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Rogue Skills

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Basic Skills

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Invigorating Strike
Invigorating Strike
BasicCutthroat
lucky hit: 50%

Melee attack an enemy, dealing [30% - 42%] damage and increasing Energy Regeneration by x20% for 3 seconds.

    Physical Damage
    Physical Damage
    Requires Dual Wielded weapons
    Enhanced

    Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.

    Fundamental

    Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.

    Primary

    Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.

    synergies
    PlaceholderCondemnation
    PlaceholderPaingorger's Gauntlets
    PlaceholderGrasp of Shadow
    PlaceholderShard of Verathiel
    PlaceholderVersatility
    PlaceholderCloser
    PlaceholderTricks of the Trade
    Forceful Arrow
    Forceful Arrow
    BasicMarksman
    lucky hit: 50%

    Fire a powerful arrow at an enemy, dealing [22% - 31%] damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

      Physical Damage
      Physical Damage
      Requires a Ranged weapon
      Enhanced

      Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.

      Fundamental

      Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.

      Primary

      Every 3rd cast of Forceful Arrow piercing through all enemies hit.

      synergies
      PlaceholderCondemnation
      PlaceholderSkyhunter
      PlaceholderPaingorger's Gauntlets
      PlaceholderGrasp of Shadow
      PlaceholderShard of Verathiel
      PlaceholderVersatility
      PlaceholderRanger
      PlaceholderTricks of the Trade
      Blade Shift
      Blade Shift
      BasicCutthroat
      lucky hit: 50%

      Quickly stab your victim for [30% - 42%] and shift, making you Unhindered for 4 seconds.

        Physical Damage
        Physical Damage
        Requires Dual Wielded weapons
        Enhanced

        While Blade Shift is active you gain +20% Movement speed. Moving through enemies refreshes its duration.

        Fundamental

        Casting a skill other than Blade Shift empowers your next Blade Shift to deal x100% increased damage.

        Primary

        While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 30%.

        synergies
        PlaceholderCondemnation
        PlaceholderPaingorger's Gauntlets
        PlaceholderGrasp of Shadow
        PlaceholderShard of Verathiel
        PlaceholderVersatility
        PlaceholderCloser
        PlaceholderTricks of the Trade
        Heartseeker
        Heartseeker
        BasicMarksman
        lucky hit: 50%

        Fire an arrow that seeks an enemy, dealing [24% - 34%] damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.

          Physical Damage
          Physical Damage
          Requires a Ranged weapon
          Enhanced

          When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.

          Fundamental

          Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.

          Primary

          Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.

          synergies
          PlaceholderCondemnation
          PlaceholderSkyhunter
          PlaceholderPaingorger's Gauntlets
          PlaceholderGrasp of Shadow
          PlaceholderShard of Verathiel
          PlaceholderVersatility
          PlaceholderRanger
          PlaceholderTricks of the Trade
          Puncture
          Puncture
          BasicMarksman
          lucky hit: 35%

          Throw blades a short distance, dealing [21% - 29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

            Physical Damage
            Physical Damage
            Requires Dual Wielded weapons
            Enhanced

            Gain 2 Energy when Puncture damages a Crowd Controlled enemy.

            Fundamental

            Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.

            Primary

            Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.

            synergies
            PlaceholderCondemnation
            PlaceholderSkyhunter
            PlaceholderPaingorger's Gauntlets
            PlaceholderGrasp of Shadow
            PlaceholderShard of Verathiel
            PlaceholderAspect of Pestilent Points
            PlaceholderVersatility
            PlaceholderRanger
            PlaceholderTricks of the Trade

            Core Skills

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            Penetrating Shot
            Penetrating Shot
            CoreImbueableMarksman
            energy cost: 35
            lucky hit: 50%

            Fire an arrow that pierces through all enemies in a line, dealing [70% - 98%] damage, increased by x10% per enemy it pierces.

              Physical Damage
              Physical Damage
              Requires a Ranged weapon
              Enhanced

              Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire it an additional time for free.

              Advanced

              When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.

