Sorcerer Skills






Ultimate Skills




Lightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is unleashed.
Unstable Currents increases your Attack Speed by +25% while active.
While Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate.





Encase yourself in ice, becoming Immune for 4 seconds, continually dealing [25% - 35%] damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals [100% - 140%] additional damage.
Casting Deep Freeze again ends the effect early.

When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
When Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns instantly reset.









Summon a fiery serpent that continually constricts the target area, Burning enemies for [X] damage over 8 seconds.

Inferno repeatedly Pulls enemies to its center.
While Inferno is active, your Pyromancy Skills cost no Mana.







Core Skills







Unleash a stream of lightning that deals [43% - 60%] damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.

Chain Lightning gains a 3% increased Critical Strike Chance per bounce.
Each time Chain Lightning bounces, it deals x10% increased damage for its duration, up to x30%.
When Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.
Chain Lightning forms automatically after spending 100 Mana.












Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [45% - 63%] damage.

The 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upor impact, dealing x79% in an area.
Charged Bolts deals x35% increased damage to Stunned enemies.
Hitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.
When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.










Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of [52% - 73%] damage. Upon expiration, Frọzen Orb explodes, dealing [50% - 70%] damage and Chilling enemies for 9%.

While Healthy, the explosion of Frozen Orb deals x45% increased damage.
Frọzen Orb‘s explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frọzen enemies are always made Vulnerable.
Frọzen Orb's explosion restores 5 Mana when hitting a Frozen enemy.
Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.











Launch 5 shards that deal [36% - 50%] damage each. Deals x25% increased damage to Frozen enemies.

Ice Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.
While you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.
Hitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.
Ice Shards automatlcally conjure and fly towards Frozen enemies.











Channel a beam of fire, Burning enemies for [101% - 144%] damage per second. Damage per second increases over 2 seconds, up to [136% - 211%] .
You gain 20% Damage Reduction while channeling.

While channeling lncinerate, you Burn enemies around you for 50% of the damage per second.
Every 3 seconds an enemy has been hit by lncinerate, they are Immobilized for 1.5 seconds.
Enemies deal 30% less damage while Burning from Incinerate.
Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.














Hurl an exploding ball offire, dealing [66% - 92%] damage to surrounding enemies.

Casting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.
Fireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.
Fireball's Critical Strike Damage is increased by x20%. increased to x30% when hitting at least 3 enemies.
When you kill an enemy, they explode in a Fireball for 50% of its damage.












Conjuration Skills





Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing [16% - 22%] damage per hit. Critical Strikes apply Vulnerable for 3 seconds. Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.

Casting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 5%.
Lightning Spear Stuns enemies for 2 seconds when Critically Striking.
Collecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.
Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.






Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for [23% - 32%] damage and have a 40% chance to make them Vulnerable for 2 seconds.

Ice Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.
Your Ice Blades gain +10% increased Attack Speed per active Ice Blades.
20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.
For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.










Summon a Familiar of the element of your last cast Skill for 8 seconds. The Familiar chases enemies and periodically explodes, dealing [40% - 56%] of its element's damage in an area. You may have 6 Familiars summoned at a time.
Familiar passively applies an effect to nearby enemies, based on their element.
Fire Familiar: Applies 94% Burning damage to enemies.
Cold Familiar: Applies 15% Chill to enemies.
Lightning Familiar: Stuns enemies for 1 second.
While a Familiar is active, gain x10% increased damage to skills that deal its damage type.
Your Familiars' Element no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning and Lightning to Fire.
While you have at least two different element Familiars active, gain 3% Damage Reduction.
Each time you summon a non-Familiar Conjuration, you have a 25% chance to spawn a Familiar of the same element.













Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [18% - 25%] damage.
You may have up to 2 Hydras active at a time.

While Healthy, your casts of Hydra gain 1 additional head.
After you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.
Hydra also Burns enemies for an additional 100% of its Base damage dealt over 6 seconds.
After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.









Mastery Skills





Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [24% - 33%] damage.

Ball Lightning's attack rate is increased by your Attack Speed Bonus, up to 25%.
If an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen twice per cast.
After hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.
Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.










Summon a frigid blizzard that deals [210% - 294%] damage and continually Chills enemies for 18% over 8 seconds.

Blizzard deals x40% increased damage to Frozen enemies.
While Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.
Blizzard's duration is increased by 4 seconds.
Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.












Create a wall of flames that Burns enemies for [230% - 322%] damage over 8 seconds.

Enemies take 25% increased Burning damage from you while standing in Firewall.
You gain 5% increased Mana Regeneration per active Firewall, up to 35%.
Enemies continue Burning for 3 seconds after leaving Firewall.
Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.














Summon a meteor that strikes the target location, dealing [96% - 134%] damage and Burning the ground for [35% - 49%] damage over 3 seconds.

If a cast of Meteor hits 3 or more enemies, there is a 30% chance an additional Meteor falls on the same location.
Meteor's impact Immobilizes enemies for 2 seconds.
Meteor falls 30% faster.
Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.















Defensive Skills





Engulf yourself in flames for [2 - 2.4] seconds, Burning surrounding enemies for [40% - 56%] damage per second.
While Flame Shield is active, you are Immune.

Flame Shield has a 50% larger burn radius.
After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill is a guaranteed Critical Strike.
Flame Shield Heals you for 50% of your missing Life.
Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.









Unleash a torrent of frost, Freezing enemies around you for 3 seconds.
Killing enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.
Frost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.
Frost Nova grants 3% Dodge Chance per enemy hit for 8 seconds, up to 15%. Dodging while this effect is active restores 20 Mana.
Hitting a Boss with Frost Nova grants the maximun stacks of Dodge Chance bonus.
Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.








