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Jah

Jah is a legendary Rune of Invocation

Effect

Replace your next Evade with the Sorcerer's

TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.

Runewords you can create with Jah

YulJah - Pugilistic Enigma

Cast a Skill with a Cooldown. (1 second cooldown)
10 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/500
Cooldown: 2 Seconds

CirJah - Grinding Enigma

Cast the same non-Channeled Skill 3 times in a row. (1 second cooldown)
20 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 25/500
Cooldown: 2 Seconds

AhuJah - Merciless Enigma

Lucky Hit: Up to a [100|%|] chance against Injured enemies. (1 second cooldown)
50 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/500
Cooldown: 2 Seconds

NeoJah - Graceful Enigma

Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.) (1 second cooldown)
2 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 300/500
Cooldown: 2 Seconds

NocJah - Crystalline Enigma

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
100 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 5/500
Cooldown: 2 Seconds

FeoJah - Sanctified Enigma

Become Injured or Crowd Controlled. (Cooldown: 20 seconds) (1 second cooldown)
1 time to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 1000/500
Cooldown: 2 Seconds

TamJah - Essential Enigma

Cast a non-Channeled Core Skill. (1 second cooldown)
20 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 25/500
Cooldown: 2 Seconds

XolJah - Forbidden Enigma

Evoke power from another Class. (1 second cooldown)
4 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 150/500
Cooldown: 2 Seconds

ZanJah - Transcendent Enigma

Cast an Ultimate Skill. (1 second cooldown)
4 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 150/500
Cooldown: 2 Seconds

CemJah - Acrobatic Enigma

Cast Evade. (1 second cooldown)
10 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/500
Cooldown: 2 Seconds

BacJah - Selachian Enigma

Travel 5 meters. (1 second cooldown)
10 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 50/500
Cooldown: 2 Seconds

UrJah - Tyrannical Enigma

Your Minion or Companion kills an enemy or dies. (1 second cooldown)
50 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/500
Cooldown: 2 Seconds

YaxJah - Imbibing Enigma

Drink a Healing Potion. (1 second cooldown)
5 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 100/500
Cooldown: 2 Seconds

PocJah - Voracious Enigma

Spend 5% of your Maximum Resource. (1 second cooldown)
250 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 2/500
Cooldown: 2 Seconds

MoniJah - Harmonic Enigma

Cast a Skill after moving. (Cooldown: 0.2 seconds) (1 second cooldown)
50 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/500
Cooldown: 2 Seconds

KaaJah - Unblinking Enigma

Lose 1% of your Maximum Life. (1 second cooldown)
250 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 2/500
Cooldown: 2 Seconds

LithJah - Serene Enigma

Stand still for 0.31 seconds. (1 second cooldown)
20 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 25/500
Cooldown: 2 Seconds
Jah

Jah

legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 2 Seconds
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.

Other Runes of Invocation

LacOhmVexGarXanQueYomEomLumXalQuaWatTebZecQaxNerMotThulJahTzicKryOnoMetTecTunTonTalCeh

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