              Improved

              Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds.

              synergies
              PlaceholderCondemnation
              PlaceholderSkyhunter
              PlaceholderEaglehorn
              PlaceholderBanished Lord's Talisman
              PlaceholderBeastfall Boots
              PlaceholderGrasp of Shadow
              PlaceholderHeir of Perdition
              PlaceholderMother's Embrace
              PlaceholderRing of Starless Skies
              PlaceholderSaboteur's Signet
              PlaceholderTrickshot Aspect
              PlaceholderVersatility
              PlaceholderRanger
              PlaceholderTricks of the Trade
              PlaceholderLeyrana's Instinct
              Twisting Blades
              Twisting Blades
              CoreImbueableCutthroat
              energy cost: 30
              lucky hit: 33%

              Impale an enemy with your blades, dealing [54% - 76%] damage and making them take x8% increased damage from you for 1.5 seconds. After 1.5 seconds, the blades return to you, piercing enemies for [86% - 121%] damage.

                Physical Damage
                Physical Damage
                Requires Dual Wielded weapons
                Enhanced

                Twisting Blades deals x35% increased damage when returning.

                Advanced

                When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.

                Improved

                Enemies are Dazed for 1.5 seconds while impaled with Twisting Blade.

                synergies
                PlaceholderCondemnation
                PlaceholderBanished Lord's Talisman
                PlaceholderBeastfall Boots
                PlaceholderGrasp of Shadow
                PlaceholderHeir of Perdition
                PlaceholderMother's Embrace
                PlaceholderRing of Starless Skies
                PlaceholderSaboteur's Signet
                PlaceholderBladedancer's Aspect
                PlaceholderSlice and Dice Aspect
                PlaceholderVersatility
                PlaceholderCloser
                PlaceholderTricks of the Trade
                PlaceholderLeyrana's Instinct
                Rapid Fire
                Rapid Fire
                CoreImbueableMarksman
                energy cost: 25
                lucky hit: 20%

                Rapidly fire 5 arrows, each dealing [33% - 46%] damage.

                  Physical Damage
                  Physical Damage
                  Requires a Ranged weapon
                  Enhanced

                  Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +25% for the 5th arrow.

                  Advanced

                  Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.

                  Improved

                  Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.

                  synergies
                  PlaceholderCondemnation
                  PlaceholderSkyhunter
                  PlaceholderBanished Lord's Talisman
                  PlaceholderBeastfall Boots
                  PlaceholderGrasp of Shadow
                  PlaceholderHeir of Perdition
                  PlaceholderMother's Embrace
                  PlaceholderRing of Starless Skies
                  PlaceholderScoundrel's Kiss
                  PlaceholderSaboteur's Signet
                  PlaceholderRepeating Aspect
                  PlaceholderVersatility
                  PlaceholderRanger
                  PlaceholderTricks of the Trade
                  PlaceholderLeyrana's Instinct
                  Barrage
                  Barrage
                  CoreImbueableMarksmanChain
                  energy cost: 30
                  lucky hit: 16%

                  Unleash a barrage of 5 arrows that expands outwards, each dealing [22% - 31%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

                    Physical Damage
                    Physical Damage
                    Requires a Ranged weapon
                    Enhanced

                    Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.

                    Advanced

                    Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.

                    Improved

                    Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

                    synergies
                    PlaceholderCondemnation
                    PlaceholderSkyhunter
                    PlaceholderWindforce
                    PlaceholderBanished Lord's Talisman
                    PlaceholderBeastfall Boots
                    PlaceholderGrasp of Shadow
                    PlaceholderHeir of Perdition
                    PlaceholderMother's Embrace
                    PlaceholderRing of Starless Skies
                    PlaceholderSaboteur's Signet
                    PlaceholderAspect of Branching Volleys
                    PlaceholderHigh Velocity Aspect
                    PlaceholderVersatility
                    PlaceholderRanger
                    PlaceholderTricks of the Trade
                    PlaceholderLeyrana's Instinct
                    Flurry
                    Flurry
                    CoreImbueableCutthroat
                    energy cost: 25
                    lucky hit: 20%

                    Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [130% - 182%] damage to each.

