minions, your Minons deal x [10% - 30%] increased damage.

                                                                              synergies
                                                                              PlaceholderBlood Moon Breeches
                                                                              Hewed Flesh
                                                                              Hewed Flesh

                                                                              Lucky Hit: Your damage has up to a [4% - 12%] chance to create a Corpse at the target‘s location.

                                                                              This chance is doubled against Bosses.

                                                                                synergies
                                                                                PlaceholderBlack River
                                                                                PlaceholderThe Mortacrux
                                                                                Imperfectly Balanced
                                                                                Imperfectly Balanced

                                                                                Your Core Skills cost x [3% - 9%] more Essence, but deal x [5% - 15%] increased damage.

                                                                                  synergies
                                                                                  PlaceholderThe Unmaker
                                                                                  Inspiring Leader
                                                                                  Inspiring Leader

                                                                                  While you are Healthy, you gain [4% - 12%] increased Critical Strike Chance and your Minions gain [6% - 18%] increased Critical Strike Chance.

                                                                                    Kalan's Edict
                                                                                    Kalan's Edict

                                                                                    Your Minions gain +3% Attack Speed and deal x3% increased damage for each active Minion.

                                                                                      Memento Mori
                                                                                      Memento Mori

                                                                                      Sacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [20% - 60%] .

                                                                                        Necrotic Carapace
                                                                                        Necrotic Carapace

                                                                                        When a Corpse is formed from your Skills or your Minions, Fortify for [5% - 15%] Maximum Life.

                                                                                          Ossified Essence
                                                                                          Ossified Essence

                                                                                          Your Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.

                                                                                            synergies
                                                                                            PlaceholderAspect of Serration
                                                                                            Rapid Ossification
                                                                                            Rapid Ossification

                                                                                            Every 100 Essence you spend reduces the cooldowns of your Bone Skills by [0.5 - 1.5] seconds.

                                                                                              Rathma's Vigor
                                                                                              Rathma's Vigor

                                                                                              After being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.

                                                                                                Reaper's Pursuit
                                                                                                Reaper's Pursuit

                                                                                                Damaging enemies with Darkness Skills increases your Movement Speed by + [5% - 15%] for 3 seconds.

                                                                                                  synergies
                                                                                                  PlaceholderEbonpiercer
                                                                                                  Serration
                                                                                                  Serration

                                                                                                  Your Bone Skills have a + [0.3% - 0.9%] increased Critical Strike Chance for each 30 Essence you have upon cast.

                                                                                                    Shadowblight
                                                                                                    Shadowblight

                                                                                                    Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 44% Shadow damage.

                                                                                                    Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.

                                                                                                      synergies
                                                                                                      PlaceholderBlighted Aspect
                                                                                                      PlaceholderAspect of Decay
                                                                                                      PlaceholderAspect of the Long Shadow
                                                                                                      Skeletal Mage Mastery
                                                                                                      Skeletal Mage Mastery

                                                                                                      Increase the damage and Life of your Skeletal Mages by x [20% - 60%] .

                                                                                                        synergies
                                                                                                        PlaceholderSanguivor, Blade of Zir
                                                                                                        PlaceholderThe Hand of Naz
                                                                                                        PlaceholderRing of Mendeln
                                                                                                        Skeletal Warrior Mastery
                                                                                                        Skeletal Warrior Mastery

                                                                                                        Increase the damage and Life of your Skeletal Warriors by x [15% - 45%] .

                                                                                                          synergies
                                                                                                          PlaceholderSanguivor, Blade of Zir
                                                                                                          PlaceholderRing of Mendeln
                                                                                                          Spiked Armor
                                                                                                          Spiked Armor

                                                                                                          Gain [X] Thorns and x [5% - 15%] additional Armor.

                                                                                                            Stand Alone
                                                                                                            Stand Alone

                                                                                                            Increases Damage Reduction by [6% - 18%] when you have no minions. Each active minion reduces this bonus by 2%.

                                                                                                              Terror
                                                                                                              Terror

                                                                                                              You deal x [3% - 9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [3% - 9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.

                                                                                                                Tides of Blood
                                                                                                                Tides of Blood

                                                                                                                Your Blood Skills deal x [5% - 15%] increased Overpower damage. This bonus is doubled while you are Healthy.

                                                                                                                  synergies
                                                                                                                  PlaceholderCruor's Embrace
                                                                                                                  PlaceholderIndira's Memory
                                                                                                                  Transfusion
                                                                                                                  Transfusion

                                                                                                                  Lucky Hit: Blood Skills have up to a [3% - 9%] chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds.

                                                                                                                  This chance is doubled against Bosses.

                                                                                                                    Unliving Energy
                                                                                                                    Unliving Energy

                                                                                                                    Your maximum Essence is increased by [3 - 9] .

