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Noc

Noc is a rare Rune of Ritual

Effect

Inflict a Crowd Control that isn't Slow or Chill.

Runewords you can create with Noc

NocLac - Crystalline Defiance

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Invoke the Barbarian's
PlaceholderChallenging Shout
, taunting enemies and reducing your damage taken for 3 seconds.
Gain/Cost: 10/400
Cooldown: 1 Second

NocOhm - Crystalline Call to Arms

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
60 times to
Invoke the Barbarian's
PlaceholderWar Cry
, increasing your damage dealt by 15% for 6 seconds.
Gain/Cost: 10/600
Cooldown: 2 Seconds

NocVex - Crystalline Heart of the Oak

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
100 times to
Gain +3 to all Skills for 7 seconds.
Gain/Cost: 10/1000
Cooldown: 1 Second

NocGar - Crystalline Precision

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
3 times to
Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
Gain/Cost: 10/25
Cooldown: 1 Second
Overflow: x0.2 Gain Multiple Stacks

NocXan - Crystalline Extinction

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
80 times to
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Gain/Cost: 10/800
Cooldown: 1 Second

NocQue - Crystalline Fortress

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
30 times to
Invoke the Druid's
PlaceholderEarthen Bulwark
for 3 seconds, granting yourself a Barrier.
Gain/Cost: 10/300
Cooldown: 1 Second

NocYom - Crystalline Reclamation

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
50 times to
Invoke the Druid's
PlaceholderPetrify
, Stunning enemies and restoring Primary Resource.
Gain/Cost: 10/500
Cooldown: 5 Seconds

NocEom - Crystalline Adrenaline

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Reduce your active Cooldowns by 0.11 seconds.
Gain/Cost: 10/100
Cooldown: 1 Second

NocLum - Crystalline Bounty

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
1 time to
Restore 1 Primary Resource.
Gain/Cost: 10/5
Cooldown: 1 Second
Overflow: x1 Increased Resource Restored

NocXal - Crystalline Titanic Strength

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Gain 20% Maximum Life for 6 seconds.
Gain/Cost: 10/200
Cooldown: 1 Second

NocQua - Crystalline Wind Walk

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
5 times to
Gain 7% Movement Speed for 5 seconds, up to 35%.
Gain/Cost: 10/50
Cooldown: 1 Second

NocWat - Crystalline Disdain

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Invoke the Necromancer's
PlaceholderHorrid Decrepify
, Slowing enemies, reducing their damage, and letting you Execute them.
Gain/Cost: 10/100
Cooldown: 1 Second

NocTeb - Crystalline Retribution

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Invoke the Necromancer's
PlaceholderAbhorrent Iron Maiden
, counterattacking damage from enemies and Healing you when they die.
Gain/Cost: 10/100
Cooldown: 1 Second

NocZec - Crystalline Power Overwhelming

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Reduce your active Ultimate Cooldown by 2 seconds.
Gain/Cost: 10/200
Cooldown: 2 Seconds

NocQax - Crystalline Reckless Sacrifice

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Gain/Cost: 10/400
Cooldown: 1 Second

NocNer - Crystalline Trickery

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
60 times to
Invoke the Rogue's
PlaceholderCountering Concealment
for 5 seconds, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Gain/Cost: 10/600
Cooldown: 6 Seconds

NocMot - Crystalline Shadow

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
15 times to
Gain 1 |4 shadow:shadows;, from the Rogue's
PlaceholderDark Shroud
, reducing damage taken per shadow.
Gain/Cost: 10/150
Cooldown: 1 Second

NocThul - Crystalline Absolute Zero

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Invoke the Sorcerer's
PlaceholderMystical Frost Nova
, inflicting Freeze and Vulnerable onto enemies.
Gain/Cost: 10/400
Cooldown: 2 Seconds

NocJah - Crystalline Enigma

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Replace your next Evade with the Sorcerer's
PlaceholderTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 10/400
Cooldown: 2 Seconds

NocTzic - Crystalline Stampede

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
25 times to
Invoke the Spiritborn's
PlaceholderConcussive Stomp
, dealing damage and Knocking Down enemies.
Gain/Cost: 10/250
Cooldown: 1 Second

NocKry - Crystalline Unleashing

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
30 times to
Invoke the Spiritborn's
PlaceholderVortex
, dealing damage and Pulling In enemies.
Gain/Cost: 10/300
Cooldown: 3 Seconds

NocOno - Crystalline Unlimited Power

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
3 times to
Invoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Gain/Cost: 10/25
Cooldown: 1 Second
Overflow: x0.2 Increased Bolts Spawned

NocMet - Crystalline Decaying Dirt

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 10/100
Cooldown: 1 Second

NocTec - Crystalline Tectonic Rancor

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Gain/Cost: 10/100
Cooldown: 1 Second

NocTun - Crystalline Volatile Powder

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Gain/Cost: 10/100
Cooldown: 1 Second

NocTon - Crystalline Inferno

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
2 times to
Invoke the Sorcerer's
PlaceholderMeteor
ites, dealing damage to enemies.
Gain/Cost: 10/20
Cooldown: 1 Second

NocTal - Crystalline Locusts

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Invoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Gain/Cost: 10/100
Cooldown: 1 Second

NocCeh - Crystalline Alpha Canid

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
10 times to
Summon a Spirit Wolf to attack enemies for 8 seconds.
Gain/Cost: 10/100
Cooldown: 1 Second
Noc

Noc

rare Rune of Ritual
Gain: 10 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)

Other Runes of Ritual

YulCirAhuNeoTamXolZanFeoNocCemBacUrYaxPocMoniKaaLith

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