                      Physical Damage
                      Physical Damage
                      Requires Dual Wielded weapons
                      Enhanced

                      Each time Flurry hits an enemy, it deals x1% increased damage for 8 seconds, up to x25%, and has a 10% chance to apply Vulnerable for 3 seconds.

                      Advanced

                      Successive casts of Flurry increase its damage by x10% and reduce its Energy cost by 10%, up to 3 times.

                      Improved

                      Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.

                      synergies
                      PlaceholderCondemnation
                      PlaceholderBanished Lord's Talisman
                      PlaceholderBeastfall Boots
                      PlaceholderGrasp of Shadow
                      PlaceholderHeir of Perdition
                      PlaceholderMother's Embrace
                      PlaceholderRing of Starless Skies
                      PlaceholderSaboteur's Signet
                      PlaceholderAspect of Encircling Blades
                      PlaceholderBreakneck Bandit's Aspect
                      PlaceholderVersatility
                      PlaceholderCloser
                      PlaceholderTricks of the Trade
                      PlaceholderLeyrana's Instinct

                      Imbuement Skills

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                      Poison Imbuement
                      Poison Imbuement
                      Imbuement
                      cooldown: 13
                      lucky hit: 33%

                      Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100% - 140%] of their Base damage as additional Poisoning damage over 6 seconds.

                        Poison Damage
                        Poison Damage
                        Enhanced

                        Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.

                        Blended

                        Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.

                        Mixed

                        Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by 2 seconds.

                        synergies
                        PlaceholderWord of Hakan
                        PlaceholderAssassin's Stride
                        PlaceholderAspect of Bursting Venoms
                        PlaceholderAspect of Noxious Ice
                        PlaceholderInfusion
                        PlaceholderEfficacy
                        PlaceholderNightstalker
                        PlaceholderEldritch Bounty
                        Shadow Imbuement
                        Shadow Imbuement
                        Imbuement
                        cooldown: 13
                        lucky hit: 33%

                        Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [40% - 56%] damage to all surrounding enemies.

                        If the infection expires before the enemy dies, it will deal [40% - 56%] damage to only that enemy.

                          Shadow Damage
                          Shadow Damage
                          Enhanced

                          You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.

                          Blended

                          Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.

                          Mixed

                          Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.

                          synergies
                          PlaceholderWord of Hakan
                          PlaceholderAssassin's Stride
                          PlaceholderAspect of Volatile Shadows
                          PlaceholderAspect of Lethal Dusk
                          PlaceholderAspect of Bitter Infection
                          PlaceholderInfusion
                          PlaceholderEfficacy
                          PlaceholderNightstalker
                          PlaceholderEldritch Bounty
                          Cold Imbuement
                          Cold Imbuement
                          Imbuement
                          cooldown: 13

                          Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25% - 45%] per hit.

                            Enhanced

                            Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.

                            Blended

                            Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.

                            Mixed

                            Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.

                            synergies
                            PlaceholderWord of Hakan
                            PlaceholderAssassin's Stride
                            PlaceholderInfusion
                            PlaceholderEfficacy
                            PlaceholderNightstalker
                            PlaceholderEldritch Bounty

                            Agility Skills

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                            Dance of Knives
                            Dance of Knives
                            AgilityCutthroatImbueableChanneled
                            charge: 6
                            charge cooldown: 1
                            lucky hit: 20%

                            Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing [58% - 73%] damage.

                            You gain +20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.

                              Enhanced

                              Every 30 meters you travel while Channeling Dance of Knives grants 4 Charges.

                              Methodical

                              When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.

                              Disciplined

                              Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.

