Diablo 4 Mid-Season Patch 1.4.3 Patch Notes
Class Balance Changes and Reduced Pit Difficulty
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The changes in patch 1.4.3 are aimed at buffing classes and builds that are not performing as well as their counterparts.
General
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Mid-Season Patch and Season 5 PTR
Healing Potions
- Minor Healing Potion
- Initial healing increased by 50%.
- Light, and Moderate Healing Potions
- Initial healing increased by 100%.
- Strong, Greater, Major, and Superior Healing Potions
- Initial healing increased by 200%.
Legendary Aspects
Aspect of the Protector
- Barrier Cooldown reduced from 30 to 20 seconds.
Ancestral Unique Items
Andariel's Visage
- Poison nova now spawns on the enemy instead of the player.
- Poison nova damage increased by 50%.
Doombringer
- Shadow explosion damage increased by 100%.
Ring of Starless Skies
- Maximum stacks of Resource Cost Reduction and bonus Damage increased from 4 to 5.
- This increases the maximum amount of Resource Cost Reduction and bonus Damage from 40%[x] to 50%[x].
Tyrael's Might
Divine
damage increased by 100%.Barrage
Paragon
- Stat requirements for non-main stats reduced from 90 to 60 per Paragon Board.
Developer's Note
Barbarian
Skills
Whirlwind
- Damage increased by 15%.
Violent
Whirlwind
- Damage bonus increased from 30%[x] to 35%[x].
Call of the Ancients
Korlic's
damage increased by 12.5%.Leap
Talic's
damage increased by 20%.Whirlwind
Madawc's
damage increased by 13%.Upheaval
Prime
Call of the Ancients
- Damage bonus increased from 20%[x] to 25%[x].
Frenzy
- Damage increased by 8%.
Flay
- Bleeding damage over time increased by 8%.
Enhanced
Flay
- Vulnerable duration increased from 3 to 5 seconds.
Battle
Flay
- Bleed damage bonus increased from 10%[x] to 15%[x].
Combat
Flay
- Maximum stack amount increased from 4 to 5.
- Damage Reduction increased from 3% to 4%.
- Buff duration increased from 3 to 6 seconds.
Passives
Pressure Point
- Previous – Lucky Hit: Your Core Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.
Now – Lucky Hit: Your Core and
Skills have up to a 10% chance to make enemies Vulnerable for 2 seconds.Weapon Mastery
Tough as Nails
- Additional Thorns as Bleeding damage increased from 10% to 15%.
Key Passives
Walking Arsenal
- Damage per unique source of weapon damage increased from 10%[x] to 12%[x].
Legendary Aspects
- Weapon swaps to activate the effect are reduced from 6 to 5.
Previous – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when
deals direct damage to at least one Bleeding enemy.Rend
- Now – Lucky Hit: You have up to a 45-60% chance to gain 20 Fury when a Core Skill deals direct damage to at least one Bleeding enemy. Your Maximum Fury is increased by 5-20.
- Dust Devil damage increased by 100%.
Whirlwind
Aspect of the Relentless Armsmaster
Before – Gain 35-65% increased Fury Generation while all bonuses from the
Key Passive are active.Walking Arsenal
Now – Gain 35-65% increased Fury Generation and 15% reduced Fury cost to your Skills while all bonuses from the
Key Passive are active.Walking Arsenal
Unique Items
Gohr's Devastating Grips
- explosion damage increased from 25-35% of Base damage to 40-50%.
Whirlwind
Ancients' Oath
- Damage increased from 30-50%[x] to 40-60%[x].
Druid
Spirit Boons
Gift of the Stag
- Maximum Spirit Increased from 20 to 40.
Prickleskin
- Thorns amount increased by 100%.
Advantageous Beast
- Previous - Reduce the duration of Control Impairing Effects by 15%.
- Now - Gain 15%[+] Movement Speed and 15%[+] Impairment Reduction.
Scythe Talons
- Critical Strike Chance increased from 5%[+] to 10%[+].
Iron Feather
- Maximum Life increased from 14%[x] to 20%[x].
Swooping Attacks
- Attack Speed increased from 10%[+] to 15%[+].
Energize
- Spirit restored increased from 20 to 30.
Bolster
- Fortify amount increased from 15% to 25% of your Maximum Life.
Obsidian Slam
- Kills required for guaranteed Overpower reduced from 20 to 10.
Skills
Rabies
- Poisoning damage increased by 25%.
Pulverize
- Damage increased by 76%.
Raging
Pulverize
Previous - Enemies Overpowered by
are Stunned for 3 seconds.Pulverize
Now -
deals 30%[x] increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.Pulverize
Passives
Nature's Fury
- Chance to trigger a free Skill of the opposite category increased from 30% to 35%.
