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Jah

Jah is a legendary Rune of Invocation

Effect

Replace your next Evade with the Sorcerer's

PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.

Crafting

A Jah can be used to craft

.

Mythic UniqueRecipe
PlaceholderHeir of Perdition
PlaceholderResplendent Spark
x6 Jahx6 Quex6 GarGoldx5000 Gold

Runewords you can create with Jah

YulJah - Pugilistic Enigma

Cast a Skill with a Cooldown. (1 second cooldown)
8 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/400
Cooldown: 2 Seconds

CirJah - Grinding Enigma

Cast the same non-Channeled Skill 3 times in a row. (1 second cooldown)
8 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/400
Cooldown: 2 Seconds

AhuJah - Merciless Enigma

Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)
40 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/400
Cooldown: 2 Seconds

NeoJah - Graceful Enigma

Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.) (1 second cooldown)
2 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 200/400
Cooldown: 2 Seconds

TamJah - Essential Enigma

Cast a non-Channeled Core Skill. (1 second cooldown)
16 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 25/400
Cooldown: 2 Seconds

XolJah - Forbidden Enigma

Invoke a Skill from another Class. (1 second cooldown)
3 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 150/400
Cooldown: 2 Seconds

ZanJah - Transcendent Enigma

Cast an Ultimate Skill. (1 second cooldown)
3 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 150/400
Cooldown: 2 Seconds

FeoJah - Sanctified Enigma

Become Injured or Crowd Controlled. (Cooldown: 10 seconds) (1 second cooldown)
1 time to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 1000/400
Cooldown: 2 Seconds

NocJah - Crystalline Enigma

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/400
Cooldown: 2 Seconds

CemJah - Acrobatic Enigma

Cast Evade. (1 second cooldown)
6 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 75/400
Cooldown: 2 Seconds

BacJah - Selachian Enigma

Travel 5 meters. (1 second cooldown)
8 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/400
Cooldown: 2 Seconds

UrJah - Tyrannical Enigma

Your Minion or Companion kills an enemy or dies. (1 second cooldown)
40 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/400
Cooldown: 2 Seconds

YaxJah - Imbibing Enigma

Drink a Healing Potion. (1 second cooldown)
2 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 200/400
Cooldown: 2 Seconds

PocJah - Voracious Enigma

Spend 5% of your Maximum Resource. (1 second cooldown)
80 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 5/400
Cooldown: 2 Seconds

MoniJah - Harmonic Enigma

Cast a Skill after moving. (Cooldown: 0.25 seconds) (1 second cooldown)
16 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 25/400
Cooldown: 2 Seconds

KaaJah - Unblinking Enigma

Lose 25% of your Maximum Life. (1 second cooldown)
8 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/400
Cooldown: 2 Seconds

LithJah - Serene Enigma

Stand still while fighting for 0.31 seconds. (1 second cooldown)
16 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 25/400
Cooldown: 2 Seconds
Jah

Jah

legendary Rune of Invocation
Requires: 400 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.

Other Runes of Invocation

LacOhmVexGarXanQueYomEomLumXalQuaWatTebZecQaxNerMotThulJahTzicKryOnoMetTecTunTonTalCeh

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