                              synergies
                              PlaceholderGrasp of Shadow
                              PlaceholderAspect of Star Shards
                              PlaceholderCloser
                              PlaceholderFluidity
                              PlaceholderTricks of the Trade
                              Shadow Step
                              Shadow Step
                              AgilityImbueableCutthroatMobility
                              cooldown: 9
                              lucky hit: 100%

                              Become Unstoppable and quickly move through the shadows to stab your victim from behind for [80% - 112%] damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

                                Physical Damage
                                Physical Damage
                                Requires Dual Wielded weapons
                                Enhanced

                                Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.

                                Methodical

                                After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.

                                Disciplined

                                Shadow Step deals x200% more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

                                synergies
                                PlaceholderYen's Blessing
                                PlaceholderAssassin's Stride
                                PlaceholderGrasp of Shadow
                                PlaceholderAspect of Surprise
                                PlaceholderRavager's Aspect
                                PlaceholderCloser
                                PlaceholderFluidity
                                PlaceholderTricks of the Trade
                                PlaceholderDanse Macabre
                                Caltrops
                                Caltrops
                                AgilityTrapMobility
                                charge: 2
                                charge cooldown: 12
                                lucky hit: 25%

                                Leap backwards and throw caltrops on the ground, dealing [45% - 63%] damage and Slowing enemies by [50% - 62%] . Lasts 7 seconds.

                                  Physical Damage
                                  Physical Damage
                                  Enhanced

                                  Enemies in Caltrops take x10% increased damage from you, increased by x5% each second.

                                  Methodical

                                  Caltrops now deal Cold damage and Chills enemies for 25% per second.

                                  Disciplined

                                  You have 10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.

                                  synergies
                                  PlaceholderYen's Blessing
                                  PlaceholderAssassin's Stride
                                  PlaceholderScoundrel's Leathers
                                  PlaceholderBands of Ichorous Rose
                                  PlaceholderEyes in the Dark
                                  PlaceholderWrithing Band of Trickery
                                  PlaceholderThe Umbracrux
                                  PlaceholderTrickster's Aspect
                                  PlaceholderMired Sharpshooter's Aspect
                                  PlaceholderFluidity
                                  PlaceholderSnare
                                  PlaceholderAmbush
                                  PlaceholderDeadly Ambush
                                  PlaceholderDanse Macabre
                                  Dash
                                  Dash
                                  AgilityImbueableCutthroatMobility
                                  charge: 2
                                  charge cooldown: [10 - 8.2]
                                  lucky hit: 25%

                                  Dash forward and slash enemies for [40% - 56%] damage. Any enemies hit are Slowed by 30% for 3 seconds.

                                    Physical Damage
                                    Physical Damage
                                    Requires Dual Wielded weapons
                                    Enhanced

                                    Casting Dash increases your Critical Strike Chance by +10% for 5 seconds.

                                    Methodical

                                    Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.

                                    Disciplined

                                    At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.

                                    synergies
                                    PlaceholderYen's Blessing
                                    PlaceholderAssassin's Stride
                                    PlaceholderGrasp of Shadow
                                    PlaceholderShadowslicer Aspect
                                    PlaceholderAspect of Quickening Fog
                                    PlaceholderCloser
                                    PlaceholderFluidity
                                    PlaceholderTricks of the Trade
                                    PlaceholderDanse Macabre

                                    Ultimate Skills

                                    Placeholder
                                    Placeholder
                                    Placeholder
                                    Rain of Arrows
                                    Rain of Arrows
                                    UltimateImbueableMarksman
                                    cooldown: [50 - 41]
                                    lucky hit: 4%

                                    Arrows rain down over a large area 2 times, each wave dealing [50 - 41] damage.

                                    Rain of Arrows' first wave Knocks Down enemies for 3 seconds.

                                      Physical Damage
                                      Physical Damage
                                      Requires a Ranged weapon
                                      Prime

                                      lmbuement Skill effects applied by Rain of Arrows have x50% increased potency.

                                      Supreme

                                      Rain of Arrows deals x60% increased damage to Crowd Controlled enemies.

