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Tal Rasha's Iridescent Loop

SorcererRing

Tal Rasha's Iridescent Loop is a Unique Ring. It can only be used by Sorcerers.

Tal Rasha's Iridescent Loop is a standout unique ring from the Season of Blood, based on the powerful Caged Heart of Tal Rasha of Season 1. This ring provides significant boosts to non-physical damage, which uniquely applies to all elemental types, making it exceptionally versatile.

Its ability to grant up to a 20% increased damage for each elemental (fire, cold, lightning, and poison) damage type dealt, and its ease of maintaining this buff, makes it a must-have for maximizing damage output. This ability scales particularly well with the

PlaceholderElementalist
glyph.

A few passive ways to enable the unique effect are:

  • PlaceholderAndariel's Visage
    (poison)
  • PlaceholderFire Bolt
    Enchantment (fire)
  • PlaceholderFrostburn
    (fire + cold)
  • PlaceholderIce Blades
    (cold)
  • PlaceholderTeleport
    (lightning)
  • PlaceholderFlame Shield
    (fire)

Additionally, it offers cooldown reduction, lucky hit chance, and elemental resistance boosts, making it a highly sought-after item in end-game builds.

Effect

Casting a Pyromancy, Shock, or Frost Skill increases your damage by [10.0 - 25.0]% for 8 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.

How to get Tal Rasha's Iridescent Loop

You can farm this unique from

PlaceholderEcho of Varshan
. You can also use our handy Target Farming Tool to see which dungeon is best to farm this unique.

"Fool said he dug it out of the sands near Lut Gholein with a few other 'worthless trinkets'. I hid my delight at receiving such a treasure in exchange for a meager handful of coins." - Rakhaan
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Placeholder
Tal Rasha's Iridescent Loop
Ring
  • +12.5% Resistance to All Elements
  • +5.0% Resistance to All Elements
  • [8.1 - 8.8]% Cooldown Reduction
  • +[57.0 - 75.0]% Non-Physical Damage
  • +[2 - 3] to Potent Warding
  • +[7.0 - 8.0]% Lucky Hit Chance

Casting a Pyromancy, Shock, or Frost Skill increases your damage by [10.0 - 25.0]% for 8 seconds, stacking once per element. Casting again refreshes all bonuses if the previous skill was a different Element.

sorcerer

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