Rogue Skills






Basic Skills






Melee attack an enemy, dealing [30% - 42%] damage and increasing Energy Regeneration by x20% for 3 seconds.

Damaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.
Hitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.
Invigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.








Fire a powerful arrow at an enemy, dealing [22% - 31%] damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.

Every 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.
Forceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.
Every 3rd cast of Forceful Arrow piercing through all enemies hit.









Quickly stab your victim for [30% - 42%] and shift, making you Unhindered for 4 seconds.

While Blade Shift is active you gain +20% Movement speed. Moving through enemies refreshes its duration.
Casting a skill other than Blade Shift empowers your next Blade Shift to deal x100% increased damage.
While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 30%.








Fire an arrow that seeks an enemy, dealing [24% - 34%] damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.

When Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.
Heartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.
Heartseeker ricochets to an additonal enemy, dealing 75% of the original damage.









Throw blades a short distance, dealing [21% - 29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.

Gain 2 Energy when Puncture damages a Crowd Controlled enemy.
Punture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.
Every 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.









Core Skills






Fire an arrow that pierces through all enemies in a line, dealing [70% - 98%] damage, increased by x10% per enemy it pierces.

Casting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire it an additional time for free.
When cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will also be Knocked Down for 1.5 seconds.
Penetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds.
















Impale an enemy with your blades, dealing [54% - 76%] damage and making them take x8% increased damage from you for 1.5 seconds. After 1.5 seconds, the blades return to you, piercing enemies for [86% - 121%] damage.

Twisting Blades deals x35% increased damage when returning.
When your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.
Enemies are Dazed for 1.5 seconds while impaled with Twisting Blade.















Rapidly fire 5 arrows, each dealing [33% - 46%] damage.

Each subsequent arrow from Rapid Fire has +5% increased Critical Strike Chance, up to +25% for the 5th arrow.
Rapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.
Gain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.
















Unleash a barrage of 5 arrows that expands outwards, each dealing [22% - 31%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.

Barrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.
Whenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.
Every 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.

















Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [130% - 182%] damage to each.

Each time Flurry hits an enemy, it deals x1% increased damage for 8 seconds, up to x25%, and has a 10% chance to apply Vulnerable for 3 seconds.
Successive casts of Flurry increase its damage by x10% and reduce its Energy cost by 10%, up to 3 times.
Casting Flurry dashes you to the target and Heals 10% of your Maximum Life.














Imbuement Skills




Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [100% - 140%] of their Base damage as additional Poisoning damage over 6 seconds.

Casting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.
Critical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.
Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by 2 seconds.









Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [40% - 56%] damage to all surrounding enemies.
If the infection expires before the enemy dies, it will deal [40% - 56%] damage to only that enemy.

You have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.
Shadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.
Enemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.










Imbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [25% - 45%] per hit.
Lucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.
Lucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.
Cold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.






Agility Skills





Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing [58% - 73%] damage.
You gain +20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
Every 30 meters you travel while Channeling Dance of Knives grants 4 Charges.
When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.
Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.






Become Unstoppable and quickly move through the shadows to stab your victim from behind for [80% - 112%] damage. Gain 50% increased Movement Speed for 2 seconds afterwards.

Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
Shadow Step deals x200% more damage. Casting Shadow Step reduces its cooldown by 3 seconds.










Leap backwards and throw caltrops on the ground, dealing [45% - 63%] damage and Slowing enemies by [50% - 62%] . Lasts 7 seconds.

Enemies in Caltrops take x10% increased damage from you, increased by x5% each second.
Caltrops now deal Cold damage and Chills enemies for 25% per second.
You have 10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.















Dash forward and slash enemies for [40% - 56%] damage. Any enemies hit are Slowed by 30% for 3 seconds.

Casting Dash increases your Critical Strike Chance by +10% for 5 seconds.
Dash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.
At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.









Ultimate Skills




Arrows rain down over a large area 2 times, each wave dealing [50 - 41] damage.
Rain of Arrows' first wave Knocks Down enemies for 3 seconds.

lmbuement Skill effects applied by Rain of Arrows have x50% increased potency.
Rain of Arrows deals x60% increased damage to Crowd Controlled enemies.












Your shadow mimicks your actions for 15 seconds. This Shadow Clone deals [60% - 84%] of your damage.

You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.
Your Shadow Clone deals an additional 20% of your damage.











Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of [250% - 350%] damage to each enemy in the area.
If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.

Enemies are Pulled into Death Trap when it activates.
Enemies that resist Death Trap's Pull In are hit again for x120% of Death Trap's damage.















Subterfuge Skills





Throw a smoky concoction at enemies that deals [45% - 63%] damage and Dazes them for 4 seconds.
Enemies hit by Smoke Grenade take x25% increased damage from you for 5 seconds.
Hitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.
Smoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.











Vanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.
Concealment also makes you Unstoppable and Unhindered, grants +30% Movement Speed, and Unhindered for its duration.
Using an attack Skill during Concealment will break Concealment.
You gain 40 Energy when you enter Concealment.
Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to +60% for 5 seconds.
The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.