Perfect Storm
- Damage bonus increased from 20%[x] to 30%[x].
Nature's Reach
- Damage to Distant Enemies increased from 3/6/9%[x] to 5/10/15%[x].
Toxic Claws
- Poisoning amount increased from 8/15/23% to 12/24/36% of the Skill's Base damage.
Quickshift
- Maximum damage bonus increased from 6/12/18%[x] to 8/16/24%[x].
Defensive Posture
- Previous - Increases the amount of Fortify you gain from all sources by 5/10/15%[+].
- Now - Increases the amount of Fortify you gain from all sources by 5/10/15%[+] and you gain 3/6/9% Damage Reduction while Fortified.
Mending
- Previous - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources.
- Now - While in Werebear form, you receive 6/12/18%[+] additional Healing from all sources and gain 4/8/12%[x] increased Maximum Life.
Provocation
- Time in Werebear form required for Overpower reduced from 24/20/16 to 20/16/12 seconds.
Legendary Aspects
- damage increased from 50-80%[x] to 70-100%[x] of normal damage.
Landslide
- Damage bonus increased from 10-25%[x] to 15-30%[x].
- Werewolf Companion damage increased from 85-115%[x] to 100-130%[x].
- Unsatiated Aspect
- damage when cast above 50 Spirit increased from 10-25% to 20-35%.
Shred
Paragon
- Constricting Tendrils Legendary Node
- Damage increased from 120% to 150%.
- Dominate Glyph
- Damage bonus after an Overpower increased from 12%[x] to 15%[x].
Necromancer
Book of the Dead
- Skirmishers Sacrifice Upgrade
- Critical Strike Chance bonus increased from 5%[+] to 10%[+].
- Defenders Sacrifice Upgrade
- Resistance to All Elements increased from 20%[+] to 25%[+].
- Reapers Sacrifice Upgrade
- Shadow Damage increased from 15%[x] to 20%[x].
- Shadow Mages Sacrifice Upgrade
- Maximum Essence increased from 15 to 20.
- Now also increases Essence Generation by 20%.
- Cold Mages Sacrifice Upgrade
- Damage to Vulnerable enemies increased from 15%[x] to 20%[x].
- Bone Mages Sacrifice Upgrade
- Overpower Damage increased from 25%[x] to 30%[x].
Bone
Sacrifice UpgradeGolem
- Attack Speed bonus increased from 10%[+] to 15%[+].
Blood
Sacrifice UpgradeGolem
- Maximum Life bonus increased from 10%[x] to 15%[x].
Iron
Sacrifice UpgradeGolem
- Critical Strike Damage bonus increased from 30%[x] to 35%[x].
Paragon
- Blood Begets Blood Legendary Node
- Maximum damage increased from 15%[x] to 30%[x].
- Blood-drinker Glyph
- Fortify bonus increased from 7% to 10% of your Maximum Life.
- Desecration Glyph
- Shadow damage bonus increased from 15%[x] to 20%[x].
- Gravekeeper Glyph
- Damage bonus increased from 2%[x] to 3%[x], up to a maximum from 12%[x] to 18%[x] for every Close Corpse.
Legendary Aspects
- Sacrifice bonus increased from 10-25%[x] to 35-50%[x].
Previous - Each time that
damages an enemy, gain a Barrier equal to 1-6% of your Base Life for 10 seconds.Bone Storm
Now - Each time that
damages an enemy, gain a Barrier equal to 1-6% of your Maximum Life for 10 seconds.Bone Storm
Rogue
Skills
Twisting Blades
- Initial damage increased by 20%.
- Return damage increased by 20%.
Flurry
- Damage increased by ~25%.
Passives
Exposure
- Lucky Hit no longer requires direct damage to proc, and will now also work on Damage Over Time effects.
Sturdy
- Damage Reduction increased from 4/8/12% to 6/12/18%.
Mending Obscurity
- Previous - While Stealthed, you Heal for 4/8/12% Maximum Life per second.
- Now - When entering Sealth and every second while Stealthed, you Heal for 5/10/15% of your Maximum Life.
Paragon
- Versatility Glyph
- Non-Basic and Non-Core skill damage increased from 15%[x] to 25%[x].
- Fluidity Glyph
- Previous - When you cast an Agility Skill, you gain 9%[x] increased Energy Regeneration for 6 seconds.
- Now - When you cast an Agility Skill, you deal 10%[x] increased damage and gain 15%[x] increased Energy Regeneration for 6 seconds.
- Explosive Glyph
- Damage Reduction increased from 10%[x] to 15%[x].
- Diminish Glyph
- Damage Reduction increased from 10% to 15%.
Legendary Aspects
- Damage increased from 30-60%[x] to 50-80%[x].