                                      synergies
                                      PlaceholderSkyhunter
                                      PlaceholderWord of Hakan
                                      PlaceholderFlickerstep
                                      PlaceholderYen's Blessing
                                      PlaceholderBeastfall Boots
                                      PlaceholderGrasp of Shadow
                                      PlaceholderEyes in the Dark
                                      PlaceholderRanger
                                      PlaceholderSnare
                                      PlaceholderTricks of the Trade
                                      PlaceholderNo Witnesses
                                      Shadow Clone
                                      Shadow Clone
                                      Ultimate
                                      cooldown: [60 - 49.2]

                                      Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60% - 84%] of your damage.

                                        Physical Damage
                                        Physical Damage
                                        Prime

                                        You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

                                        Supreme

                                        Your Shadow Clone deals an additional 20% of your damage.

                                        synergies
                                        PlaceholderWord of Hakan
                                        PlaceholderFlickerstep
                                        PlaceholderYen's Blessing
                                        PlaceholderBeastfall Boots
                                        PlaceholderGrasp of Shadow
                                        PlaceholderEyes in the Dark
                                        PlaceholderAspect of Imitated Imbuement
                                        PlaceholderShadowslicer Aspect
                                        PlaceholderSnare
                                        PlaceholderNo Witnesses
                                        Death Trap
                                        Death Trap
                                        UltimateTrap
                                        cooldown: [50 - 41]
                                        lucky hit: 8%

                                        Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of [250% - 350%] damage to each enemy in the area.

                                        If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.

                                          Shadow Damage
                                          Shadow Damage
                                          Prime

                                          Enemies are Pulled into Death Trap when it activates.

                                          Supreme

                                          Enemies that resist Death Trap's Pull In are hit again for x120% of Death Trap's damage.

                                          synergies
                                          PlaceholderWord of Hakan
                                          PlaceholderFlickerstep
                                          PlaceholderYen's Blessing
                                          PlaceholderBeastfall Boots
                                          PlaceholderScoundrel's Leathers
                                          PlaceholderGrasp of Shadow
                                          PlaceholderBands of Ichorous Rose
                                          PlaceholderEyes in the Dark
                                          PlaceholderWrithing Band of Trickery
                                          PlaceholderThe Umbracrux
                                          PlaceholderTrickster's Aspect
                                          PlaceholderSnare
                                          PlaceholderAmbush
                                          PlaceholderDeadly Ambush
                                          PlaceholderNo Witnesses

                                          Subterfuge Skills

                                          Placeholder
                                          Placeholder
                                          Placeholder
                                          Placeholder
                                          Smoke Grenade
                                          Smoke Grenade
                                          SubterfugeGrenade
                                          cooldown: [13 - 10.66]
                                          lucky hit: 25%

                                          Throw a smoky concoction at enemies that deals [45% - 63%] damage and Dazes them for 4 seconds.

                                            Enhanced

                                            Enemies hit by Smoke Grenade take x25% increased damage from you for 5 seconds.

                                            Countering

                                            Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.

                                            Subverting

                                            Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.

                                            synergies
                                            PlaceholderWrithing Band of Trickery
                                            PlaceholderSaboteur's Signet
                                            PlaceholderThe Umbracrux
                                            PlaceholderPitfighter's Gull
                                            PlaceholderTrickster's Aspect
                                            PlaceholderEscape Artist's Aspect
                                            PlaceholderAspect of Quickening Fog
                                            PlaceholderAspect of Iron Rain
                                            PlaceholderExplosive
                                            PlaceholderDanse Macabre
                                            Concealment
                                            Concealment
                                            Subterfuge
                                            cooldown: [20 - 16.4]

                                            Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.

                                            Concealment also makes you Unstoppable and Unhindered, grants +30% Movement Speed, and Unhindered for its duration.

                                            Using an attack Skill during Concealment will break Concealment.

                                              Enhanced

                                              You gain 40 Energy when you enter Concealment.

                                              Countering

                                              Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to +60% for 5 seconds.

                                              Subverting

                                              The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.