Surround yourself with up to 5 protective shadows. Gain [8% - 9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.
Each active Dark Shroud shadow grants you +5% increased Movement Speed and also has a 15% chance to not be Consumed.
While you have at least 1 active shadow from Dark Shroud, gain +10% Critical Strike Chance.
You Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.








Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [540% - 756%] Poisoning damage over 9 seconds to enemies in the area.
You can have 4 armed traps out at once.

Pọison Trap Knocks Down enemies for 1.5 seconds when it activates.
Pọison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.
You deal x15% increased Poison Damage to enemies standing inside your Pọison Trap.











Passive Skills

Damaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.
While both Attack Speed bonuses are active, you deal increased damage equal to x15% of of your Damage vs Close bonus.


Dealing Poison damage increases your Attack Speed and Lucky Hit Chance by [1% - 3%] for 8 seconds, up to 5%.

Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x40% for 5 seconds.
This Potency is further increased by 20% of the total amount of your Bonus damage to Poison, Shadow, and Cold.

Non-Physical damage you deal has a + [5% - 15%] increased Lucky Hit Chance.

Poisoned enemies deal [5% - 15%] less damage.

Imbued Skills gain + [3% - 9%] increased Critical Strike Chance.

Each time you kill an enemy with Shadow damage, you generate [10 - 30] Energy.

When entering Stealth and every second while Stealthed, you Heal for [7% - 21%] Maximum Life.


Lucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal for [1% - 3%] of your Maximum Life.

Using a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by x [6% - 18%] for 10 seconds.


Gain [6% - 18%] Damage Reduction while inflicted with Control Impairing Effects.

While moving, you gain x [7% - 21%] increased Energy Regeneration.

Chilled enemies have their Movement Speed further reduced by up to [10% - 30%] and you gain x [5% - 15%] increased Chill effect.

Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by + [3% - 9%] .

You deal x [5% - 15%] increased damage to Chilled enemies. This bonus increases to x [10% - 30%] against Frozen enemies.

Gain a bonus based on the weapons used in your attack:
Daggers: x [7% - 21%] increased damage to Healthy and Injured enemies.
Swords: x [3% - 9%] increased damage.
Bows: x [4% - 12%] increased damage to Vulnerable enemies.
Crossbows: x [5% - 15%] increased Critical Strike Damage.


Evading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by [0.25 - 0.75] seconds when you Daze an enemy.


Dazing or Stunning an enemy increases your Critical Strike Chance by + [2% - 6%] and Critical Strike Damage by x [2% - 6%] for 5 seconds, both up to [12% - 36%] %.


You deal x [3% - 9%] increased Poisoning damage.

Lucky Hit: Shadow damage has up to a 10% chance to Stun for [0.5 - 1.5] seconds.

Critically Striking an enemy grants + [5% - 15%] Movement Speed for 4 seconds.


When Pọison Trap or Death Trap activates, you gain + [4% - 12%] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.

Your Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.





Lucky Hit: Up to a [10% - 30%] chance to gain 8 Energy.


Every 100 Energy you spend grants [15% - 45%] of your Maximum Life as a Barrier for 3 seconds.

Attack marked enemies to fill up your Inner Sight gauge. When full, gain unlimited Energy and +25% Critical Strike Chance for 4 seconds.




Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 10 seconds.


While an Ultimate Skill is on your Action Bar, you Heal for [0.5% - 1.5%] Maximum Life every second. After using an Ultimate, restore [25 - 75] Energy.


When you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.
When you reach 4 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x15% of your Critical Strike Damage bonus.


Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 80% damage of the same type to them and surrounding enemies.
Victimize's damage is increased by x120% of your Vulnerable Damage Bonus.


Your Ultimate skills deal x [15% - 45%] increased damage.

Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 25% chance to:
Reduce the active Cooldowns of your Trap Skills by 20%
Drop a cluster of exploding Stun Grenades that deal 40% of total Physical damage and Stun enemies for 1 second

Casting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.
For each stack of Momentum, you gain:
3% Damage Reduction
3% Maximum Energy
x3% Energy Regeneration
+3% Movement Speed
x5% Increased Damage
Maximum of 10 Stacks.


Gain x [4% - 12%] increased damage for 4 seconds after using Evade.

You deal x [6% - 18%] increased damage to Healthy and injured enemies.

After moving 15 meters, your next Core or Ultimate Skill deals x [8% - 24%] increased damage.
While this damage bonus is ready, your Basic, Agility and Subterfuge Skills deal x [5% - 15%] increased damage.

After Dodging an attack, gain [2% - 6%] Damage Reduction for 4 seconds.

You deal x [3% - 9%] increased damage to Vulnerable and x {value1} increased damage to Knocked Down enemies. These bonuses can apply simultaneously.



Gain [9% - 27%] Damage Reduction against Damage Over Time effects.

You gain [6% - 18%] Close Damage Reduction.

Using a Cooldown increases your Dodge Chance by [4% - 12%] for 3 seconds.


While at or above 50% maximum Energy, gain + [5% - 15%] increased Movement Speed. While below 50% maximum Energy, gain + {value1} increased Attack Speed.
