All Vampiric Powers
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Anticipation
Minor
- Your Ultimate Skills gain 20% Cooldown Reduction.
- Your Ultimate Skills gain 12% increased damage for each nearby enemy affected by your Damage Over Time effects.
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Coven's Fangs
Minor
- Your Conjuration, Companion, Minion, and Bat Familiar attacks deal 52% increased damage to Crowd Controlled enemies.
- Lucky Hit: Your Conjuration, Companion, Minion, and Bat Familiar have up to a 30% chance to inflict Vampiric Curse when hitting enemies.
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Domination
Minor
- You deal 24% increased damage to enemies who are Stunned, Immobilized, Frozen, or Feared. If they're also Injured and not an Elite, they're instantly killed.
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Feed the Coven
Minor
- Lucky Hit: Conjuration, Companion, Minion and Bat Familiar attacks have up to a 60% chance to restore 10 Primary Resource to you and increase your Damage by 10% for 4 seconds.
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Hectic
Minor
- For every 5 Basic Skills you cast, one of your active Cooldowns is reduced by 2 seconds.
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Hemomancy
Minor
- Your attacks deal 80% of your Maximum Life as Physical damage to nearby enemies. This can only occur once every 4 seconds. You heal for 1% of your Maximum Life for each enemy damaged this way.
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Infection
Minor
- Hitting enemies with direct damage infects them with Pox. Inflicting Pox 8 times on an enemy expunges their infection, dealing 70% Poison damage.
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Jagged Spikes
Minor
- Thorns have a 10% chance to deal 300% increased damage and Chill enemies for 8%.
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Prey on the Weak
Minor
- You deal 16% increased damage to Vulnerable enemies.
- Enemies are Vulnerable while affected by a Vampiric Curse from your other Vampiric Powers.
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Rampart
Minor
- After not moving for 3 seconds, you gain a Barrier for 40% of your Maximum Life for 6 seconds. This effect can occur once every 20 seconds.
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Ravenous
Minor
- Lucky Hit: Up to a 20% chance to increase your Attack Speed by 40% of your Total Movement Speed for 6 seconds.
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Resilience
Minor
- You gain 1% Damage Reduction for each 2% Life you are missing.
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Sanguine Brace
Minor
- When you kill an enemy, Fortify for 6% of your Base Life.
- While you have more Fortify than half of your Maximum Life, you gain 8% Critical Strike Chance.
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Terror
Minor
- When struck, you have a 14% chance to Fear nearby enemies and Slow them by 80% for 2 seconds.
- You are guaranteed to Critically Strike enemies who are Feared.
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Undying
Minor
- Casting Skills heals you for 3% Life. Double this bonus while below 50% Life.
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Accursed Touch
Major
- Lucky Hit: Up to a 44% chance to inflict Vampiric Curse on enemies.
- Enemies with the Vampiric Curse have a 15% chance to spread it to other surrounding enemies. Accursed Souls deal 200% increased damage.
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Bathe in Blood
Major
- While Channeling a Skill, you form a pool of blood beneath you. While channeling a skill in a pool, your Channeled Skills deal 40% increased damage and you gain 30% Damage Reduction. A pool can only form once every 8 seconds.
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Blood Boil
Major
- When your Core Skills Overpower an enemy, you spawn 3 Volatile Blood Drops. Collecting a Volatile Blood Drop causes it to explode, dealing 60% Physical damage around you.
- Every 20 seconds, your next Skill is guaranteed to Overpower.
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Call Familiar
Major
- Casting a Mastery, Weapon Mastery, Macabre, Wrath, or Imbuement Skill calls a bat ally to attack nearby enemies, dealing 80% Physical damage with a 30% chance to Stun.
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Flowing Veins
Major
- You deal 60% increased Damage Over Time to enemies that are moving or affected by a Vampiric Curse.
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Metamorphosis
Major
- When you Evade you turn into a cloud of bats, becoming Unstoppable for 4 seconds. Enemies along your path take 160% Physical damage and are inflicted with Vampiric Curse.
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Moonrise
Major
- Hitting an enemy with a Basic Skill grants you 4% Attack Speed for 10 seconds, stacking up to 5 times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining 160% Basic Skill damage and 15% Movement Speed for 10 seconds.
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