                                              synergies
                                              PlaceholderWrithing Band of Trickery
                                              PlaceholderThe Umbracrux
                                              PlaceholderResistant Assailant's Aspect
                                              PlaceholderDanse Macabre
                                              Dark Shroud
                                              Dark Shroud
                                              Subterfuge
                                              cooldown: 20

                                              Surround yourself with up to 5 protective shadows. Gain [8% - 9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.

                                                Enhanced

                                                Each active Dark Shroud shadow grants you +5% increased Movement Speed and also has a 15% chance to not be Consumed.

                                                Countering

                                                While you have at least 1 active shadow from Dark Shroud, gain +10% Critical Strike Chance.

                                                Subverting

                                                You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.

                                                synergies
                                                PlaceholderShroud of Khanduras
                                                PlaceholderWrithing Band of Trickery
                                                PlaceholderThe Umbracrux
                                                PlaceholderEnshrouding Aspect
                                                PlaceholderAspect of Volatile Shadows
                                                PlaceholderUmbrous Aspect
                                                PlaceholderDanse Macabre
                                                Poison Trap
                                                Poison Trap
                                                SubterfugeTrap
                                                cooldown: 10
                                                lucky hit: 20%

                                                Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [540% - 756%] Poisoning damage over 9 seconds to enemies in the area.

                                                You can have 4 armed traps out at once.

                                                  Poison Damage
                                                  Poison Damage
                                                  Enhanced

                                                  Pọison Trap Knocks Down enemies for 1.5 seconds when it activates.

                                                  Countering

                                                  Pọison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.

                                                  Subverting

                                                  You deal x15% increased Poison Damage to enemies standing inside your Pọison Trap.

                                                  synergies
                                                  PlaceholderScoundrel's Leathers
                                                  PlaceholderBands of Ichorous Rose
                                                  PlaceholderEyes in the Dark
                                                  PlaceholderWrithing Band of Trickery
                                                  PlaceholderThe Umbracrux
                                                  PlaceholderInfiltrator's Aspect
                                                  PlaceholderAspect of Contamination
                                                  PlaceholderSnare
                                                  PlaceholderAmbush
                                                  PlaceholderDeadly Ambush
                                                  PlaceholderDanse Macabre

                                                  Passive Skills

                                                  Close Quarters Combat
                                                  Close Quarters Combat

                                                  Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.

                                                  While both Attack Speed bonuses are active, you deal increased damage equal to x15% of of your Damage vs Close bonus.

                                                    synergies
                                                    PlaceholderAspect of Elusive Menace
                                                    Alchemical Advantage
                                                    Alchemical Advantage

                                                    Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1% - 3%] for 8 seconds, up to 5%.

                                                      Alchemical Admixture
                                                      Alchemical Admixture

                                                      Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x40% for 5 seconds.

                                                      This Potency is further increased by 20% of the total amount of your Bonus damage to Poison, Shadow, and Cold.

                                                        Alchemist's Fortune
                                                        Alchemist's Fortune

                                                        Non-Physical damage you deal has a + [5% - 15%] increased Lucky Hit Chance.

                                                          Debilitating Toxins
                                                          Debilitating Toxins

                                                          Poisoned enemies deal [5% - 15%] less damage.

                                                            Precision Imbuement
                                                            Precision Imbuement

                                                            Imbued Skills gain + [3% - 9%] increased Critical Strike Chance.

                                                              Consuming Shadows
                                                              Consuming Shadows

                                                              Each time you kill an enemy with Shadow damage, you generate [10 - 30] Energy.

                                                                Mending Obscurity
                                                                Mending Obscurity

                                                                When entering Stealth and every second while Stealthed, you Heal for [7% - 21%] Maximum Life.

                                                                  synergies
                                                                  PlaceholderPitfighter's Gull
                                                                  Siphoning Strikes
                                                                  Siphoning Strikes

                                                                  Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal for [1% - 3%] of your Maximum Life.

                                                                    Unstable Elixirs
                                                                    Unstable Elixirs

                                                                    Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by x [6% - 18%] for 10 seconds.

                                                                      synergies
                                                                      PlaceholderCowl of the Nameless
                                                                      Reactive Defense
                                                                      Reactive Defense

                                                                      Gain [6% - 18%] Damage Reduction while inflicted with Control Impairing Effects.