                                                                                                                      Necrotic Fortitude
                                                                                                                      Necrotic Fortitude

                                                                                                                      Lucky Hit: Up to a [5% - 15%] chance to grant yourself a Barrier for 7% of your Maximum Life for 6 seconds.

                                                                                                                        Finality
                                                                                                                        Finality

                                                                                                                        You deal x [5% - 15%] increased damage for 8 seconds after casting an Ultimate Skill.

                                                                                                                          Titan's Fall
                                                                                                                          Titan's Fall

                                                                                                                          While Fortified you deal x [6% - 18%] increased damage to Elites.

                                                                                                                            Precision Decay
                                                                                                                            Precision Decay

                                                                                                                            Your Lucky Hit chance is increased by + [5% - 15%] .

                                                                                                                              Affliction
                                                                                                                              Affliction

                                                                                                                              Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are Afflicted, taking x15% increased damage from you and your Minions.

                                                                                                                              Your Curse Skills deal 80% Shadow damage when applied to Afflicted enemies. This amount increases by x30% of your damage to Crowd Control, Vulnerable Damage, and Shadow Damage over Time bonuses combined.

                                                                                                                                Skeletal Warriors
                                                                                                                                Skeletal Warriors
                                                                                                                                Skirmishers

                                                                                                                                Sword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.

                                                                                                                                • You can raise one additional Skirmisher Warrior.
                                                                                                                                • Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
                                                                                                                                • Your Critical Strike Chance is increased by +10%, but you can no longer raise Skeletal Warriors.
                                                                                                                                Defenders

                                                                                                                                Durable shield-bearers with 15% increased Life.

                                                                                                                                • Every 6 seconds your Skeletal Defenders Taunt enemies.
                                                                                                                                • Skeletal Defenders take 99% reduced damage.
                                                                                                                                • You gain +25% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
                                                                                                                                Reapers

                                                                                                                                Wields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.

                                                                                                                                • Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
                                                                                                                                • Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
                                                                                                                                • You deal x20% increased Shadow Damage, but you can no longer raise Skeletal Warriors.
                                                                                                                                synergies
                                                                                                                                PlaceholderThe Hand of Naz
                                                                                                                                PlaceholderAspect of Occult Dominion
                                                                                                                                PlaceholderAphotic Aspect
                                                                                                                                PlaceholderWarrior
                                                                                                                                Skeletal Mages
                                                                                                                                Skeletal Mages
                                                                                                                                Shadow

                                                                                                                                Shadow Mages wield power from the beyond firing piercing shadow bolts.

                                                                                                                                • You deal x3% increased damage for each active Shadow Mage.
                                                                                                                                • Shadow Mages fire an additional shadow bolt every 3 attacks.
                                                                                                                                • Your Essence Generation is increased by x20% and your maximum Essence is increased by 20, but you can no longer raise Skeletal Mages.
                                                                                                                                Cold

                                                                                                                                Cold Mages attacks will chill enemies eventually freezing them in their tracks.

                                                                                                                                • Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
                                                                                                                                • Cold Mages' attacks apply Vulnerable for 4 seconds.
                                                                                                                                • You deal x20% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
                                                                                                                                Bone

                                                                                                                                Bone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.

                                                                                                                                • Every 6th attack, your Bone Mages cast Bone Splinters or Bone Spear if it is on your Action Bar.
                                                                                                                                • Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
                                                                                                                                • Your Overpower damage is increased by x30%, but you can no longer raise Skeletal Mages.
                                                                                                                                synergies
                                                                                                                                PlaceholderColdbringer's Aspect
                                                                                                                                PlaceholderAspect of Occult Dominion
                                                                                                                                Golems
                                                                                                                                Golems
                                                                                                                                Bone

                                                                                                                                A horrid protector that taunts enemies, forcing them to attack the Golem.

                                                                                                                                • Activating your Golem's ability causes it to shed 5 corpses.
                                                                                                                                • When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
                                                                                                                                • You gain +15% increased Attack Speed, but you lose the ability to summon a Golem.
                                                                                                                                Blood

                                                                                                                                Drains Life from nearby enemies to heal and bolster itself.

                                                                                                                                • Your Blood Golem absorbs 30% of damage you would take.
                                                                                                                                • When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and x50% increased damage.
                                                                                                                                • Your Maximum Life is increased by 20%, but you lose the ability to summon a Golem.
                                                                                                                                Iron

                                                                                                                                An amalgamation of steel that slams the ground and Stuns enemies.

                                                                                                                                • Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
                                                                                                                                • Your Iron Golem's slam attack also pull in enemies.
                                                                                                                                • You deal x35% increased Critical Strike Damage, but you lose the ability to summon a Golem.
                                                                                                                                synergies
                                                                                                                                PlaceholderThe Hand of Naz
                                                                                                                                PlaceholderGolem

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