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Met

Met is a magic Rune of Invocation

Effect

You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Crafting

A Met can be used to craft

.

Mythic UniqueRecipe
PlaceholderTyrael's Might
PlaceholderResplendent Spark
x6 Lithx6 Feox6 MetGoldx5000 Gold

Runewords you can create with Met

YulMet - Pugilistic Decaying Dirt

Cast a Skill with a Cooldown. (1 second cooldown)
2 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 50/100
Cooldown: 1 Second

CirMet - Grinding Decaying Dirt

Cast the same non-Channeled Skill 3 times in a row. (1 second cooldown)
2 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 50/100
Cooldown: 1 Second

AhuMet - Merciless Decaying Dirt

Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)
10 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 10/100
Cooldown: 1 Second

NeoMet - Graceful Decaying Dirt

Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.) (1 second cooldown)
1 time to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 200/100
Cooldown: 1 Second
Overflow: x1 Increased Duration

TamMet - Essential Decaying Dirt

Cast a non-Channeled Core Skill. (1 second cooldown)
4 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 25/100
Cooldown: 1 Second

XolMet - Forbidden Decaying Dirt

Invoke a Skill from another Class. (1 second cooldown)
1 time to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 150/100
Cooldown: 1 Second
Overflow: x0.5 Increased Duration

ZanMet - Transcendent Decaying Dirt

Cast an Ultimate Skill. (1 second cooldown)
1 time to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 150/100
Cooldown: 1 Second
Overflow: x0.5 Increased Duration

FeoMet - Sanctified Decaying Dirt

Become Injured or Crowd Controlled. (Cooldown: 10 seconds) (1 second cooldown)
1 time to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 1000/100
Cooldown: 1 Second
Overflow: x9 Increased Duration

NocMet - Crystalline Decaying Dirt

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 10/100
Cooldown: 1 Second

CemMet - Acrobatic Decaying Dirt

Cast Evade. (1 second cooldown)
2 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 75/100
Cooldown: 1 Second
Overflow: x0.5 Increased Duration

BacMet - Selachian Decaying Dirt

Travel 5 meters. (1 second cooldown)
2 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 50/100
Cooldown: 1 Second

UrMet - Tyrannical Decaying Dirt

Your Minion or Companion kills an enemy or dies. (1 second cooldown)
10 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 10/100
Cooldown: 1 Second

YaxMet - Imbibing Decaying Dirt

Drink a Healing Potion. (1 second cooldown)
1 time to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 200/100
Cooldown: 1 Second
Overflow: x1 Increased Duration

PocMet - Voracious Decaying Dirt

Spend 5% of your Maximum Resource. (1 second cooldown)
20 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 5/100
Cooldown: 1 Second

MoniMet - Harmonic Decaying Dirt

Cast a Skill after moving. (Cooldown: 0.25 seconds) (1 second cooldown)
4 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 25/100
Cooldown: 1 Second

KaaMet - Unblinking Decaying Dirt

Lose 25% of your Maximum Life. (1 second cooldown)
2 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 50/100
Cooldown: 1 Second

LithMet - Serene Decaying Dirt

Stand still while fighting for 0.31 seconds. (1 second cooldown)
4 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 25/100
Cooldown: 1 Second
Met

Met

magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Seconds
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.

Other Runes of Invocation

LacOhmVexGarXanQueYomEomLumXalQuaWatTebZecQaxNerMotThulJahTzicKryOnoMetTecTunTonTalCeh

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