                                                                        Adrenaline Rush
                                                                        Adrenaline Rush

                                                                        While moving, you gain x [7% - 21%] increased Energy Regeneration.

                                                                          Chilling Weight
                                                                          Chilling Weight

                                                                          Chilled enemies have their Movement Speed further reduced by up to [10% - 30%] and you gain x [5% - 15%] increased Chill effect.

                                                                            Target Practice
                                                                            Target Practice

                                                                            Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by + [3% - 9%] .

                                                                              Frigid Finesse
                                                                              Frigid Finesse

                                                                              You deal x [5% - 15%] increased damage to Chilled enemies. This bonus increases to x [10% - 30%] against Frozen enemies.

                                                                                Weapon Mastery
                                                                                Weapon Mastery

                                                                                Gain a bonus based on the weapons used in your attack:

                                                                                  Daggers: x [7% - 21%] increased damage to Healthy and Injured enemies.

                                                                                  Swords: x [3% - 9%] increased damage.

                                                                                  Bows: x [4% - 12%] increased damage to Vulnerable enemies.

                                                                                  Crossbows: x [5% - 15%] increased Critical Strike Damage.

                                                                                synergies
                                                                                PlaceholderAsheara's Khanjar
                                                                                Rapid Gambits
                                                                                Rapid Gambits

                                                                                Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by [0.25 - 0.75] seconds when you Daze an enemy.

                                                                                  synergies
                                                                                  PlaceholderCowl of the Nameless
                                                                                  Trick Attacks
                                                                                  Trick Attacks

                                                                                  Dazing or Stunning an enemy increases your Critical Strike Chance by + [2% - 6%] and Critical Strike Damage by x [2% - 6%] for 5 seconds, both up to [12% - 36%] %.

                                                                                    synergies
                                                                                    PlaceholderCowl of the Nameless
                                                                                    Deadly Venom
                                                                                    Deadly Venom

                                                                                    You deal x [3% - 9%] increased Poisoning damage.

                                                                                      Shadow Crash
                                                                                      Shadow Crash

                                                                                      Lucky Hit: Shadow damage has up to a 10% chance to Stun for [0.5 - 1.5] seconds.

                                                                                        Stutter Step
                                                                                        Stutter Step

                                                                                        Critically Striking an enemy grants + [5% - 15%] Movement Speed for 4 seconds.

                                                                                          synergies
                                                                                          PlaceholderSkyhunter
                                                                                          Trap Mastery
                                                                                          Trap Mastery

                                                                                          When Pọison Trap or Death Trap activates, you gain + [4% - 12%] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

                                                                                            Combo Points
                                                                                            Combo Points

                                                                                            Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.

                                                                                              synergies
                                                                                              PlaceholderCondemnation
                                                                                              PlaceholderBands of Ichorous Rose
                                                                                              PlaceholderAspect of Star Shards
                                                                                              PlaceholderCunning Stratagem
                                                                                              Innervation
                                                                                              Innervation

                                                                                              Lucky Hit: Up to a [10% - 30%] chance to gain 8 Energy.

                                                                                                synergies
                                                                                                PlaceholderThe Umbracrux
                                                                                                Second Wind
                                                                                                Second Wind

                                                                                                Every 100 Energy you spend grants [15% - 45%] of your Maximum Life as a Barrier for 3 seconds.

                                                                                                  Inner Sight
                                                                                                  Inner Sight

                                                                                                  Attack marked enemies to fill up your Inner Sight gauge. When full, gain unlimited Energy and +25% Critical Strike Chance for 4 seconds.

                                                                                                    synergies
                                                                                                    PlaceholderBands of Ichorous Rose
                                                                                                    PlaceholderAspect of True Sight
                                                                                                    PlaceholderLeyrana's Instinct
                                                                                                    Preparation
                                                                                                    Preparation

                                                                                                    Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 10 seconds.