- Energy required to drop Grenades reduced from 100 to 75.
- Grenade damage increased by 50%.
- Grenade damage increased by 200%.
When using
, Grenades now drop at the location the player teleports to instead of where they teleported from.Shadow Step
Developer’s Note:This only changes where the Grenades drop when using
, and not Evade.Shadow Step
- Grenade damage increased by 50%.
Time required for a
reduced from 3 to 2 seconds.Dark Shroud
Previous - Lucky Hit: Critical Strikes with Marksman Skills have up to 45-60% chance to grant a free
shadow.Dark Shroud
Now - Lucky Hit: Critical Strikes have up to 45-60% chance to grant a free
shadow.Dark Shroud
- Arrow Storm damage increased by 30%.
- Bonus damage dealt by all Arrow Storms increased from 25-35%[x] to 30-40%[x].
- Arrow Storm damage increased by 30%.
Unique Items
Previous -
deals 50-70%[x] increased damage. Unless it hits a Boss of Player, Death Trap will continue to re-arm itself until it kills an enemy.Death Trap
Now -
deals 50-90%[x] increased damage and will re-arm itself a second time.Death Trap
- Grenade damage increased by 50%.
Sorcerer
Skills
Ice Armor
- Barrier amount increased from 30% of Base Life to 25% of Maximum Life.
Shimmering
Teleport
- Duration increased from 3 to 4 seconds.
Incinerate
- Damage Reduction increased from 15% to 20%.
Passives
Potent Warding
- Maximum Resistance increased from 1/2/3% to 2/4/6%.
- Adjusted functionality: No longer excludes Basic Skill casts.
Glass Cannon
- Additional damage taken reduced from 3/6/9%[x] to 2/4/6%[x].
Align the Elements
- Persistence duration increased from 2 to 3 seconds.
Conduction
- Movement Speed increased from 3/6/9%[+] to 4/8/12%[+].
- Duration increased from 3 to 4 seconds.
Electrocution
- Reduced enemy damage dealt increased from 5/10/15%[x] to 6/12/18%[x].
Warmth
- Healing per Nearby Burning enemy increased from .3/.6/.9% to .5/1/1.5%.
- Healing per Nearby Burning Boss enemy increased from .6/1.2/1.8% to 2/4/6%.
Inner Flames
- Bonus damage while Healthy increased from 3/6/9%[x] to 4/8/12%[x].
Overflowing Energy
- Cooldown Reduction for hitting Elite enemies increased from .25 to .35 seconds.
Avalanche
- Bonus damage increased from 45%[x] to 60%[x].
Combustion
- Bonus damage per unique source of Burning increased from 2%[x] to 4%[x].
Esu's Ferocity
- Critical Strike Chance increased from 5%[+] to 10%[+].
Shatter
- Bonus damage increased from 25%[x] to 30%[x].
Vyr's Mastery
- Bonus damage increased from 15%[x] to 20%[x].
- Bonus damage after a Critical Strike increased from 20%[x] to 25%[x].
Legendary Aspects
- Damage Reduction increased from 10-20% to 15-25%.
Additional
chains increased from 4 to 5.Chain Lightning
Aspect of Overwhelming Currents
- Chance to cast an additional Shock Skill increased from 15-30% to 25%-40%.
Previous -
grants 6-9% Damage Reduction for each Close enemy, up to 18-27%.Vyr's Mastery
Now -
grants 6-9% Damage Reduction, tripled while fighting a Close enemy.Vyr's Mastery
- Meteorites damage increased from 20-35%[x] to 30-45%[x].
- Additional casts increased from 1 to 2.
- Maximum stacks increased from 3 to 5.
Unique Items
- Embers damage increased by ~35%.
- Damage increased for every 100 Intelligence increased from 50%[x] to 60%[x].
- Bonus damage increased from 40-60%[x] to 50-70%[x].
- Damage penalty reduced from 35-25%[x] to 30-20%[x].
End-game
- Health and damage levels have been reduced in the Pit. The adjustment is most significant as players approach tier 60, so more players can fully participate in Masterworking.
- All Tormented bosses have had their health reduced by 30%. This includes Blood Boils from Tormented Echo of Lilith.
Bug Fixes
- Fixed an issue where Holy Bolts Elixir's damage was scaling unintentionally high when it was triggered from pets such as Necromancer's Minions.
- Fixed an issue where casting Boulders with would cause it to not cast at all. Boulders now have a limit of 10 but their damage is increased by 10% for each boulder.
Dolmen Stone
- Fixed an issue with
Rapid Fire
equipped couldn't properly hit close targets and could sometimes fire projectiles behind the player. This also increases the radius of the explosions by 25%.Scoundrel's Kiss
- Fixed an issue where Pets were being counted as minions in various cases.