A Barrier of ice forms around you for 6 seconds, absorbing [56% - 78%] of your Maximum Life in damage.
While Ice Armor is active, your Mana Regeneration is increased by x30%.
While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.
While Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.
Upon getting hit, you have a 5% chance apply Ice Armor.










Transform into lightning, becoming Unstoppable and surging to the target location, dealing [35% - 49%] damage around you upon arrival.

You gain 30% Movement Speed for 3 seconds after Teleporting.
Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.
After Teleporting, you gain 30% Damage Reduction for 4 seconds.
Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.







Basic Skills





Throw a bolt of frost at an enemy, dealing [38% - 53%] damage and Chilling them for 15%.

Frost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.
Frost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.
Frost Bolt makes Frozen enemies Vulnerable for 3 seconds.
Direct damage from Skills applies up to 18% Chill.







Hurl a flaming bolt, dealing [18% - 25%] damage and Burning for [44% - 62%] damage over 6 seconds.

Fire Bolt pierces through Burning enemies.
Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
Fire Bolt generates 2 Mana when hitting an enemy.
Direct damage from Skills applies additional 23% Burning damage over 8 seconds.









Unleash arcing lightning that deals [42% - 59%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.

If Arc Lash's initial swipe Critically Strikes, it swipes an additional time.
Hitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.
Arc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.
When you use a Cooldown, enemies around you are Stunned for 1 second.




Launch a bolt of lightning that shocks an enemy 4 times, dealing [12% - 17%] damage each hit.

Each time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 9% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.
Spark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.
Each time Spark hits an enemy it has a 4% chance to form a Crackling Energy.
Killing an enemy has a 14% chance to form a Crackling Energy.



Passive Skills

Lucky Hit: Critical Strikes have up to a [7% - 21%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.


Upon absorbing Crackling Energy, you gain [4 - 12] Mana.

Gain a stacking bonus for each active Conjuration, up to 30 stacks:
[1% - 3%] Damage
[1% - 3%] Movement Speed
[2% - 6%] Mana Regeneration

Your Core Skills deal x [4% - 12%] increased damage when cast above 50 Mana.

Your Frost, Shock, and Pyromancy damage is increased by x [1% - 3%] for each skill you have equipped of that type.

You gain [3% - 9%] Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.

Crackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.

Hitting enemies with Shock Skills increases your Critical Strike Chance by [1% - 3%] . Resets upon getting a Critical Strike.

Lucky Hit: Your Pyromancy Skills have up to a [7% - 21%] chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.

Lucky Hit: Critical Strikes with Shock Skills have up to a [6% - 18%] chance to form a Crackling Energy.

You deal x [7% - 21%] increased Critical Strike Damage against Burning enemies. If they are also Crowd Controlled, this bonus is increased to x [10% - 30%] .


Your Lucky Hit Chance is increased by + [5% - 15%] .

Every time you Stun an enemy, you deal [50% - 150%] Lightning damage to them.


Your Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +10% against enemies below 50% Life.
Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.


Casting a Skill grants + [3% - 9%] All Resistance and + [2% - 6%] Maximum Resistance to that Skill's element for 9 seconds.


Enemies deal [6% - 18%] less damage for 5 seconds after being Critically Struck by your Shock Skills.

Lucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [5 - 15] Mana.

When you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds.
While Charged:
Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 250% of the damage.


Casting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element.
After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second.
Can only occur every 0.2 seconds.
While Enlightened, your Bonus Damage with Fire, Lightning and Cold are equal to them combined and you gain:
x25% increased damage
+45% Mana Regeneration
+20% Attack Speed

You deal x [6% - 18%] increased Burning damage. This bonus is increased to x [25% - 75%] to enemies while they are affected by more Damage Over Time than their total Life.

You deal x [6% - 18%] increased damage, but take x [2% - 6%] more damage.



Your Pyromancy Skills deal x [4% - 12%] increased damage while you are Healthy.

You generate a 6 second Barrier for [0.5% - 1.5%] of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.

You gain [2% - 6%] Damage Reduction while you have an active Barrier.

Lucky Hit: Shock Skills have up to a [7% - 21%] chance to Stun enemies for 3 seconds.

Your Maximum Mana is increased by [3 - 9] .

Killing a Burning enemy increases your Mana Regeneration by [15% - 45%] for 3 seconds.

Everytime you spend 100 Mana, you gain [10% - 30%] Damage Reduction for 5 seconds.

Lucky Hit: Frost Skills have up to a [7% - 21%] chance to instantly Freeze.

While you have a Barrier active, you apply [8% - 24%] more Chill.

Your Burning effects deal x60% increased damage, and an additional x4% per unique source of Burning you have applied to the enemy.

Critical Strikes with Shock Skills increase your Movement Speed by + [4% - 12%] for 4 seconds.

Frost Skills deal x [5% - 15%] increased damage to Elites.

Using a Cooldown grants [10% - 30%] of your Maximum Life as a Barrier for 3 seconds.

Lucky Hit: Your Frost Skills have up to a 10% chance to make your next cast of Ice Shards, Frọzen Orb, or Blizzard consume no Mana and deal x60% increased damage. Chance is doubled against Vulnerable enemies.


You deal x [3% - 9%] increased damage to Chilled enemies, and x [6% - 18%] increased damage to Frozen enemies.

You deal [4% - 12%] increased Cold damage to Vulnerable enemies.

Gain [4% - 12%] Cooldown Reduction.

Your Barriers have a [8% - 24%] increased duration.

Your Pyromancy Skills cost [4% - 12%] less Mana and deal [2% - 6%] increased damage. Double these bonuses after standing still for 2 seconds.

After Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.



Every 1 second, you Heal for [1% - 3%] of your Maximum Life for each Nearby Burning enemy. Healing increased to [4% - 12%] from Bosses.