                                                                                                      synergies
                                                                                                      PlaceholderBands of Ichorous Rose
                                                                                                      Aftermath
                                                                                                      Aftermath

                                                                                                      While an Ultimate Skill is on your Action Bar, you Heal for [0.5% - 1.5%] Maximum Life every second. After using an Ultimate, restore [25 - 75] Energy.

                                                                                                        synergies
                                                                                                        PlaceholderEyes in the Dark
                                                                                                        Precision
                                                                                                        Precision

                                                                                                        When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.

                                                                                                        When you reach 4 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x15% of your Critical Strike Damage bonus.

                                                                                                          synergies
                                                                                                          PlaceholderSkyhunter
                                                                                                          Victimize
                                                                                                          Victimize

                                                                                                          Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 80% damage of the same type to them and surrounding enemies.

                                                                                                          Victimize's damage is increased by x120% of your Vulnerable Damage Bonus.

                                                                                                            synergies
                                                                                                            PlaceholderAspect of Cruel Sustenance
                                                                                                            Unto Dawn
                                                                                                            Unto Dawn

                                                                                                            Your Ultimate skills deal x [15% - 45%] increased damage.

                                                                                                              Exposure
                                                                                                              Exposure

                                                                                                              Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:

                                                                                                                Reduce the active Cooldowns of your Trap Skills by 20%

                                                                                                                Drop a cluster of exploding Stun Grenades that deal 40% of total Physical damage and Stun enemies for 1 second

                                                                                                              Momentum
                                                                                                              Momentum

                                                                                                              Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.

                                                                                                                For each stack of Momentum, you gain:

                                                                                                              3% Damage Reduction

                                                                                                              3% Maximum Energy

                                                                                                              x3% Energy Regeneration

                                                                                                              +3% Movement Speed

                                                                                                              x5% Increased Damage

                                                                                                                Maximum of 10 Stacks.

                                                                                                              synergies
                                                                                                              PlaceholderAspect of Stolen Vigor
                                                                                                              Balestra
                                                                                                              Balestra

                                                                                                              Gain x [4% - 12%] increased damage for 4 seconds after using Evade.

                                                                                                                Exploit
                                                                                                                Exploit

                                                                                                                You deal x [6% - 18%] increased damage to Healthy and injured enemies.

                                                                                                                  Impetus
                                                                                                                  Impetus

                                                                                                                  After moving 15 meters, your next Core or Ultimate Skill deals x [8% - 24%] increased damage.

                                                                                                                  While this damage bonus is ready, your Basic, Agility and Subterfuge Skills deal x [5% - 15%] increased damage.

                                                                                                                    Evasive
                                                                                                                    Evasive

                                                                                                                    After Dodging an attack, gain [2% - 6%] Damage Reduction for 4 seconds.

                                                                                                                      Malice
                                                                                                                      Malice

                                                                                                                      You deal x [3% - 9%] increased damage to Vulnerable and x {value1} increased damage to Knocked Down enemies. These bonuses can apply simultaneously.

                                                                                                                        synergies
                                                                                                                        PlaceholderWindforce
                                                                                                                        PlaceholderEaglehorn
                                                                                                                        Rugged
                                                                                                                        Rugged

                                                                                                                        Gain [9% - 27%] Damage Reduction against Damage Over Time effects.

                                                                                                                          Sturdy
                                                                                                                          Sturdy

                                                                                                                          You gain [6% - 18%] Close Damage Reduction.

                                                                                                                            Agile
                                                                                                                            Agile

                                                                                                                            Using a Cooldown increases your Dodge Chance by [4% - 12%] for 3 seconds.

                                                                                                                              synergies
                                                                                                                              PlaceholderBeastfall Boots
                                                                                                                              Haste
                                                                                                                              Haste

                                                                                                                              While at or above 50% maximum Energy, gain + [5% - 15%] increased Movement Speed. While below 50% maximum Energy, gain + {value1} increased Attack Speed.

                                                                                                                                synergies
                                                                                                                                PlaceholderShard of Dawn Aspect

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