Diablo 4 Mid-Season Patch 1.4.3 Patch Notes

Class Balance Changes and Reduced Pit Difficulty

Diablo 4 Mid-Season Patch 1.4.3 Patch Notes

The changes in patch 1.4.3 are aimed at buffing classes and builds that are not performing as well as their counterparts.

General

Mid-Season Patch and Season 5 PTR

Mid-Season Patch and Season 5 PTR

Healing Potions

  • Minor Healing Potion
    • Initial healing increased by 50%.
  • Light, and Moderate Healing Potions
    • Initial healing increased by 100%.
  • Strong, Greater, Major, and Superior Healing Potions
    • Initial healing increased by 200%.

Legendary Aspects

Ancestral Unique Items

  • Andariel's VisageAndariel's Visage
    • Poison nova now spawns on the enemy instead of the player.
    • Poison nova damage increased by 50%.
  • DoombringerDoombringer
    • Shadow explosion damage increased by 100%.
  • Ring of Starless SkiesRing of Starless Skies
    • Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
    • This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
  • Tyrael's MightTyrael's Might
    • Divine

      BarrageBarrage
      damage increased by 100%.

Paragon

  • Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.

Developer's Note

A classes main stat is the one that increases the damage of all of their skills. For example, Sorcerers main stat is Intelligence, so this change affects their Rare Paragon Nodes that have threshold bonuses for Dexterity and Willpower. The stat requirements to activate any Rare Node increases for each additional Paragon Board you progress through. Some of these nodes that require non-main stats were harder to activate than intended. This change makes it easier to activate these nodes, especially on later Paragon Boards.

Barbarian

Skills

  • WhirlwindWhirlwind
    • Damage increased by 15%.
  • Violent

    WhirlwindWhirlwind

    • Damage bonus increased from 30%[x] to 35%[x].
  • Call of the AncientsCall of the Ancients
    • Korlic's

      LeapLeap
      damage increased by 12.5%.

    • Talic's

      WhirlwindWhirlwind
      damage increased by 20%.

    • Madawc's

      UpheavalUpheaval
      damage increased by 13%.

    • Prime

      Call of the AncientsCall of the Ancients

      • Damage bonus increased from 20%[x] to 25%[x].
  • FrenzyFrenzy
    • Damage increased by 8%.
  • FlayFlay
    • Bleeding damage over time increased by 8%.
    • Enhanced

      FlayFlay

      • Vulnerable duration increased from 3 to 5 seconds.
    • Battle

      FlayFlay

      • Bleed damage bonus increased from 10%[x] to 15%[x].
    • Combat

      FlayFlay

      • Maximum stack amount increased from 4 to 5.
      • Damage Reduction increased from 3% to 4%.
      • Buff duration increased from 3 to 6 seconds.

Passives

  • Pressure PointPressure Point
    • Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
    • Now – Lucky Hit: Your Core and

      Weapon MasteryWeapon Mastery
      Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.

  • Tough as NailsTough as Nails
    • Additional Thorns as Bleeding damage increased from 10% to 15%.

Key Passives

  • Walking ArsenalWalking Arsenal
    • Damage per unique source of weapon damage increased from 10%[x] to 12%[x].

Legendary Aspects

    • Weapon swaps to activate the effect are reduced from 6 to 5.
    • Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when

      RendRend
      deals direct damage to at least one Bleeding enemy.

    • Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
    • WhirlwindWhirlwind
      Dust Devil damage increased by 100%.

    • Before – Gain 35-65% increased Fury Generation while all bonuses from the

      Walking ArsenalWalking Arsenal
      Key Passive are active.

    • Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the

      Walking ArsenalWalking Arsenal
      Key Passive are active.

Unique Items

Druid

Spirit Boons

  • Gift of the StagGift of the Stag

    • Maximum Spirit Increased from 20 to 40.
  • PrickleskinPrickleskin

    • Thorns amount increased by 100%.
  • Advantageous BeastAdvantageous Beast

    • Previous - Reduce the duration of Control Impairing Effects by 15%.
    • Now - Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
  • Scythe TalonsScythe Talons

    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • Iron FeatherIron Feather

    • Maximum Life increased from 14%[x] to 20%[x].
  • Swooping AttacksSwooping Attacks

    • Attack Speed increased from 10%[+] to 15%[+].
  • EnergizeEnergize

    • Spirit restored increased from 20 to 30.
  • BolsterBolster

    • Fortify amount increased from 15% to 25% of your Maximum Life.
  • Obsidian SlamObsidian Slam

    • Kills required for guaranteed Overpower reduced from 20 to 10.

Skills

  • RabiesRabies

    • Poisoning damage increased by 25%.
  • PulverizePulverize

    • Damage increased by 76%.
    • Raging

      PulverizePulverize

      • Previous - Enemies Overpowered by

        PulverizePulverize
        are Stunned for 3 seconds.

      • Now -

        PulverizePulverize
        deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.

Passives

  • Nature's FuryNature's Fury

    • Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
  • Perfect StormPerfect Storm

    • Damage bonus increased from 20%[x] to 30%[x].
  • Nature's ReachNature's Reach

    • Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
  • Toxic ClawsToxic Claws

    • Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill's Base damage.
  • QuickshiftQuickshift

    • Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
  • Defensive PostureDefensive Posture

    • Previous - Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
    • Now - Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
  • MendingMending

    • Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
    • Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
  • ProvocationProvocation

    • Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.

Legendary Aspects

    • LandslideLandslide
      damage increased from 50-80%[x] to 70-100%[x] of normal damage.

    • Damage bonus increased from 10-25%[x] to 15-30%[x].
    • Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].
  • Unsatiated Aspect
    • ShredShred
      damage when cast above 50 Spirit increased from 10-25% to 20-35%.

