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Noc

Noc is a rare Rune of Ritual

Effect

Inflict a Crowd Control that isn't Slow or Chill.

Runewords you can create with Noc

NocLac - Crystalline Defiance

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
160 times to
Evoke the Barbarian's
Challenging ShoutChallenging Shout
, reducing your damage taken.
Gain/Cost: 5/800
Cooldown: 1 Second

NocOhm - Crystalline Call to Arms

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
100 times to
Evoke the Barbarian's
War CryEnhanced War Cry
, increasing your Movement Speed and damage dealt.
Gain/Cost: 5/500
Cooldown: 2 Seconds

NocVex - Crystalline Heart of the Oak

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
80 times to
Gain +3 to all Skills for 5 seconds.
Gain/Cost: 5/400
Cooldown: 1 Second

NocGar - Crystalline Precision

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
5 times to
Gain 2.5% Critical Strike Chance for 5 seconds, up to [2.5*10]%.
Gain/Cost: 5/25
Cooldown: 1 Second

NocXan - Crystalline Extinction

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
140 times to
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Gain/Cost: 5/700
Cooldown: 1 Second

NocQue - Crystalline Fortress

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
160 times to
Evoke the Druid's
Earthen BulwarkEarthen Bulwark
, granting yourself a Barrier.
Gain/Cost: 5/800
Cooldown: 1 Second

NocYom - Crystalline Reclamation

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
100 times to
Evoke the Druid's
PetrifyPetrify
, Stunning enemies and increasing your Critical Strike Damage against them.
Gain/Cost: 5/500
Cooldown: 5 Seconds

NocEom - Crystalline Adrenaline

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Reduce your active Cooldowns by 0.25 seconds.
Gain/Cost: 5/100
Cooldown: 1 Second

NocLum - Crystalline Bounty

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
1 time to
Restore 1 Primary Resource.
Gain/Cost: 5/5
Cooldown: 1 Second

NocXal - Crystalline Titanic Strength

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Gain 20% Maximum Life for 4 seconds.
Gain/Cost: 5/200
Cooldown: 1 Second

NocQua - Crystalline Wind Walk

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
80 times to
Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to [6*5]%.
Gain/Cost: 5/400
Cooldown: 1 Second

NocWat - Crystalline Disdain

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Evoke the Necromancer's
DecrepifyHorrid Decrepify
, Slowing enemies, reducing their damage, and letting you Execute them.
Gain/Cost: 5/100
Cooldown: 1 Second

NocTeb - Crystalline Retribution

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Evoke the Necromancer's
Iron MaidenAbhorrent Iron Maiden
, counterattacking damage from enemies and Healing you when they die.
Gain/Cost: 5/100
Cooldown: 1 Second

NocZec - Crystalline Power Overwhelming

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
40 times to
Reduce your active Ultimate Cooldown by 4 seconds.
Gain/Cost: 5/200
Cooldown: 2 Seconds

NocQax - Crystalline Reckless Sacrifice

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
80 times to
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Gain/Cost: 5/400
Cooldown: 1 Second

NocNer - Crystalline Trickery

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
140 times to
Evoke the Rogue's
ConcealmentCountering Concealment
, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Gain/Cost: 5/700
Cooldown: 6 Seconds

NocMot - Crystalline Shadow

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
30 times to
Gain a shadow from the Rogue's
Dark ShroudDark Shroud
, reducing damage taken per shadow.
Gain/Cost: 5/150
Cooldown: 1 Second

NocThul - Crystalline Absolute Zero

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
80 times to
Evoke the Sorcerer's
Frost NovaMystical Frost Nova
, inflicting Freeze and Vulnerable onto enemies.
Gain/Cost: 5/400
Cooldown: 2 Seconds

NocJah - Crystalline Enigma

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
100 times to
Replace your next Evade with the Sorcerer's
TeleportTeleport
, blinking further, dealing damage, and becoming Unstoppable.
Gain/Cost: 5/500
Cooldown: 2 Seconds

NocTzic - Crystalline Stampede

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
50 times to
Evoke the Spiritborn's
Concussive StompConcussive Stomp
, dealing damage and Knocking Down enemies.
Gain/Cost: 5/250
Cooldown: 1 Second

NocKry - Crystalline Unleashing

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
100 times to
Evoke the Spiritborn's
VortexVortex
, dealing damage and Pulling In enemies.
Gain/Cost: 5/500
Cooldown: 3 Seconds

NocOno - Crystalline Unlimited Power

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
5 times to
Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
Gain/Cost: 5/25
Cooldown: 1 Second

NocMet - Crystalline Decaying Dirt

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
Gain/Cost: 5/100
Cooldown: 1 Second

NocTec - Crystalline Tectonic Rancor

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Evoke the Barbarian's Earthquake, dealing damage to enemies within.
Gain/Cost: 5/100
Cooldown: 1 Second

NocTun - Crystalline Volatile Powder

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Gain/Cost: 5/100
Cooldown: 1 Second

NocTon - Crystalline Inferno

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
5 times to
Evoke the Sorcerer's
MeteorMeteor
ites, dealing damage to enemies.
Gain/Cost: 5/25
Cooldown: 1 Second

NocTal - Crystalline Locusts

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Gain/Cost: 5/100
Cooldown: 1 Second

NocCeh - Crystalline Alpha Canid

Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)
20 times to
Summon a Spirit Wolf to attack enemies for 8 seconds.
Gain/Cost: 5/100
Cooldown: 1 Second
Noc

Noc

rare Rune of Ritual
Gain: 5 Offering
Cooldown: 1 Seconds
Inflict a Crowd Control that isn't Slow or Chill. (1 second cooldown)

Other Runes of Ritual

YulCirAhuNeoNocFeoTamXolZanCemBacUrYaxPocMoniKaaLith

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