Paragon

  • Constricting Tendrils Legendary Node
    • Damage increased from 120% to 150%.
  • Dominate Glyph
    • Damage bonus after an Overpower increased from 12%[x] to 15%[x].

Necromancer

Book of the Dead

  • Skirmishers Sacrifice Upgrade
    • Critical Strike Chance bonus increased from 5%[+] to 10%[+].
  • Defenders Sacrifice Upgrade
    • Resistance to All Elements increased from 20%[+] to 25%[+].
  • Reapers Sacrifice Upgrade
    • Shadow Damage increased from 15%[x] to 20%[x].
  • Shadow Mages Sacrifice Upgrade
    • Maximum Essence increased from 15 to 20.
    • Now also increases Essence Generation by 20%.
  • Cold Mages Sacrifice Upgrade
    • Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
  • Bone Mages Sacrifice Upgrade
    • Overpower Damage increased from 25%[x] to 30%[x].
  • Bone

    GolemGolem
    Sacrifice Upgrade

    • Attack Speed bonus increased from 10%[+] to 15%[+].
  • Blood

    GolemGolem
    Sacrifice Upgrade

    • Maximum Life bonus increased from 10%[x] to 15%[x].
  • Iron

    GolemGolem
    Sacrifice Upgrade

    • Critical Strike Damage bonus increased from 30%[x] to 35%[x].

Paragon

  • Blood Begets Blood Legendary Node
    • Maximum damage increased from 15%[x] to 30%[x].
  • Blood-drinker Glyph
    • Fortify bonus increased from 7% to 10% of your Maximum Life.
  • Desecration Glyph
    • Shadow damage bonus increased from 15%[x] to 20%[x].
  • Gravekeeper Glyph
    • Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.

Legendary Aspects

    • Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
    • Previous - Each time that

      Bone StormBone Storm
      damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.

    • Now - Each time that

      Bone StormBone Storm
      damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.

Rogue

Skills

  • Twisting BladesTwisting Blades

    • Initial damage increased by 20%.
    • Return damage increased by 20%.
  • FlurryFlurry

    • Damage increased by ~25%.

Passives

  • ExposureExposure

    • Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
  • SturdySturdy

    • Damage Reduction increased from 4/8/12% to 6/12/18%.
  • Mending ObscurityMending Obscurity

    • Previous - While Stealthed, you Heal for 4/8/12% Maximum Life per second.
    • Now - When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.

Paragon

  • Versatility Glyph
    • Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
  • Fluidity Glyph
    • Previous - When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
    • Now - When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
  • Explosive Glyph
    • Damage Reduction increased from 10%[x] to 15%[x].
  • Diminish Glyph
    • Damage Reduction increased from 10% to 15%.

Legendary Aspects

    • Damage increased from 30-60%[x] to 50-80%[x].
    • Energy required to drop Grenades reduced from 100 to 75.
    • Grenade damage increased by 50%.
    • Grenade damage increased by 200%.
    • When using

      Shadow StepShadow Step
      , Grenades now drop at the location the player teleports to instead of where they teleported from.

Developer’s Note: 

This only changes where the Grenades drop when using

Shadow StepShadow Step
, and not Evade.

    • Grenade damage increased by 50%.
    • Time required for a

      Dark ShroudDark Shroud
      reduced from 3 to 2 seconds.

    • Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free

      Dark ShroudDark Shroud
      shadow.

    • Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free

      Dark ShroudDark Shroud
      shadow.

    • Arrow Storm damage increased by 30%.
    • Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].
    • Arrow Storm damage increased by 30%.

Unique Items

    • Previous -

      Death TrapDeath Trap
      deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.

    • Now -

      Death TrapDeath Trap
      deals 50-90%[x] increased damage and will re-arm itself a second time.

    • Grenade damage increased by 50%.

Sorcerer

Skills

  • Ice ArmorIce Armor

    • Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
  • Shimmering

    TeleportTeleport

    • Duration increased from 3 to 4 seconds.
  • IncinerateIncinerate

    • Damage Reduction increased from 15% to 20%.

Passives

  • Potent WardingPotent Warding

    • Maximum Resistance increased from 1/2/3% to 2/4/6%.
    • Adjusted functionality: No longer excludes Basic Skill casts.
  • Glass CannonGlass Cannon

    • Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
  • Align the ElementsAlign the Elements

    • Persistence duration increased from 2 to 3 seconds.
  • ConductionConduction

    • Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
    • Duration increased from 3 to 4 seconds.
  • ElectrocutionElectrocution

    • Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
  • WarmthWarmth

    • Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
    • Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
  • Inner FlamesInner Flames

    • Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
  • Overflowing EnergyOverflowing Energy

    • Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
  • AvalancheAvalanche

    • Bonus damage increased from 45%[x] to 60%[x].
  • CombustionCombustion

    • Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
  • Esu's FerocityEsu's Ferocity

    • Critical Strike Chance increased from 5%[+] to 10%[+].
  • ShatterShatter

    • Bonus damage increased from 25%[x] to 30%[x].
  • Vyr's MasteryVyr's Mastery

    • Bonus damage increased from 15%[x] to 20%[x].
    • Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].

Legendary Aspects

Unique Items

End-game

  • Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.
  • All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.

Bug Fixes

  • Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.
  • Fixed an issue where casting Boulders with
    Dolmen StoneDolmen Stone
    would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder.
  • Fixed an issue
    Rapid FireRapid Fire
    with
    Scoundrel's KissScoundrel's Kiss
    equipped couldn't properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.
  • Fixed an issue where Pets were being counted as minions in various cases.

Comments

Guestnow